- Converted precon deck descriptions to straight ASCII, M to Z.

This commit is contained in:
Chris
2013-04-24 21:03:59 +00:00
parent 224c7243fa
commit 83c4e972e1
13 changed files with 13 additions and 13 deletions

View File

@@ -5,7 +5,7 @@ MinDifficulty=0
MaxDifficulty=5 MaxDifficulty=5
[metadata] [metadata]
Name=Merrow Riverways Name=Merrow Riverways
Description=Merfolk are slippery creatures, and you'll use that to your advantage in the <EFBFBD>Merrow Riverways<EFBFBD> deck. Plenty of Merfolk, like Streambed Aquitects and Silvergill Douser, have abilities that cause them to tap. Description=Merfolk are slippery creatures, and you'll use that to your advantage in the "Merrow Riverways" deck. Plenty of Merfolk, like Streambed Aquitects and Silvergill Douser, have abilities that cause them to tap.
Deck Type=constructed Deck Type=constructed
Set=LRW Set=LRW
Image=merrow_riverways.jpg Image=merrow_riverways.jpg

View File

@@ -5,7 +5,7 @@ MinDifficulty=0
MaxDifficulty=5 MaxDifficulty=5
[metadata] [metadata]
Name=Molimo's Might Name=Molimo's Might
Description=The "Molimo<EFBFBD>s Might" deck starts off a little slowly, but it finishes with a wallop. Early in the game, get as many Forests into play as possible. Rampant Growth and Civic Wayfinder are great ways to find more. Once you<EFBFBD>ve got a bunch of lands out, you can play creatures that are just plain bigger than your opponent<EFBFBD>s creatures. Half a dozen of them have a power of 5 or more! Description=The "Molimo's Might" deck starts off a little slowly, but it finishes with a wallop. Early in the game, get as many Forests into play as possible. Rampant Growth and Civic Wayfinder are great ways to find more. Once you've got a bunch of lands out, you can play creatures that are just plain bigger than your opponent's creatures. Half a dozen of them have a power of 5 or more!
Deck Type=constructed Deck Type=constructed
Set=10E Set=10E
Image=molimos_might.jpg Image=molimos_might.jpg

View File

@@ -5,7 +5,7 @@ MinDifficulty=0
MaxDifficulty=5 MaxDifficulty=5
[metadata] [metadata]
Name=Mystical Might Name=Mystical Might
Description=Attack early, attack often! That's the motto of the "Mystical Might" deck, which seeks to overwhelm your opponents with elusive<EFBFBD>and illusory<EFBFBD>creatures before they can mount a defense. Description=Attack early, attack often! That's the motto of the "Mystical Might" deck, which seeks to overwhelm your opponents with elusive - and illusory - creatures before they can mount a defense.
Deck Type=constructed Deck Type=constructed
Set=M12 Set=M12
Image=mystical_might.jpg Image=mystical_might.jpg

View File

@@ -5,7 +5,7 @@ MinDifficulty=0
MaxDifficulty=5 MaxDifficulty=5
[metadata] [metadata]
Name=Presence of Mind Name=Presence of Mind
Description=Call upon the rare, flying Djinn of Wishes to fulfill your desires. Then play head games with your opponent using spells that let you see into the future, control any opposing army, counter spells, and copy your opponent<EFBFBD>s best creatures. Description=Call upon the rare, flying Djinn of Wishes to fulfill your desires. Then play head games with your opponent using spells that let you see into the future, control any opposing army, counter spells, and copy your opponent's best creatures.
Deck Type=constructed Deck Type=constructed
Set=M10 Set=M10
Image=presence_of_mind.jpg Image=presence_of_mind.jpg

View File

@@ -5,7 +5,7 @@ MinDifficulty=0
MaxDifficulty=5 MaxDifficulty=5
[metadata] [metadata]
Name=Rakdos Bloodsport Name=Rakdos Bloodsport
Description=The Cult of Rakdos is the most dangerous and reckless guild in all of Ravnica. With the <EFBFBD>Rakdos Bloodsport<EFBFBD> deck, you<6F>ll need to adopt some of that mentality yourself. The guild<EFBFBD>s mechanic<EFBFBD>hellbent<EFBFBD>rewards you for having no cards in your hand, a behavior that makes <EFBFBD>careful<EFBFBD> players cringe. But you must trust in the minions of Rakdos, throwing caution to the wind! Description=The Cult of Rakdos is the most dangerous and reckless guild in all of Ravnica. With the "Rakdos Bloodsport" deck, you<6F>ll need to adopt some of that mentality yourself. The guild's mechanic - hellbent - rewards you for having no cards in your hand, a behavior that makes "careful" players cringe. But you must trust in the minions of Rakdos, throwing caution to the wind!
Deck Type=constructed Deck Type=constructed
Set=DIS Set=DIS
Image=rakdos_bloodsport.jpg Image=rakdos_bloodsport.jpg

View File

@@ -5,7 +5,7 @@ MinDifficulty=0
MaxDifficulty=5 MaxDifficulty=5
[metadata] [metadata]
Name=Rakdos Raid Name=Rakdos Raid
Description=With the "Rakdos Raid" deck, you'll rein in the chaos of the Rakdos horde, and revel in the carnage of your enemy's downfall. At the core of the deck are creatures with the unleash ability. A creature with unleash can enter the battlefield with a +1/+1 counter on it<EFBFBD>if it gives up the idea of playing defense. Get ready to start attacking your opponent and hit hard and fast. Description=With the "Rakdos Raid" deck, you'll rein in the chaos of the Rakdos horde, and revel in the carnage of your enemy's downfall. At the core of the deck are creatures with the unleash ability. A creature with unleash can enter the battlefield with a +1/+1 counter on it - if it gives up the idea of playing defense. Get ready to start attacking your opponent and hit hard and fast.
Deck Type=constructed Deck Type=constructed
Set=RTR Set=RTR
Image=rakdos_raid.jpg Image=rakdos_raid.jpg

View File

@@ -5,7 +5,7 @@ MinDifficulty=0
MaxDifficulty=5 MaxDifficulty=5
[metadata] [metadata]
Name=Rituals of Rebirth Name=Rituals of Rebirth
Description=Some view death as a door into another world. The <EFBFBD>Rituals of Rebirth<EFBFBD> deck views death as a revolving door that leads right back onto the battlefield! Description=Some view death as a door into another world. The "Rituals of Rebirth" deck views death as a revolving door that leads right back onto the battlefield!
Deck Type=constructed Deck Type=constructed
Set=PLC Set=PLC
Image=rituals_of_rebirth.jpg Image=rituals_of_rebirth.jpg

View File

@@ -5,7 +5,7 @@ MinDifficulty=0
MaxDifficulty=5 MaxDifficulty=5
[metadata] [metadata]
Name=Snowscape Name=Snowscape
Description=Grab your mittens and a shovel, because it<EFBFBD>s hip-deep in snow in here! With the "Snowscape" deck, you<EFBFBD>ll harness the powerful magic of the ice to freeze out your opponents. The deck is filled with snow permanents and cards that get more powerful with snow permanents around. Get a few of them working together, and the cold won<EFBFBD>t be the only reason your opponent will be shivering. Description=Grab your mittens and a shovel, because it's hip-deep in snow in here! With the "Snowscape" deck, you'll harness the powerful magic of the ice to freeze out your opponents. The deck is filled with snow permanents and cards that get more powerful with snow permanents around. Get a few of them working together, and the cold won't be the only reason your opponent will be shivering.
Deck Type=constructed Deck Type=constructed
Set=CSP Set=CSP
Image=snowscape.jpg Image=snowscape.jpg

View File

@@ -5,7 +5,7 @@ MinDifficulty=0
MaxDifficulty=5 MaxDifficulty=5
[metadata] [metadata]
Name=Truth Seekers Name=Truth Seekers
Description=With the "Truth Seekers" deck you'll be loving life<EFBFBD>it's packed with spells and abilities that'll raise your life total to the skies. The rest of the deck is filled with Spirits, and they have some nifty tricks up their sleeves. Many have "spiritcraft" abilities, which means they give you a benefit whenever you play another Spirit or Arcane spell. Description=With the "Truth Seekers" deck you'll be loving life - it's packed with spells and abilities that'll raise your life total to the skies. The rest of the deck is filled with Spirits, and they have some nifty tricks up their sleeves. Many have "spiritcraft" abilities, which means they give you a benefit whenever you play another Spirit or Arcane spell.
Deck Type=constructed Deck Type=constructed
Set=SOK Set=SOK
Image=truth_seekers.jpg Image=truth_seekers.jpg

View File

@@ -5,7 +5,7 @@ MinDifficulty=0
MaxDifficulty=5 MaxDifficulty=5
[metadata] [metadata]
Name=Vampire Onslaught Name=Vampire Onslaught
Description=Competitive Magic players often face the difficult choice between an aggressive deck that wins as fast as possible and a combo deck that uses powerful synergies to generate an insurmountable lead. With the "Vampire Onslaught" deck, you don't need to make that choice<EFBFBD>you can have both! Description=Competitive Magic players often face the difficult choice between an aggressive deck that wins as fast as possible and a combo deck that uses powerful synergies to generate an insurmountable lead. With the "Vampire Onslaught" deck, you don't need to make that choice - you can have both!
Set=M12 Set=M12
Image=vampire_onslaught.jpg Image=vampire_onslaught.jpg
[main] [main]

View File

@@ -5,7 +5,7 @@ MinDifficulty=0
MaxDifficulty=5 MaxDifficulty=5
[metadata] [metadata]
Name=Warrior's Code Name=Warrior's Code
Description=The "Warrior's Code" deck is a deck you can hear from across the room. It's not that fast and not that subtle<EFBFBD>it's just brutal, relentless, and rip-roaringly face-smashy! It's primed to deliver the kind of whupping that'll leave welts. Description=The "Warrior's Code" deck is a deck you can hear from across the room. It's not that fast and not that subtle - it's just brutal, relentless, and rip-roaringly face-smashy! It's primed to deliver the kind of whupping that'll leave welts.
Deck Type=constructed Deck Type=constructed
Set=MOR Set=MOR
Image=warriors_code.jpg Image=warriors_code.jpg

View File

@@ -5,7 +5,7 @@ MinDifficulty=0
MaxDifficulty=5 MaxDifficulty=5
[metadata] [metadata]
Name=Wild Rush Name=Wild Rush
Description=If you play by instinct, combining natural skill with unrelenting ferocity, you're sure to enjoy the "Wild Rush" deck led by Yeva, Nature's Herald. Yeva turns every green creature in your hand<EFBFBD>including herself<EFBFBD>into an opportunity for an ambush. Description=If you play by instinct, combining natural skill with unrelenting ferocity, you're sure to enjoy the "Wild Rush" deck led by Yeva, Nature's Herald. Yeva turns every green creature in your hand - including herself - into an opportunity for an ambush.
Deck Type=constructed Deck Type=constructed
Set=M13 Set=M13
Image=wild_rush.jpg Image=wild_rush.jpg