mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-15 18:28:00 +00:00
Merge branch 'cloneRewrite' into 'master'
Clone rewrite See merge request core-developers/forge!1294
This commit is contained in:
@@ -1142,7 +1142,7 @@ public abstract class GameState {
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} else if (info.startsWith("SummonSick")) {
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c.setSickness(true);
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} else if (info.startsWith("FaceDown")) {
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c.setState(CardStateName.FaceDown, true);
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c.turnFaceDown(true);
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if (info.endsWith("Manifested")) {
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c.setManifested(true);
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}
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@@ -367,8 +367,7 @@ public class PlayerControllerAi extends PlayerController {
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@Override
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public boolean apply(Card card) {
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// need a custom predicate here since Volrath's Shapeshifter may have a different name OTB
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return card.getName().equals("Volrath's Shapeshifter")
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|| card.getStates().contains(CardStateName.OriginalText) && card.getState(CardStateName.OriginalText).getName().equals("Volrath's Shapeshifter");
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return card.getOriginalState(CardStateName.Original).getName().equals("Volrath's Shapeshifter");
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}
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}).isEmpty()) {
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int bestValue = 0;
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@@ -12,7 +12,6 @@ import forge.game.phase.PhaseType;
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import forge.game.player.Player;
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import forge.game.player.PlayerActionConfirmMode;
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import forge.game.spellability.SpellAbility;
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import forge.game.spellability.TargetRestrictions;
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import forge.game.zone.ZoneType;
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import java.util.List;
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@@ -21,7 +20,6 @@ public class CloneAi extends SpellAbilityAi {
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@Override
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protected boolean canPlayAI(Player ai, SpellAbility sa) {
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final TargetRestrictions tgt = sa.getTargetRestrictions();
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final Card source = sa.getHostCard();
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final Game game = source.getGame();
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@@ -39,27 +37,13 @@ public class CloneAi extends SpellAbilityAi {
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// TODO - add some kind of check for during human turn to answer
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// "Can I use this to block something?"
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if (!checkPhaseRestrictions(ai, sa, ai.getGame().getPhaseHandler())) {
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return false;
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}
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PhaseHandler phase = game.getPhaseHandler();
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// don't use instant speed clone abilities outside computers
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// Combat_Begin step
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if (!phase.is(PhaseType.COMBAT_BEGIN)
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&& phase.isPlayerTurn(ai) && !SpellAbilityAi.isSorcerySpeed(sa)
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&& !sa.hasParam("ActivationPhases") && !sa.hasParam("Permanent")) {
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return false;
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}
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// don't use instant speed clone abilities outside humans
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// Combat_Declare_Attackers_InstantAbility step
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if (!phase.is(PhaseType.COMBAT_DECLARE_ATTACKERS) || phase.isPlayerTurn(ai) || game.getCombat().getAttackers().isEmpty()) {
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return false;
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}
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// don't activate during main2 unless this effect is permanent
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if (phase.is(PhaseType.MAIN2) && !sa.hasParam("Permanent")) {
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return false;
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}
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if (null == tgt) {
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if (!sa.usesTargeting()) {
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final List<Card> defined = AbilityUtils.getDefinedCards(source, sa.getParam("Defined"), sa);
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boolean bFlag = false;
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@@ -131,7 +115,7 @@ public class CloneAi extends SpellAbilityAi {
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* <p>
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* cloneTgtAI.
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* </p>
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*
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*
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* @param sa
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* a {@link forge.game.spellability.SpellAbility} object.
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* @return a boolean.
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@@ -155,7 +139,7 @@ public class CloneAi extends SpellAbilityAi {
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// a good target
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return false;
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}
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/* (non-Javadoc)
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* @see forge.card.ability.SpellAbilityAi#confirmAction(forge.game.player.Player, forge.card.spellability.SpellAbility, forge.game.player.PlayerActionConfirmMode, java.lang.String)
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*/
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@@ -178,7 +162,7 @@ public class CloneAi extends SpellAbilityAi {
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/*
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* (non-Javadoc)
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*
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*
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* @see forge.ai.SpellAbilityAi#chooseSingleCard(forge.game.player.Player,
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* forge.game.spellability.SpellAbility, java.lang.Iterable, boolean,
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* forge.game.player.Player)
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@@ -186,9 +170,13 @@ public class CloneAi extends SpellAbilityAi {
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@Override
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protected Card chooseSingleCard(Player ai, SpellAbility sa, Iterable<Card> options, boolean isOptional,
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Player targetedPlayer) {
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final Card host = sa.getHostCard();
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final Player ctrl = host.getController();
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final Card cloneTarget = getCloneTarget(sa);
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final boolean isOpp = cloneTarget.getController().isOpponentOf(sa.getActivatingPlayer());
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final boolean isVesuva = "Vesuva".equals(host.getName());
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final String filter = !isVesuva ? "Permanent.YouDontCtrl,Permanent.nonLegendary"
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@@ -198,7 +186,8 @@ public class CloneAi extends SpellAbilityAi {
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if (!newOptions.isEmpty()) {
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options = newOptions;
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}
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Card choice = ComputerUtilCard.getBestAI(options);
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Card choice = isOpp ? ComputerUtilCard.getWorstAI(options) : ComputerUtilCard.getBestAI(options);
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if (isVesuva && "Vesuva".equals(choice.getName())) {
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choice = null;
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}
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@@ -206,4 +195,44 @@ public class CloneAi extends SpellAbilityAi {
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return choice;
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}
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protected Card getCloneTarget(final SpellAbility sa) {
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final Card host = sa.getHostCard();
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Card tgtCard = host;
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if (sa.hasParam("CloneTarget")) {
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final List<Card> cloneTargets = AbilityUtils.getDefinedCards(host, sa.getParam("CloneTarget"), sa);
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if (!cloneTargets.isEmpty()) {
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tgtCard = cloneTargets.get(0);
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}
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} else if (sa.hasParam("Choices") && sa.usesTargeting()) {
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tgtCard = sa.getTargets().getFirstTargetedCard();
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}
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return tgtCard;
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}
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/*
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* (non-Javadoc)
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* @see forge.ai.SpellAbilityAi#checkPhaseRestrictions(forge.game.player.Player, forge.game.spellability.SpellAbility, forge.game.phase.PhaseHandler)
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*/
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protected boolean checkPhaseRestrictions(final Player ai, final SpellAbility sa, final PhaseHandler ph) {
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// don't use instant speed clone abilities outside computers
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// Combat_Begin step
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if (!ph.is(PhaseType.COMBAT_BEGIN)
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&& ph.isPlayerTurn(ai) && !SpellAbilityAi.isSorcerySpeed(sa)
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&& !sa.hasParam("ActivationPhases") && !sa.hasParam("Permanent")) {
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return false;
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}
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// don't use instant speed clone abilities outside humans
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// Combat_Declare_Attackers_InstantAbility step
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if (!ph.is(PhaseType.COMBAT_DECLARE_ATTACKERS) || ph.isPlayerTurn(ai) || ph.getCombat().getAttackers().isEmpty()) {
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return false;
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}
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// don't activate during main2 unless this effect is permanent
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if (ph.is(PhaseType.MAIN2) && !sa.hasParam("Permanent")) {
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return false;
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}
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return true;
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}
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}
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@@ -4,7 +4,6 @@ import com.google.common.collect.Maps;
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import forge.ai.ComputerUtil;
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import forge.ai.ComputerUtilMana;
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import forge.ai.SpellAbilityAi;
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import forge.card.CardStateName;
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import forge.game.Game;
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import forge.game.card.Card;
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import forge.game.card.CardCollectionView;
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@@ -104,7 +103,7 @@ public class ManifestAi extends SpellAbilityAi {
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// check to ensure that there are no replacement effects that prevent creatures ETBing from library
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// (e.g. Grafdigger's Cage)
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Card topCopy = CardUtil.getLKICopy(library.getFirst());
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topCopy.setState(CardStateName.FaceDown, false);
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topCopy.turnFaceDownNoUpdate();
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topCopy.setManifested(true);
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final Map<String, Object> repParams = Maps.newHashMap();
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@@ -19,10 +19,7 @@ import forge.game.GameObjectMap;
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import forge.game.GameRules;
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import forge.game.Match;
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import forge.game.StaticEffect;
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import forge.game.card.Card;
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import forge.game.card.CardFactory;
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import forge.game.card.CardFactoryUtil;
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import forge.game.card.CounterType;
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import forge.game.card.*;
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import forge.game.card.token.TokenInfo;
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import forge.game.combat.Combat;
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import forge.game.keyword.KeywordInterface;
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@@ -267,6 +264,7 @@ public class GameCopier {
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System.err.println(sa.toString());
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}
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}
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return newCard;
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}
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@@ -295,6 +293,7 @@ public class GameCopier {
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newCard.setChangedCardTypes(c.getChangedCardTypesMap());
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newCard.setChangedCardKeywords(c.getChangedCardKeywords());
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// TODO: Is this correct? Does it not duplicate keywords from enchantments and such?
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for (KeywordInterface kw : c.getHiddenExtrinsicKeywords())
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newCard.addHiddenExtrinsicKeyword(kw);
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@@ -305,7 +304,7 @@ public class GameCopier {
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if (c.isFaceDown()) {
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boolean isCreature = newCard.isCreature();
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boolean hasManaCost = !newCard.getManaCost().isNoCost();
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newCard.setState(CardStateName.FaceDown, true);
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newCard.turnFaceDown(true);
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if (c.isManifested()) {
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newCard.setManifested(true);
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// TODO: Should be able to copy other abilities...
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@@ -335,6 +334,11 @@ public class GameCopier {
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}
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}
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newCard.setFlipped(c.isFlipped());
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for (Map.Entry<Long, CardCloneStates> e : c.getCloneStates().entrySet()) {
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newCard.addCloneState(e.getValue().copy(newCard, true), e.getKey());
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}
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Map<CounterType, Integer> counters = c.getCounters();
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if (!counters.isEmpty()) {
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newCard.setCounters(Maps.newEnumMap(counters));
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@@ -194,6 +194,8 @@ public class GameSimulator {
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System.out.println();
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}
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final SpellAbility playingSa = sa;
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simGame.copyLastState();
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ComputerUtil.handlePlayingSpellAbility(aiPlayer, sa, simGame, new Runnable() {
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@Override
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public void run() {
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@@ -5,13 +5,12 @@ public enum CardStateName {
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Original,
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FaceDown,
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Flipped,
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Cloner,
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Transformed,
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Meld,
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Cloned,
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LeftSplit,
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RightSplit,
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OriginalText; // backup state for cards like Volrath's Shapeshifter
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;
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/**
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* TODO: Write javadoc for this method.
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@@ -901,10 +901,8 @@ public class Game {
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for (Card c : p.getAllCards()) {
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if (c.hasSVar("NeedsOrderedGraveyard")) {
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return true;
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} else if (c.getStates().contains(CardStateName.OriginalText)) {
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if (c.getState(CardStateName.OriginalText).hasSVar("NeedsOrderedGraveyard")) {
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return true;
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}
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} else if (c.getOriginalState(CardStateName.Original).hasSVar("NeedsOrderedGraveyard")) {
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return true;
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}
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}
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for (Card c : p.getOpponents().getCardsIn(ZoneType.Battlefield)) {
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@@ -193,26 +193,9 @@ public class GameAction {
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}
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if (!c.isToken()) {
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if (c.isCloned()) {
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c.switchStates(CardStateName.Original, CardStateName.Cloner, false);
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c.setState(CardStateName.Original, false);
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c.clearStates(CardStateName.Cloner, false);
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if (c.isFlipCard()) {
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c.clearStates(CardStateName.Flipped, false);
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}
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if (c.getStates().contains(CardStateName.OriginalText)) {
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c.clearStates(CardStateName.OriginalText, false);
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c.removeSVar("GainingTextFrom");
|
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c.removeSVar("GainingTextFromTimestamp");
|
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}
|
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c.updateStateForView();
|
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} else if (c.getStates().contains(CardStateName.OriginalText)) {
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// Volrath's Shapeshifter
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CardFactory.copyState(c, CardStateName.OriginalText, c, CardStateName.Original, false);
|
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c.setState(CardStateName.Original, false);
|
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c.clearStates(CardStateName.OriginalText, false);
|
||||
c.removeSVar("GainingTextFrom");
|
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c.removeSVar("GainingTextFromTimestamp");
|
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if (c.isCloned() || c.hasTextChangeState()) {
|
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c.removeCloneStates();
|
||||
c.removeTextChangeStates();
|
||||
c.updateStateForView();
|
||||
}
|
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|
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@@ -287,18 +270,10 @@ public class GameAction {
|
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// not to battlefield anymore!
|
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toBattlefield = false;
|
||||
|
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if (copied.isCloned()) {
|
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copied.switchStates(CardStateName.Original, CardStateName.Cloner, false);
|
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copied.setState(CardStateName.Original, false);
|
||||
copied.clearStates(CardStateName.Cloner, false);
|
||||
if (copied.isFlipCard()) {
|
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copied.clearStates(CardStateName.Flipped, false);
|
||||
}
|
||||
if (copied.getStates().contains(CardStateName.OriginalText)) {
|
||||
copied.clearStates(CardStateName.OriginalText, false);
|
||||
copied.removeSVar("GainingTextFrom");
|
||||
copied.removeSVar("GainingTextFromTimestamp");
|
||||
}
|
||||
if (c.isCloned() || c.hasTextChangeState()) {
|
||||
c.removeCloneStates();
|
||||
c.removeTextChangeStates();
|
||||
c.updateStateForView();
|
||||
}
|
||||
|
||||
if (copied.getCurrentStateName() != CardStateName.Original) {
|
||||
@@ -858,6 +833,7 @@ public class GameAction {
|
||||
|
||||
final Map<StaticAbility, CardCollectionView> affectedPerAbility = Maps.newHashMap();
|
||||
for (final StaticAbilityLayer layer : StaticAbilityLayer.CONTINUOUS_LAYERS) {
|
||||
List<StaticAbility> toAdd = Lists.newArrayList();
|
||||
for (final StaticAbility stAb : staticAbilities) {
|
||||
final CardCollectionView previouslyAffected = affectedPerAbility.get(stAb);
|
||||
final CardCollectionView affectedHere;
|
||||
@@ -869,8 +845,18 @@ public class GameAction {
|
||||
} else {
|
||||
affectedHere = previouslyAffected;
|
||||
stAb.applyContinuousAbility(layer, previouslyAffected);
|
||||
}
|
||||
}
|
||||
if (affectedHere != null) {
|
||||
for (final Card c : affectedHere) {
|
||||
for (final StaticAbility st2 : c.getStaticAbilities()) {
|
||||
if (!staticAbilities.contains(st2)) {
|
||||
toAdd.add(st2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
staticAbilities.addAll(toAdd);
|
||||
}
|
||||
|
||||
for (final CardCollectionView affected : affectedPerAbility.values()) {
|
||||
|
||||
@@ -998,6 +998,10 @@ public class StaticEffect {
|
||||
affectedCard.removeWithFlash(getTimestamp());
|
||||
}
|
||||
|
||||
if (params.containsKey("GainTextOf")) {
|
||||
affectedCard.removeTextChangeState(getTimestamp());
|
||||
}
|
||||
|
||||
affectedCard.updateAbilityTextForView(); // only update keywords and text for view to avoid flickering
|
||||
}
|
||||
return affectedCards;
|
||||
|
||||
@@ -2,7 +2,6 @@ package forge.game.ability.effects;
|
||||
|
||||
import com.google.common.collect.Iterables;
|
||||
import com.google.common.collect.Maps;
|
||||
import forge.card.CardStateName;
|
||||
import forge.game.Game;
|
||||
import forge.game.GameActionUtil;
|
||||
import forge.game.ability.AbilityUtils;
|
||||
@@ -178,7 +177,7 @@ public class ChangeZoneAllEffect extends SpellAbilityEffect {
|
||||
movedCard.setExiledWith(host);
|
||||
}
|
||||
if (sa.hasParam("ExileFaceDown")) {
|
||||
movedCard.setState(CardStateName.FaceDown, true);
|
||||
movedCard.turnFaceDown(true);
|
||||
}
|
||||
if (sa.hasParam("Tapped")) {
|
||||
movedCard.setTapped(true);
|
||||
|
||||
@@ -5,10 +5,8 @@ import com.google.common.base.Predicates;
|
||||
import com.google.common.collect.Iterables;
|
||||
import com.google.common.collect.Lists;
|
||||
import com.google.common.collect.Maps;
|
||||
|
||||
import forge.GameCommand;
|
||||
import forge.card.CardStateName;
|
||||
import forge.card.CardType;
|
||||
import forge.game.Game;
|
||||
import forge.game.GameEntity;
|
||||
import forge.game.GameObject;
|
||||
@@ -29,12 +27,12 @@ import forge.game.trigger.TriggerType;
|
||||
import forge.game.zone.Zone;
|
||||
import forge.game.zone.ZoneType;
|
||||
import forge.util.Aggregates;
|
||||
import forge.util.TextUtil;
|
||||
import forge.util.collect.*;
|
||||
import forge.util.Lang;
|
||||
import forge.util.MessageUtil;
|
||||
import forge.util.TextUtil;
|
||||
import forge.util.collect.FCollection;
|
||||
import forge.util.collect.FCollectionView;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
@@ -542,7 +540,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
|
||||
movedCard.updateStateForView();
|
||||
}
|
||||
if (sa.hasParam("FaceDown")) {
|
||||
movedCard.setState(CardStateName.FaceDown, true);
|
||||
movedCard.turnFaceDown(true);
|
||||
}
|
||||
if (sa.hasParam("Attacking")) {
|
||||
// What should they attack?
|
||||
@@ -592,7 +590,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
|
||||
}
|
||||
|
||||
if (sa.hasParam("ExileFaceDown")) {
|
||||
movedCard.setState(CardStateName.FaceDown, true);
|
||||
movedCard.turnFaceDown(true);
|
||||
}
|
||||
|
||||
if (sa.hasParam("TrackDiscarded")) {
|
||||
@@ -1050,24 +1048,22 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
|
||||
}
|
||||
// need to be facedown before it hits the battlefield in case of Replacement Effects or Trigger
|
||||
if (sa.hasParam("FaceDown") && ZoneType.Battlefield.equals(destination)) {
|
||||
c.setState(CardStateName.FaceDown, true);
|
||||
c.turnFaceDown(true);
|
||||
|
||||
// set New Pt doesn't work because this values need to be copyable for clone effects
|
||||
if (sa.hasParam("FaceDownPower") || sa.hasParam("FaceDownToughness")) {
|
||||
if (sa.hasParam("FaceDownPower")) {
|
||||
c.setBasePower(AbilityUtils.calculateAmount(
|
||||
source, sa.getParam("FaceDownPower"), sa));
|
||||
}
|
||||
if (sa.hasParam("FaceDownToughness")) {
|
||||
c.setBaseToughness(AbilityUtils.calculateAmount(
|
||||
source, sa.getParam("FaceDownToughness"), sa));
|
||||
}
|
||||
if (sa.hasParam("FaceDownPower")) {
|
||||
c.setBasePower(AbilityUtils.calculateAmount(
|
||||
source, sa.getParam("FaceDownPower"), sa));
|
||||
}
|
||||
if (sa.hasParam("FaceDownToughness")) {
|
||||
c.setBaseToughness(AbilityUtils.calculateAmount(
|
||||
source, sa.getParam("FaceDownToughness"), sa));
|
||||
}
|
||||
|
||||
if (sa.hasParam("FaceDownAddType")) {
|
||||
CardType t = new CardType(c.getCurrentState().getType());
|
||||
t.addAll(Arrays.asList(sa.getParam("FaceDownAddType").split(",")));
|
||||
c.getCurrentState().setType(t);
|
||||
for (String type : sa.getParam("FaceDownAddType").split(",")) {
|
||||
c.addType(type);
|
||||
}
|
||||
}
|
||||
|
||||
if (sa.hasParam("FaceDownPower") || sa.hasParam("FaceDownToughness")
|
||||
@@ -1091,7 +1087,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
|
||||
|
||||
// need to do that again?
|
||||
if (sa.hasParam("FaceDown") && !ZoneType.Battlefield.equals(destination)) {
|
||||
movedCard.setState(CardStateName.FaceDown, true);
|
||||
movedCard.turnFaceDown(true);
|
||||
}
|
||||
movedCard.setTimestamp(ts);
|
||||
}
|
||||
@@ -1105,7 +1101,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
|
||||
movedCard.setExiledWith(host);
|
||||
}
|
||||
if (sa.hasParam("ExileFaceDown")) {
|
||||
movedCard.setState(CardStateName.FaceDown, true);
|
||||
movedCard.turnFaceDown(true);
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
@@ -1,26 +1,16 @@
|
||||
package forge.game.ability.effects;
|
||||
|
||||
import forge.GameCommand;
|
||||
import forge.card.CardStateName;
|
||||
import forge.card.MagicColor;
|
||||
import forge.card.mana.ManaCost;
|
||||
import forge.game.Game;
|
||||
import forge.game.ability.AbilityFactory;
|
||||
import forge.game.ability.AbilityUtils;
|
||||
import forge.game.ability.SpellAbilityEffect;
|
||||
import forge.game.card.*;
|
||||
import forge.game.event.GameEventCardStatsChanged;
|
||||
import forge.game.player.Player;
|
||||
import forge.game.replacement.ReplacementEffect;
|
||||
import forge.game.spellability.SpellAbility;
|
||||
import forge.game.staticability.StaticAbility;
|
||||
import forge.game.trigger.Trigger;
|
||||
import forge.game.trigger.TriggerHandler;
|
||||
import forge.game.zone.ZoneType;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class CloneEffect extends SpellAbilityEffect {
|
||||
// TODO update this method
|
||||
@@ -57,7 +47,6 @@ public class CloneEffect extends SpellAbilityEffect {
|
||||
final Card host = sa.getHostCard();
|
||||
final Player activator = sa.getActivatingPlayer();
|
||||
Card tgtCard = host;
|
||||
final Map<String, String> origSVars = host.getSVars();
|
||||
final Game game = activator.getGame();
|
||||
|
||||
// find cloning source i.e. thing to be copied
|
||||
@@ -68,9 +57,19 @@ public class CloneEffect extends SpellAbilityEffect {
|
||||
if (sa.hasParam("ChoiceZone")) {
|
||||
choiceZone = ZoneType.smartValueOf(sa.getParam("ChoiceZone"));
|
||||
}
|
||||
CardCollectionView choices = game.getCardsIn(choiceZone);
|
||||
CardCollection choices = new CardCollection(game.getCardsIn(choiceZone));
|
||||
|
||||
// choices need to be filtered by LastState Battlefield or Graveyard
|
||||
// if a Clone enters the field as other cards it could clone,
|
||||
// the clone should not be able to clone them
|
||||
if (choiceZone.equals(ZoneType.Battlefield)) {
|
||||
choices.retainAll(sa.getLastStateBattlefield());
|
||||
} else if (choiceZone.equals(ZoneType.Graveyard)) {
|
||||
choices.retainAll(sa.getLastStateGraveyard());
|
||||
}
|
||||
|
||||
choices = CardLists.getValidCards(choices, sa.getParam("Choices"), activator, host);
|
||||
|
||||
|
||||
String title = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : "Choose a card ";
|
||||
cardToCopy = activator.getController().chooseSingleEntityForEffect(choices, sa, title, false);
|
||||
} else if (sa.hasParam("Defined")) {
|
||||
@@ -91,9 +90,14 @@ public class CloneEffect extends SpellAbilityEffect {
|
||||
}
|
||||
|
||||
// find target of cloning i.e. card becoming a clone
|
||||
final List<Card> cloneTargets = AbilityUtils.getDefinedCards(host, sa.getParam("CloneTarget"), sa);
|
||||
if (!cloneTargets.isEmpty()) {
|
||||
tgtCard = cloneTargets.get(0);
|
||||
if (sa.hasParam("CloneTarget")) {
|
||||
final List<Card> cloneTargets = AbilityUtils.getDefinedCards(host, sa.getParam("CloneTarget"), sa);
|
||||
if (!cloneTargets.isEmpty()) {
|
||||
tgtCard = cloneTargets.get(0);
|
||||
game.getTriggerHandler().clearInstrinsicActiveTriggers(tgtCard, null);
|
||||
}
|
||||
} else if (sa.hasParam("Choices") && sa.usesTargeting()) {
|
||||
tgtCard = sa.getTargets().getFirstTargetedCard();
|
||||
game.getTriggerHandler().clearInstrinsicActiveTriggers(tgtCard, null);
|
||||
}
|
||||
|
||||
@@ -103,96 +107,12 @@ public class CloneEffect extends SpellAbilityEffect {
|
||||
}
|
||||
}
|
||||
|
||||
// determine the image to be used for the clone
|
||||
String imageFileName = cardToCopy.getGame().getRules().canCloneUseTargetsImage() ? tgtCard.getImageKey() : cardToCopy.getImageKey();
|
||||
if (sa.hasParam("ImageSource")) { // Allow the image to be stipulated by using a defined card source
|
||||
List<Card> cloneImgSources = AbilityUtils.getDefinedCards(host, sa.getParam("ImageSource"), sa);
|
||||
if (!cloneImgSources.isEmpty()) {
|
||||
imageFileName = cloneImgSources.get(0).getImageKey();
|
||||
}
|
||||
}
|
||||
final Long ts = game.getNextTimestamp();
|
||||
tgtCard.addCloneState(CardFactory.getCloneStates(cardToCopy, tgtCard, sa), ts);
|
||||
|
||||
final boolean keepName = sa.hasParam("KeepName");
|
||||
final String newName = sa.getParamOrDefault("NewName", null);
|
||||
final String originalName = tgtCard.getName();
|
||||
final boolean copyingSelf = (tgtCard == cardToCopy);
|
||||
final boolean isTransformed = cardToCopy.getCurrentStateName() == CardStateName.Transformed || cardToCopy.getCurrentStateName() == CardStateName.Meld || cardToCopy.getCurrentStateName() == CardStateName.Flipped;
|
||||
final CardStateName origState = isTransformed || cardToCopy.isFaceDown() ? CardStateName.Original : cardToCopy.getCurrentStateName();
|
||||
|
||||
if (!copyingSelf) {
|
||||
if (tgtCard.isCloned()) { // cloning again
|
||||
tgtCard.switchStates(CardStateName.Cloner, origState, false);
|
||||
tgtCard.setState(origState, false);
|
||||
tgtCard.clearStates(CardStateName.Cloner, false);
|
||||
}
|
||||
// add "Cloner" state to clone
|
||||
tgtCard.addAlternateState(CardStateName.Cloner, false);
|
||||
tgtCard.switchStates(origState, CardStateName.Cloner, false);
|
||||
tgtCard.setState(origState, false);
|
||||
} else {
|
||||
//copy Original state to Cloned
|
||||
tgtCard.addAlternateState(CardStateName.Cloned, false);
|
||||
tgtCard.switchStates(origState, CardStateName.Cloned, false);
|
||||
if (tgtCard.isFlipCard()) {
|
||||
tgtCard.setState(CardStateName.Original, false);
|
||||
}
|
||||
}
|
||||
|
||||
CardFactory.copyCopiableCharacteristics(cardToCopy, tgtCard);
|
||||
|
||||
// add extra abilities as granted by the copy effect
|
||||
addExtraCharacteristics(tgtCard, sa, origSVars);
|
||||
|
||||
// set the host card for copied replacement effects
|
||||
// needed for copied xPaid ETB effects (for the copy, xPaid = 0)
|
||||
for (final ReplacementEffect rep : tgtCard.getReplacementEffects()) {
|
||||
final SpellAbility newSa = rep.getOverridingAbility();
|
||||
if (newSa != null) {
|
||||
newSa.setOriginalHost(cardToCopy);
|
||||
}
|
||||
}
|
||||
|
||||
// set the host card for copied spellabilities
|
||||
for (final SpellAbility newSa : tgtCard.getSpellAbilities()) {
|
||||
newSa.setOriginalHost(cardToCopy);
|
||||
}
|
||||
|
||||
// restore name if it should be unchanged
|
||||
// this should only be used for Sakashima the Impostor Avatar
|
||||
if (keepName) {
|
||||
tgtCard.setName(originalName);
|
||||
}
|
||||
if (newName != null) {
|
||||
tgtCard.setName(newName);
|
||||
}
|
||||
|
||||
// If target is a flip card, also set characteristics of the flipped
|
||||
// state.
|
||||
if (cardToCopy.isFlipCard()) {
|
||||
final CardState flippedState = tgtCard.getState(CardStateName.Flipped);
|
||||
if (keepName) {
|
||||
flippedState.setName(originalName);
|
||||
}
|
||||
if (newName != null) {
|
||||
tgtCard.setName(newName);
|
||||
}
|
||||
//keep the Clone card image for the cloned card
|
||||
flippedState.setImageKey(imageFileName);
|
||||
}
|
||||
|
||||
//Clean up copy of cloned state
|
||||
if (copyingSelf) {
|
||||
tgtCard.clearStates(CardStateName.Cloned, false);
|
||||
}
|
||||
|
||||
//game.getTriggerHandler().registerActiveTrigger(tgtCard, false);
|
||||
|
||||
//keep the Clone card image for the cloned card
|
||||
if (cardToCopy.isFlipCard() && tgtCard.getCurrentStateName() != CardStateName.Flipped) {
|
||||
//for a flip card that isn't flipped, load the original image
|
||||
tgtCard.setImageKey(cardToCopy.getImageKey(CardStateName.Original));
|
||||
} else {
|
||||
tgtCard.setImageKey(imageFileName);
|
||||
// set ETB tapped of clone
|
||||
if (sa.hasParam("IntoPlayTapped")) {
|
||||
tgtCard.setTapped(true);
|
||||
}
|
||||
|
||||
tgtCard.updateStateForView();
|
||||
@@ -213,10 +133,7 @@ public class CloneEffect extends SpellAbilityEffect {
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
if (cloneCard.isCloned()) {
|
||||
cloneCard.setState(CardStateName.Cloner, false);
|
||||
cloneCard.switchStates(CardStateName.Cloner, origState, false);
|
||||
cloneCard.clearStates(CardStateName.Cloner, false);
|
||||
if (cloneCard.removeCloneState(ts)) {
|
||||
cloneCard.updateStateForView();
|
||||
game.fireEvent(new GameEventCardStatsChanged(cloneCard));
|
||||
}
|
||||
@@ -233,148 +150,11 @@ public class CloneEffect extends SpellAbilityEffect {
|
||||
else if (duration.equals("UntilUnattached")) {
|
||||
sa.getHostCard().addUnattachCommand(unclone);
|
||||
}
|
||||
else if (duration.equals("UntilFacedown")) {
|
||||
sa.getHostCard().addFacedownCommand(unclone);
|
||||
}
|
||||
}
|
||||
game.fireEvent(new GameEventCardStatsChanged(tgtCard));
|
||||
} // cloneResolve
|
||||
|
||||
private static void addExtraCharacteristics(final Card tgtCard, final SpellAbility sa, final Map<String, String> origSVars) {
|
||||
// additional types to clone
|
||||
if (sa.hasParam("AddTypes")) {
|
||||
for (final String type : Arrays.asList(sa.getParam("AddTypes").split(","))) {
|
||||
tgtCard.addType(type);
|
||||
}
|
||||
}
|
||||
|
||||
// triggers to add to clone
|
||||
if (sa.hasParam("AddTriggers")) {
|
||||
for (final String s : Arrays.asList(sa.getParam("AddTriggers").split(","))) {
|
||||
if (origSVars.containsKey(s)) {
|
||||
final String actualTrigger = origSVars.get(s);
|
||||
final Trigger parsedTrigger = TriggerHandler.parseTrigger(actualTrigger, tgtCard, true);
|
||||
tgtCard.addTrigger(parsedTrigger);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// SVars to add to clone
|
||||
if (sa.hasParam("AddSVars")) {
|
||||
for (final String s : Arrays.asList(sa.getParam("AddSVars").split(","))) {
|
||||
if (origSVars.containsKey(s)) {
|
||||
final String actualsVar = origSVars.get(s);
|
||||
tgtCard.setSVar(s, actualsVar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// abilities to add to clone
|
||||
if (sa.hasParam("AddAbilities")) {
|
||||
for (final String s : Arrays.asList(sa.getParam("AddAbilities").split(","))) {
|
||||
if (origSVars.containsKey(s)) {
|
||||
final String actualAbility = origSVars.get(s);
|
||||
final SpellAbility grantedAbility = AbilityFactory.getAbility(actualAbility, tgtCard);
|
||||
tgtCard.addSpellAbility(grantedAbility);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// keywords to add to clone
|
||||
|
||||
if (sa.hasParam("AddKeywords")) {
|
||||
final List<String> keywords = Arrays.asList(sa.getParam("AddKeywords").split(" & "));
|
||||
// allow SVar substitution for keywords
|
||||
for (int i = 0; i < keywords.size(); i++) {
|
||||
String k = keywords.get(i);
|
||||
if (origSVars.containsKey(k)) {
|
||||
keywords.add("\"" + k + "\"");
|
||||
keywords.remove(k);
|
||||
}
|
||||
k = keywords.get(i);
|
||||
|
||||
tgtCard.addIntrinsicKeyword(k);
|
||||
}
|
||||
}
|
||||
|
||||
// set ETB tapped of clone
|
||||
if (sa.hasParam("IntoPlayTapped")) {
|
||||
tgtCard.setTapped(true);
|
||||
}
|
||||
|
||||
// set power of clone
|
||||
if (sa.hasParam("SetPower")) {
|
||||
String rhs = sa.getParam("SetPower");
|
||||
int power = Integer.MAX_VALUE;
|
||||
try {
|
||||
power = Integer.parseInt(rhs);
|
||||
} catch (final NumberFormatException e) {
|
||||
power = CardFactoryUtil.xCount(tgtCard, tgtCard.getSVar(rhs));
|
||||
}
|
||||
for (StaticAbility sta : tgtCard.getStaticAbilities()) {
|
||||
Map<String, String> params = sta.getMapParams();
|
||||
if (params.containsKey("CharacteristicDefining") && params.containsKey("SetPower"))
|
||||
tgtCard.removeStaticAbility(sta);
|
||||
}
|
||||
tgtCard.setBasePower(power);
|
||||
}
|
||||
|
||||
// set toughness of clone
|
||||
if (sa.hasParam("SetToughness")) {
|
||||
String rhs = sa.getParam("SetToughness");
|
||||
int toughness = Integer.MAX_VALUE;
|
||||
try {
|
||||
toughness = Integer.parseInt(rhs);
|
||||
} catch (final NumberFormatException e) {
|
||||
toughness = CardFactoryUtil.xCount(tgtCard, tgtCard.getSVar(rhs));
|
||||
}
|
||||
for (StaticAbility sta : tgtCard.getStaticAbilities()) {
|
||||
Map<String, String> params = sta.getMapParams();
|
||||
if (params.containsKey("CharacteristicDefining") && params.containsKey("SetToughness"))
|
||||
tgtCard.removeStaticAbility(sta);
|
||||
}
|
||||
tgtCard.setBaseToughness(toughness);
|
||||
}
|
||||
|
||||
// colors to be added or changed to
|
||||
String shortColors = "";
|
||||
if (sa.hasParam("Colors")) {
|
||||
final String colors = sa.getParam("Colors");
|
||||
if (colors.equals("ChosenColor")) {
|
||||
shortColors = CardUtil.getShortColorsString(tgtCard.getChosenColors());
|
||||
} else {
|
||||
shortColors = CardUtil.getShortColorsString(Arrays.asList(colors.split(",")));
|
||||
}
|
||||
}
|
||||
if (sa.hasParam("OverwriteColors")) {
|
||||
tgtCard.setColor(shortColors);
|
||||
} else {
|
||||
// TODO: this actually doesn't work for some reason (and fiddling with timestamps doesn't seem to fix it).
|
||||
// No cards currently use this, but if some ever do, this code will require tweaking.
|
||||
tgtCard.addColor(shortColors, true, tgtCard.getTimestamp());
|
||||
}
|
||||
|
||||
if (sa.hasParam("Embalm") && tgtCard.isEmbalmed()) {
|
||||
tgtCard.addType("Zombie");
|
||||
tgtCard.setColor(MagicColor.WHITE);
|
||||
tgtCard.setManaCost(ManaCost.NO_COST);
|
||||
}
|
||||
if (sa.hasParam("Eternalize") && tgtCard.isEternalized()) {
|
||||
tgtCard.addType("Zombie");
|
||||
tgtCard.setColor(MagicColor.BLACK);
|
||||
tgtCard.setManaCost(ManaCost.NO_COST);
|
||||
tgtCard.setBasePower(4);
|
||||
tgtCard.setBaseToughness(4);
|
||||
}
|
||||
|
||||
if (sa.hasParam("GainThisAbility")) {
|
||||
SpellAbility root = sa.getRootAbility();
|
||||
|
||||
if (root.isTrigger() && root.getTrigger() != null) {
|
||||
tgtCard.addTrigger(root.getTrigger().copy(tgtCard, false));
|
||||
} else if (root.isReplacementAbility()) {
|
||||
tgtCard.addReplacementEffect(root.getReplacementEffect().copy(tgtCard, false));
|
||||
} else {
|
||||
tgtCard.addSpellAbility(root.copy(tgtCard, false));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -2,16 +2,11 @@ package forge.game.ability.effects;
|
||||
|
||||
import com.google.common.base.Predicate;
|
||||
import com.google.common.base.Predicates;
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import com.google.common.collect.Iterables;
|
||||
import com.google.common.collect.Lists;
|
||||
|
||||
import forge.ImageKeys;
|
||||
import forge.StaticData;
|
||||
import forge.card.CardRulesPredicates;
|
||||
import forge.card.CardType;
|
||||
import forge.card.MagicColor;
|
||||
import forge.card.mana.ManaCost;
|
||||
import forge.game.Game;
|
||||
import forge.game.GameEntity;
|
||||
import forge.game.ability.AbilityUtils;
|
||||
@@ -19,16 +14,12 @@ import forge.game.ability.SpellAbilityEffect;
|
||||
import forge.game.card.Card;
|
||||
import forge.game.card.CardCollectionView;
|
||||
import forge.game.card.CardFactory;
|
||||
import forge.game.card.CardFactoryUtil;
|
||||
import forge.game.card.CardLists;
|
||||
import forge.game.card.token.TokenInfo;
|
||||
import forge.game.combat.Combat;
|
||||
import forge.game.event.GameEventCombatChanged;
|
||||
import forge.game.player.Player;
|
||||
import forge.game.spellability.SpellAbility;
|
||||
import forge.game.staticability.StaticAbility;
|
||||
import forge.game.trigger.Trigger;
|
||||
import forge.game.trigger.TriggerHandler;
|
||||
import forge.game.zone.ZoneType;
|
||||
import forge.item.PaperCard;
|
||||
import forge.util.Aggregates;
|
||||
@@ -259,153 +250,29 @@ public class CopyPermanentEffect extends SpellAbilityEffect {
|
||||
|
||||
private Card getProtoType(final SpellAbility sa, final Card original) {
|
||||
final Card host = sa.getHostCard();
|
||||
final List<String> keywords = Lists.newArrayList();
|
||||
final List<String> types = Lists.newArrayList();
|
||||
final List<String> svars = Lists.newArrayList();
|
||||
final List<String> triggers = Lists.newArrayList();
|
||||
boolean asNonLegendary = false;
|
||||
final Player newOwner = sa.getActivatingPlayer();
|
||||
int id = newOwner == null ? 0 : newOwner.getGame().nextCardId();
|
||||
final Card copy = new Card(id, original.getPaperCard(), host.getGame());
|
||||
copy.setOwner(newOwner);
|
||||
copy.setSetCode(original.getSetCode());
|
||||
|
||||
if (sa.hasParam("Keywords")) {
|
||||
keywords.addAll(Arrays.asList(sa.getParam("Keywords").split(" & ")));
|
||||
}
|
||||
if (sa.hasParam("AddTypes")) {
|
||||
types.addAll(Arrays.asList(sa.getParam("AddTypes").split(" & ")));
|
||||
}
|
||||
if (sa.hasParam("NonLegendary")) {
|
||||
asNonLegendary = true;
|
||||
}
|
||||
if (sa.hasParam("AddSVars")) {
|
||||
svars.addAll(Arrays.asList(sa.getParam("AddSVars").split(" & ")));
|
||||
}
|
||||
if (sa.hasParam("Triggers")) {
|
||||
triggers.addAll(Arrays.asList(sa.getParam("Triggers").split(" & ")));
|
||||
if (sa.hasParam("Embalm")) {
|
||||
copy.setEmbalmed(true);
|
||||
}
|
||||
|
||||
final Card copy = CardFactory.copyCopiableCharacteristics(original, sa.getActivatingPlayer());
|
||||
if (sa.hasParam("Eternalize")) {
|
||||
copy.setEternalized(true);
|
||||
}
|
||||
|
||||
copy.setStates(CardFactory.getCloneStates(original, copy, sa));
|
||||
// force update the now set State
|
||||
copy.setState(copy.getCurrentStateName(), true, true);
|
||||
copy.setToken(true);
|
||||
copy.setCopiedPermanent(original);
|
||||
// add keywords from sa
|
||||
for (final String kw : keywords) {
|
||||
copy.addIntrinsicKeyword(kw);
|
||||
}
|
||||
if (asNonLegendary) {
|
||||
copy.removeType(CardType.Supertype.Legendary);
|
||||
}
|
||||
if (sa.hasParam("SetCreatureTypes")) {
|
||||
copy.setCreatureTypes(ImmutableList.copyOf(sa.getParam("SetCreatureTypes").split(" ")));
|
||||
}
|
||||
|
||||
if (sa.hasParam("SetColor")) {
|
||||
copy.setColor(MagicColor.fromName(sa.getParam("SetColor")));
|
||||
}
|
||||
|
||||
for (final String type : types) {
|
||||
copy.addType(type);
|
||||
}
|
||||
for (final String svar : svars) {
|
||||
String actualsVar = host.getSVar(svar);
|
||||
String name = svar;
|
||||
if (actualsVar.startsWith("SVar:")) {
|
||||
actualsVar = actualsVar.split("SVar:")[1];
|
||||
name = actualsVar.split(":")[0];
|
||||
actualsVar = actualsVar.split(":")[1];
|
||||
}
|
||||
copy.setSVar(name, actualsVar);
|
||||
}
|
||||
for (final String s : triggers) {
|
||||
final String actualTrigger = host.getSVar(s);
|
||||
final Trigger parsedTrigger = TriggerHandler.parseTrigger(actualTrigger, copy, true);
|
||||
copy.addTrigger(parsedTrigger);
|
||||
}
|
||||
|
||||
// set power of clone
|
||||
if (sa.hasParam("SetPower")) {
|
||||
String rhs = sa.getParam("SetPower");
|
||||
int power = Integer.MAX_VALUE;
|
||||
try {
|
||||
power = Integer.parseInt(rhs);
|
||||
} catch (final NumberFormatException e) {
|
||||
power = CardFactoryUtil.xCount(copy, copy.getSVar(rhs));
|
||||
}
|
||||
copy.setBasePower(power);
|
||||
}
|
||||
|
||||
// set toughness of clone
|
||||
if (sa.hasParam("SetToughness")) {
|
||||
String rhs = sa.getParam("SetToughness");
|
||||
int toughness = Integer.MAX_VALUE;
|
||||
try {
|
||||
toughness = Integer.parseInt(rhs);
|
||||
} catch (final NumberFormatException e) {
|
||||
toughness = CardFactoryUtil.xCount(copy, copy.getSVar(rhs));
|
||||
}
|
||||
copy.setBaseToughness(toughness);
|
||||
}
|
||||
|
||||
if (sa.hasParam("AtEOTTrig")) {
|
||||
addSelfTrigger(sa, sa.getParam("AtEOTTrig"), copy);
|
||||
}
|
||||
|
||||
if (sa.hasParam("Embalm")) {
|
||||
copy.addType("Zombie");
|
||||
copy.setColor(MagicColor.WHITE);
|
||||
copy.setManaCost(ManaCost.NO_COST);
|
||||
copy.setEmbalmed(true);
|
||||
|
||||
String name = TextUtil.fastReplace(
|
||||
TextUtil.fastReplace(copy.getName(), ",", ""),
|
||||
" ", "_").toLowerCase();
|
||||
copy.setImageKey(ImageKeys.getTokenKey("embalm_" + name));
|
||||
}
|
||||
|
||||
if (sa.hasParam("Eternalize")) {
|
||||
copy.addType("Zombie");
|
||||
copy.setColor(MagicColor.BLACK);
|
||||
copy.setManaCost(ManaCost.NO_COST);
|
||||
copy.setBasePower(4);
|
||||
copy.setBaseToughness(4);
|
||||
copy.setEternalized(true);
|
||||
|
||||
String name = TextUtil.fastReplace(
|
||||
TextUtil.fastReplace(copy.getName(), ",", ""),
|
||||
" ", "_").toLowerCase();
|
||||
copy.setImageKey(ImageKeys.getTokenKey("eternalize_" + name));
|
||||
}
|
||||
|
||||
// remove some characteristic static abilties
|
||||
for (StaticAbility sta : copy.getStaticAbilities()) {
|
||||
if (!sta.hasParam("CharacteristicDefining")) {
|
||||
continue;
|
||||
}
|
||||
if (sa.hasParam("SetPower") || sa.hasParam("Eternalize")) {
|
||||
if (sta.hasParam("SetPower"))
|
||||
copy.removeStaticAbility(sta);
|
||||
}
|
||||
if (sa.hasParam("SetToughness") || sa.hasParam("Eternalize")) {
|
||||
if (sta.hasParam("SetToughness"))
|
||||
copy.removeStaticAbility(sta);
|
||||
}
|
||||
if (sa.hasParam("SetCreatureTypes")) {
|
||||
// currently only Changeling and similar should be affected by that
|
||||
// other cards using AddType$ ChosenType should not
|
||||
if (sta.hasParam("AddType") && "AllCreatureTypes".equals(sta.getParam("AddType"))) {
|
||||
copy.removeStaticAbility(sta);
|
||||
}
|
||||
}
|
||||
if (sa.hasParam("SetColor") || sa.hasParam("Embalm") || sa.hasParam("Eternalize")) {
|
||||
if (sta.hasParam("SetColor")) {
|
||||
copy.removeStaticAbility(sta);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (sa.hasParam("SetCreatureTypes")) {
|
||||
copy.removeIntrinsicKeyword("Changeling");
|
||||
}
|
||||
if (sa.hasParam("SetColor") || sa.hasParam("Embalm") || sa.hasParam("Eternalize")) {
|
||||
copy.removeIntrinsicKeyword("Devoid");
|
||||
}
|
||||
|
||||
copy.updateStateForView();
|
||||
return copy;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package forge.game.ability.effects;
|
||||
|
||||
import forge.card.CardStateName;
|
||||
import forge.game.Game;
|
||||
import forge.game.GameActionUtil;
|
||||
import forge.game.ability.AbilityUtils;
|
||||
@@ -318,7 +317,7 @@ public class DigEffect extends SpellAbilityEffect {
|
||||
}
|
||||
|
||||
if (sa.hasParam("ExileFaceDown")) {
|
||||
c.setState(CardStateName.FaceDown, true);
|
||||
c.turnFaceDown(true);
|
||||
}
|
||||
if (sa.hasParam("Imprint")) {
|
||||
host.addImprintedCard(c);
|
||||
|
||||
@@ -7,7 +7,6 @@ import com.google.common.collect.Lists;
|
||||
import com.google.common.collect.Maps;
|
||||
import forge.StaticData;
|
||||
import forge.card.CardRulesPredicates;
|
||||
import forge.card.CardStateName;
|
||||
import forge.card.ColorSet;
|
||||
import forge.card.MagicColor;
|
||||
import forge.game.Game;
|
||||
@@ -49,8 +48,10 @@ public class PlayLandVariantEffect extends SpellAbilityEffect {
|
||||
for (byte i = 0; i < MagicColor.WUBRG.length; i++) {
|
||||
if (color.hasAnyColor(MagicColor.WUBRG[i])) {
|
||||
landNames.add(MagicColor.Constant.BASIC_LANDS.get(i));
|
||||
landNames.add(MagicColor.Constant.SNOW_LANDS.get(i));
|
||||
}
|
||||
}
|
||||
|
||||
final Predicate<PaperCard> cp = Predicates.compose(new Predicate<String>() {
|
||||
@Override
|
||||
public boolean apply(final String name) {
|
||||
@@ -69,15 +70,9 @@ public class PlayLandVariantEffect extends SpellAbilityEffect {
|
||||
random = CardFactory.getCard(ran, activator, game);
|
||||
}
|
||||
|
||||
final String imageFileName = game.getRules().canCloneUseTargetsImage() ? source.getImageKey() : random.getImageKey();
|
||||
source.addAlternateState(CardStateName.Cloner, false);
|
||||
source.switchStates(CardStateName.Original, CardStateName.Cloner, false);
|
||||
source.setState(CardStateName.Original, false);
|
||||
source.addCloneState(CardFactory.getCloneStates(random, source, sa), game.getNextTimestamp());
|
||||
source.updateStateForView();
|
||||
final CardStateName stateToCopy = random.getCurrentStateName();
|
||||
CardFactory.copyState(random, stateToCopy, source, source.getCurrentStateName());
|
||||
source.setImageKey(imageFileName);
|
||||
|
||||
|
||||
source.setController(activator, 0);
|
||||
game.getAction().moveTo(activator.getZone(ZoneType.Battlefield), source, sa);
|
||||
|
||||
|
||||
@@ -88,7 +88,6 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
private final Map<CardStateName, CardState> states = Maps.newEnumMap(CardStateName.class);
|
||||
private CardState currentState;
|
||||
private CardStateName currentStateName = CardStateName.Original;
|
||||
private CardStateName preFaceDownState = CardStateName.Original;
|
||||
|
||||
private ZoneType castFrom = null;
|
||||
private SpellAbility castSA = null;
|
||||
@@ -119,6 +118,8 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
private final Map<Long, CardChangedType> changedCardTypes = Maps.newTreeMap();
|
||||
private final Map<Long, KeywordsChange> changedCardKeywords = Maps.newTreeMap();
|
||||
private final Map<Long, CardColor> changedCardColors = Maps.newTreeMap();
|
||||
private final NavigableMap<Long, CardCloneStates> clonedStates = Maps.newTreeMap();
|
||||
private final NavigableMap<Long, CardCloneStates> textChangeStates = Maps.newTreeMap();
|
||||
|
||||
// changes that say "replace each instance of one [color,type] by another - timestamp is the key of maps
|
||||
private final CardChangedWords changedTextColors = new CardChangedWords();
|
||||
@@ -170,6 +171,11 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
private boolean madness = false;
|
||||
private boolean madnessWithoutCast = false;
|
||||
|
||||
private boolean flipped = false;
|
||||
private boolean facedown = false;
|
||||
// set for transform and meld, needed for clone effects
|
||||
private boolean backside = false;
|
||||
|
||||
private boolean phasedOut = false;
|
||||
private boolean directlyPhasedOut = true;
|
||||
|
||||
@@ -235,6 +241,7 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
private final List<GameCommand> changeControllerCommandList = Lists.newArrayList();
|
||||
private final List<GameCommand> unattachCommandList = Lists.newArrayList();
|
||||
private final List<GameCommand> faceupCommandList = Lists.newArrayList();
|
||||
private final List<GameCommand> facedownCommandList = Lists.newArrayList();
|
||||
private final List<Object[]> staticCommandList = Lists.newArrayList();
|
||||
|
||||
private final static ImmutableList<String> storableSVars = ImmutableList.of("ChosenX");
|
||||
@@ -302,25 +309,10 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
}
|
||||
|
||||
public boolean changeToState(final CardStateName state) {
|
||||
CardStateName cur = currentStateName;
|
||||
|
||||
if (!setState(state, true)) {
|
||||
return false;
|
||||
if (hasState(state)) {
|
||||
return setState(state, true);
|
||||
}
|
||||
|
||||
if ((cur == CardStateName.Original && state == CardStateName.Transformed)
|
||||
|| (cur == CardStateName.Transformed && state == CardStateName.Original)) {
|
||||
|
||||
// Clear old dfc trigger from the trigger handler
|
||||
getGame().getTriggerHandler().clearInstrinsicActiveTriggers(this, null);
|
||||
getGame().getTriggerHandler().registerActiveTrigger(this, false);
|
||||
Map<String, Object> runParams = Maps.newHashMap();
|
||||
runParams.put("Transformer", this);
|
||||
getGame().getTriggerHandler().runTrigger(TriggerType.Transformed, runParams, false);
|
||||
this.incrementTransformedTimestamp();
|
||||
}
|
||||
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public long getTransformedTimestamp() { return transformedTimestamp; }
|
||||
@@ -365,24 +357,76 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public CardState getState(final CardStateName state) {
|
||||
return getState(state, false);
|
||||
}
|
||||
public CardState getState(final CardStateName state, boolean skipTextChange) {
|
||||
if (!skipTextChange) {
|
||||
CardCloneStates txtStates = getLastTextChangeState();
|
||||
if (txtStates != null) {
|
||||
return txtStates.get(state);
|
||||
}
|
||||
}
|
||||
CardCloneStates clStates = getLastClonedState();
|
||||
if (clStates == null) {
|
||||
return getOriginalState(state);
|
||||
} else {
|
||||
return clStates.get(state);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasState(final CardStateName state) {
|
||||
if (state == CardStateName.FaceDown) {
|
||||
return true;
|
||||
}
|
||||
CardCloneStates clStates = getLastClonedState();
|
||||
if (clStates == null) {
|
||||
return states.containsKey(state);
|
||||
} else {
|
||||
return clStates.containsKey(state);
|
||||
}
|
||||
}
|
||||
|
||||
public CardState getOriginalState(final CardStateName state) {
|
||||
if (!states.containsKey(state) && state == CardStateName.FaceDown) {
|
||||
states.put(CardStateName.FaceDown, CardUtil.getFaceDownCharacteristic(this));
|
||||
}
|
||||
return states.get(state);
|
||||
}
|
||||
|
||||
public boolean setState(final CardStateName state, boolean updateView) {
|
||||
if (!states.containsKey(state)) {
|
||||
if (state == CardStateName.FaceDown) {
|
||||
// The face-down state is created lazily only when needed.
|
||||
states.put(CardStateName.FaceDown, CardUtil.getFaceDownCharacteristic(this));
|
||||
return setState(state, updateView, false);
|
||||
}
|
||||
public boolean setState(final CardStateName state, boolean updateView, boolean forceUpdate) {
|
||||
CardCloneStates textChangeStates = getLastTextChangeState();
|
||||
|
||||
if (textChangeStates != null) {
|
||||
if (!textChangeStates.containsKey(state)) {
|
||||
throw new RuntimeException(getName() + " tried to switch to non-existant text change state \"" + state + "\"!");
|
||||
//return false; // Nonexistant state.
|
||||
}
|
||||
} else {
|
||||
CardCloneStates cloneStates = getLastClonedState();
|
||||
if (cloneStates != null) {
|
||||
if (!cloneStates.containsKey(state)) {
|
||||
throw new RuntimeException(getName() + " tried to switch to non-existant cloned state \"" + state + "\"!");
|
||||
//return false; // Nonexistant state.
|
||||
}
|
||||
} else {
|
||||
System.out.println(getName() + " tried to switch to non-existant state \"" + state + "\"!");
|
||||
return false; // Nonexistant state.
|
||||
if (!states.containsKey(state)) {
|
||||
if (state == CardStateName.FaceDown) {
|
||||
// The face-down state is created lazily only when needed.
|
||||
states.put(CardStateName.FaceDown, CardUtil.getFaceDownCharacteristic(this));
|
||||
} else {
|
||||
System.out.println(getName() + " tried to switch to non-existant state \"" + state + "\"!");
|
||||
return false; // Nonexistant state.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (state.equals(currentStateName)) {
|
||||
if (state.equals(currentStateName) && !forceUpdate) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -392,7 +436,7 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
}
|
||||
|
||||
currentStateName = state;
|
||||
currentState = states.get(state);
|
||||
currentState = getState(state);
|
||||
|
||||
// update the host for static abilities
|
||||
for (StaticAbility sa : currentState.getStaticAbilities()) {
|
||||
@@ -432,6 +476,14 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
return currentStateName;
|
||||
}
|
||||
|
||||
// use by CopyPermament
|
||||
public void setStates(Map<CardStateName, CardState> map) {
|
||||
states.clear();
|
||||
states.putAll(map);
|
||||
}
|
||||
|
||||
// was only used for Clone Effects
|
||||
@Deprecated
|
||||
public void switchStates(final CardStateName from, final CardStateName to, boolean updateView) {
|
||||
final CardState tmp = states.get(from);
|
||||
states.put(from, states.get(to));
|
||||
@@ -445,7 +497,7 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
}
|
||||
|
||||
public final void addAlternateState(final CardStateName state, final boolean updateView) {
|
||||
states.put(state, new CardState(view.createAlternateState(state), this));
|
||||
states.put(state, new CardState(this, state));
|
||||
if (updateView) {
|
||||
view.updateState(this);
|
||||
}
|
||||
@@ -483,10 +535,6 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
currentState.getView().updateType(currentState);
|
||||
}
|
||||
|
||||
public void setPreFaceDownState(CardStateName preCharacteristic) {
|
||||
preFaceDownState = preCharacteristic;
|
||||
}
|
||||
|
||||
public boolean changeCardState(final String mode, final String customState) {
|
||||
if (mode == null)
|
||||
return changeToState(CardStateName.smartValueOf(customState));
|
||||
@@ -501,26 +549,43 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
return false;
|
||||
}
|
||||
|
||||
CardStateName destState = oldState == CardStateName.Transformed ? CardStateName.Original : CardStateName.Transformed;
|
||||
backside = !backside;
|
||||
|
||||
return changeToState(destState);
|
||||
boolean result = changeToState(backside ? CardStateName.Transformed : CardStateName.Original);
|
||||
|
||||
// do the Transform trigger there, it can also happen if the resulting state doesn't change
|
||||
|
||||
// Clear old dfc trigger from the trigger handler
|
||||
getGame().getTriggerHandler().clearInstrinsicActiveTriggers(this, null);
|
||||
getGame().getTriggerHandler().registerActiveTrigger(this, false);
|
||||
Map<String, Object> runParams = Maps.newHashMap();
|
||||
runParams.put("Transformer", this);
|
||||
getGame().getTriggerHandler().runTrigger(TriggerType.Transformed, runParams, false);
|
||||
incrementTransformedTimestamp();
|
||||
|
||||
return result;
|
||||
|
||||
} else if (mode.equals("Flip") && isFlipCard()) {
|
||||
CardStateName destState = oldState == CardStateName.Flipped ? CardStateName.Original : CardStateName.Flipped;
|
||||
return changeToState(destState);
|
||||
// 709.4. Flipping a permanent is a one-way process.
|
||||
if (isFlipped()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
flipped = true;
|
||||
|
||||
// a facedown card does flip but the state doesn't change
|
||||
if (isFaceDown()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return changeToState(CardStateName.Flipped);
|
||||
} else if (mode.equals("TurnFace")) {
|
||||
if (oldState == CardStateName.Original) {
|
||||
// Reset cloned state if Vesuvan Shapeshifter
|
||||
if (isCloned() && getState(CardStateName.Cloner).getName().equals("Vesuvan Shapeshifter")) {
|
||||
switchStates(CardStateName.Cloner, CardStateName.Original, false);
|
||||
setState(CardStateName.Original, false);
|
||||
clearStates(CardStateName.Cloner, false);
|
||||
}
|
||||
if (oldState == CardStateName.Original || oldState == CardStateName.Flipped) {
|
||||
return turnFaceDown();
|
||||
} else if (oldState == CardStateName.FaceDown) {
|
||||
} else if (isFaceDown()) {
|
||||
return turnFaceUp();
|
||||
}
|
||||
} else if (mode.equals("Meld") && hasAlternateState()) {
|
||||
} else if (mode.equals("Meld") && isMeldable()) {
|
||||
return changeToState(CardStateName.Meld);
|
||||
}
|
||||
return false;
|
||||
@@ -543,7 +608,6 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
setController(p, game.getNextTimestamp());
|
||||
|
||||
// Mark this card as "manifested"
|
||||
setPreFaceDownState(CardStateName.Original);
|
||||
setManifested(true);
|
||||
|
||||
Card c = game.getAction().moveToPlay(this, p, sa);
|
||||
@@ -564,14 +628,17 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
|
||||
public boolean turnFaceDown(boolean override) {
|
||||
if (override || (!isDoubleFaced() && !isMeldable())) {
|
||||
preFaceDownState = currentStateName;
|
||||
return setState(CardStateName.FaceDown, true);
|
||||
facedown = true;
|
||||
if (setState(CardStateName.FaceDown, true)) {
|
||||
runFacedownCommands();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean turnFaceDownNoUpdate() {
|
||||
preFaceDownState = currentStateName;
|
||||
facedown = true;
|
||||
return setState(CardStateName.FaceDown, false);
|
||||
}
|
||||
|
||||
@@ -580,16 +647,22 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
}
|
||||
|
||||
public boolean turnFaceUp(boolean manifestPaid, boolean runTriggers) {
|
||||
if (currentStateName == CardStateName.FaceDown) {
|
||||
if (manifestPaid && this.isManifested() && !this.getRules().getType().isCreature()) {
|
||||
if (isFaceDown()) {
|
||||
if (manifestPaid && isManifested() && !getRules().getType().isCreature()) {
|
||||
// If we've manifested a non-creature and we're demanifesting disallow it
|
||||
|
||||
// Unless this creature also has a Morph ability
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean result = setState(preFaceDownState, true);
|
||||
boolean result;
|
||||
if (isFlipped() && isFlipCard()) {
|
||||
result = setState(CardStateName.Flipped, true);
|
||||
} else {
|
||||
result = setState(CardStateName.Original, true);
|
||||
}
|
||||
|
||||
facedown = false;
|
||||
// need to run faceup commands, currently
|
||||
// it does cleanup the modified facedown state
|
||||
if (result) {
|
||||
@@ -619,10 +692,15 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
return false;
|
||||
}
|
||||
|
||||
CardStateName oldState = getCurrentStateName();
|
||||
CardStateName destState = oldState == CardStateName.Transformed ? CardStateName.Original : CardStateName.Transformed;
|
||||
CardStateName destState = backside ? CardStateName.Original : CardStateName.Transformed;
|
||||
|
||||
if (isInPlay() && !getState(destState).getType().isPermanent()) {
|
||||
// below only when in play
|
||||
if (!isInPlay()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// use Original State for the transform check
|
||||
if (!getOriginalState(destState).getType().isPermanent()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -653,8 +731,7 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
}
|
||||
|
||||
public final boolean isInAlternateState() {
|
||||
return currentStateName != CardStateName.Original
|
||||
&& currentStateName != CardStateName.Cloned;
|
||||
return currentStateName != CardStateName.Original;
|
||||
}
|
||||
|
||||
public final boolean hasAlternateState() {
|
||||
@@ -664,34 +741,31 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
|
||||
int numStates = states.keySet().size();
|
||||
|
||||
// OriginalText is a technical state used for backup purposes by cards
|
||||
// like Volrath's Shapeshifter. It's not a directly playable card state,
|
||||
// so ignore it
|
||||
if (states.containsKey(CardStateName.OriginalText)) {
|
||||
numStates--;
|
||||
}
|
||||
|
||||
return numStates > threshold;
|
||||
}
|
||||
|
||||
public final boolean isDoubleFaced() {
|
||||
return states.containsKey(CardStateName.Transformed);
|
||||
return getRules() != null && getRules().getSplitType() == CardSplitType.Transform;
|
||||
}
|
||||
|
||||
public final boolean isMeldable() {
|
||||
return states.containsKey(CardStateName.Meld);
|
||||
return getRules() != null && getRules().getSplitType() == CardSplitType.Meld;
|
||||
}
|
||||
|
||||
public final boolean isFlipCard() {
|
||||
return states.containsKey(CardStateName.Flipped);
|
||||
return hasState(CardStateName.Flipped);
|
||||
}
|
||||
|
||||
public final boolean isSplitCard() {
|
||||
return states.containsKey(CardStateName.LeftSplit);
|
||||
return getRules() != null && getRules().getSplitType() == CardSplitType.Split;
|
||||
}
|
||||
|
||||
public final boolean isBackSide() {
|
||||
return backside;
|
||||
}
|
||||
|
||||
public boolean isCloned() {
|
||||
return states.containsKey(CardStateName.Cloner);
|
||||
return !clonedStates.isEmpty();
|
||||
}
|
||||
|
||||
public static List<String> getStorableSVars() {
|
||||
@@ -2396,7 +2470,20 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
}
|
||||
|
||||
public final boolean isFaceDown() {
|
||||
return currentStateName == CardStateName.FaceDown;
|
||||
//return currentStateName == CardStateName.FaceDown;
|
||||
return facedown;
|
||||
}
|
||||
|
||||
public final void setFaceDown(boolean value) {
|
||||
facedown = value;
|
||||
}
|
||||
|
||||
public final boolean isFlipped() {
|
||||
return flipped;
|
||||
}
|
||||
|
||||
public final void setFlipped(boolean value) {
|
||||
flipped = value;
|
||||
}
|
||||
|
||||
public final void setCanCounter(final boolean b) {
|
||||
@@ -2415,6 +2502,7 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
for (final GameCommand c : etbCommandList) {
|
||||
c.run();
|
||||
}
|
||||
etbCommandList.clear();
|
||||
}
|
||||
|
||||
public final void addLeavesPlayCommand(final GameCommand c) {
|
||||
@@ -2425,6 +2513,7 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
for (final GameCommand c : leavePlayCommandList) {
|
||||
c.run();
|
||||
}
|
||||
leavePlayCommandList.clear();
|
||||
}
|
||||
|
||||
public final void addUntapCommand(final GameCommand c) {
|
||||
@@ -2439,6 +2528,10 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
faceupCommandList.add(c);
|
||||
}
|
||||
|
||||
public final void addFacedownCommand(final GameCommand c) {
|
||||
facedownCommandList.add(c);
|
||||
}
|
||||
|
||||
public final void runUnattachCommands() {
|
||||
for (final GameCommand c : unattachCommandList) {
|
||||
c.run();
|
||||
@@ -2449,6 +2542,14 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
for (final GameCommand c : faceupCommandList) {
|
||||
c.run();
|
||||
}
|
||||
faceupCommandList.clear();
|
||||
}
|
||||
|
||||
public final void runFacedownCommands() {
|
||||
for (final GameCommand c : facedownCommandList) {
|
||||
c.run();
|
||||
}
|
||||
facedownCommandList.clear();
|
||||
}
|
||||
|
||||
public final void addChangeControllerCommand(final GameCommand c) {
|
||||
@@ -2459,6 +2560,7 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
for (final GameCommand c : changeControllerCommandList) {
|
||||
c.run();
|
||||
}
|
||||
changeControllerCommandList.clear();
|
||||
}
|
||||
|
||||
public final void setSickness(boolean sickness0) {
|
||||
@@ -2900,11 +3002,9 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
|
||||
public final void setColor(final String color) {
|
||||
currentState.setColor(color);
|
||||
currentState.getView().updateColors(this);
|
||||
}
|
||||
public final void setColor(final byte color) {
|
||||
currentState.setColor(color);
|
||||
currentState.getView().updateColors(this);
|
||||
}
|
||||
|
||||
public final ColorSet determineColor() {
|
||||
@@ -2977,6 +3077,113 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
return getLatestPT().getRight();
|
||||
}
|
||||
|
||||
public final void addCloneState(CardCloneStates states, final long timestamp) {
|
||||
clonedStates.put(timestamp, states);
|
||||
updateCloneState(true);
|
||||
}
|
||||
|
||||
public final boolean removeCloneState(final long timestamp) {
|
||||
if (clonedStates.remove(timestamp) != null) {
|
||||
updateCloneState(true);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public final boolean removeCloneState(final CardTraitBase ctb) {
|
||||
boolean changed = false;
|
||||
List<Long> toRemove = Lists.newArrayList();
|
||||
for (final Entry<Long, CardCloneStates> e : clonedStates.entrySet()) {
|
||||
if (ctb.equals(e.getValue().getSource())) {
|
||||
toRemove.add(e.getKey());
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
for (final Long l : toRemove) {
|
||||
clonedStates.remove(l);
|
||||
}
|
||||
if (changed) {
|
||||
updateCloneState(true);
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
public final Card getCloner() {
|
||||
CardCloneStates clStates = getLastClonedState();
|
||||
if (clStates == null) {
|
||||
return null;
|
||||
}
|
||||
return clStates.getHost();
|
||||
}
|
||||
|
||||
public final void removeCloneStates() {
|
||||
clonedStates.clear();
|
||||
}
|
||||
|
||||
public final Map<Long, CardCloneStates> getCloneStates() {
|
||||
return clonedStates;
|
||||
}
|
||||
|
||||
public final void setCloneStates(Map<Long, CardCloneStates> val) {
|
||||
clonedStates.clear();
|
||||
clonedStates.putAll(val);
|
||||
updateCloneState(true);
|
||||
}
|
||||
|
||||
private final void updateCloneState(final boolean updateView) {
|
||||
if (isFaceDown()) {
|
||||
setState(CardStateName.FaceDown, updateView, true);
|
||||
} else {
|
||||
setState(getFaceupCardStateName(), updateView, true);
|
||||
}
|
||||
}
|
||||
|
||||
public final CardStateName getFaceupCardStateName() {
|
||||
if (isFlipped() && hasState(CardStateName.Flipped)) {
|
||||
return CardStateName.Flipped;
|
||||
} else if (backside && isDoubleFaced()) {
|
||||
return CardStateName.Transformed;
|
||||
} else if (backside && isMeldable()) {
|
||||
return CardStateName.Meld;
|
||||
} else {
|
||||
return CardStateName.Original;
|
||||
}
|
||||
}
|
||||
|
||||
private final CardCloneStates getLastClonedState() {
|
||||
if (clonedStates.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
return clonedStates.lastEntry().getValue();
|
||||
}
|
||||
|
||||
public final void addTextChangeState(CardCloneStates states, final long timestamp) {
|
||||
textChangeStates.put(timestamp, states);
|
||||
updateCloneState(true);
|
||||
}
|
||||
|
||||
public final boolean removeTextChangeState(final long timestamp) {
|
||||
if (textChangeStates.remove(timestamp) != null) {
|
||||
updateCloneState(true);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public final void removeTextChangeStates() {
|
||||
textChangeStates.clear();
|
||||
}
|
||||
|
||||
private final CardCloneStates getLastTextChangeState() {
|
||||
if (textChangeStates.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
return textChangeStates.lastEntry().getValue();
|
||||
}
|
||||
|
||||
public final boolean hasTextChangeState() {
|
||||
return !textChangeStates.isEmpty();
|
||||
}
|
||||
/**
|
||||
*
|
||||
* Get the latest set Power and Toughness of this Card.
|
||||
@@ -5575,10 +5782,7 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
if (isFaceDown()) {
|
||||
lkicheck = true;
|
||||
source = CardUtil.getLKICopy(source);
|
||||
|
||||
// TODO need to be changed with CloneRewrite and FaceDownState?
|
||||
source.turnFaceUp(false, false);
|
||||
source.getCurrentState().copyFrom(getState(CardStateName.Original), true);
|
||||
}
|
||||
|
||||
if (lkicheck) {
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
package forge.game.card;
|
||||
|
||||
import com.google.common.collect.ForwardingMap;
|
||||
import com.google.common.collect.Maps;
|
||||
import forge.card.CardStateName;
|
||||
import forge.game.CardTraitBase;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
public class CardCloneStates extends ForwardingMap<CardStateName, CardState> {
|
||||
|
||||
private Map<CardStateName, CardState> dataMap = Maps.newEnumMap(CardStateName.class);
|
||||
|
||||
private Card origin = null;
|
||||
private CardTraitBase ctb = null;
|
||||
|
||||
public CardCloneStates(Card origin, CardTraitBase sa) {
|
||||
super();
|
||||
this.origin = origin;
|
||||
this.ctb = sa;
|
||||
}
|
||||
|
||||
public Card getOrigin() {
|
||||
return origin;
|
||||
}
|
||||
|
||||
public CardTraitBase getSource() {
|
||||
return ctb;
|
||||
}
|
||||
|
||||
public Card getHost() {
|
||||
return ctb.getHostCard();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Map<CardStateName, CardState> delegate() {
|
||||
return dataMap;
|
||||
}
|
||||
|
||||
public CardState get(CardStateName key) {
|
||||
if (dataMap.containsKey(key)) {
|
||||
return super.get(key);
|
||||
}
|
||||
CardState original = super.get(CardStateName.Original);
|
||||
// need to copy it so the view has the right state name
|
||||
CardState result = new CardState(original.getCard(), key);
|
||||
result.copyFrom(original, false);
|
||||
dataMap.put(key, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
public CardCloneStates copy(final Card host, final boolean lki) {
|
||||
CardCloneStates result = new CardCloneStates(origin, ctb);
|
||||
for (Map.Entry<CardStateName, CardState> e : dataMap.entrySet()) {
|
||||
result.put(e.getKey(), e.getValue().copy(host, e.getKey(), lki));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -6,36 +6,44 @@
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package forge.game.card;
|
||||
|
||||
import com.google.common.base.Function;
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import com.google.common.collect.Lists;
|
||||
|
||||
import forge.ImageKeys;
|
||||
import forge.StaticData;
|
||||
import forge.card.*;
|
||||
import forge.card.mana.ManaCost;
|
||||
import forge.game.CardTraitBase;
|
||||
import forge.game.Game;
|
||||
import forge.game.ability.AbilityFactory;
|
||||
import forge.game.ability.AbilityUtils;
|
||||
import forge.game.cost.Cost;
|
||||
import forge.game.player.Player;
|
||||
import forge.game.replacement.ReplacementEffect;
|
||||
import forge.game.replacement.ReplacementHandler;
|
||||
import forge.game.spellability.*;
|
||||
import forge.game.staticability.StaticAbility;
|
||||
import forge.game.trigger.Trigger;
|
||||
import forge.game.trigger.TriggerHandler;
|
||||
import forge.game.trigger.WrappedAbility;
|
||||
import forge.game.zone.ZoneType;
|
||||
import forge.item.IPaperCard;
|
||||
import forge.item.PaperCard;
|
||||
import forge.util.TextUtil;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Map.Entry;
|
||||
@@ -44,7 +52,7 @@ import java.util.Map.Entry;
|
||||
* <p>
|
||||
* AbstractCardFactory class.
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* TODO The map field contains Card instances that have not gone through
|
||||
* getCard2, and thus lack abilities. However, when a new Card is requested via
|
||||
* getCard, it is this map's values that serve as the templates for the values
|
||||
@@ -54,7 +62,7 @@ import java.util.Map.Entry;
|
||||
* only one or the other.</b> We may experiment in the future with using
|
||||
* allCard-type values for the map instead of the less complete ones that exist
|
||||
* there today.
|
||||
*
|
||||
*
|
||||
* @author Forge
|
||||
* @version $Id$
|
||||
*/
|
||||
@@ -63,7 +71,7 @@ public class CardFactory {
|
||||
* <p>
|
||||
* copyCard.
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* @param in
|
||||
* a {@link forge.game.card.Card} object.
|
||||
* @return a {@link forge.game.card.Card} object.
|
||||
@@ -71,12 +79,16 @@ public class CardFactory {
|
||||
public final static Card copyCard(final Card in, boolean assignNewId) {
|
||||
Card out;
|
||||
if (!(in.isToken() || in.getCopiedPermanent() != null)) {
|
||||
out = assignNewId ? getCard(in.getPaperCard(), in.getOwner(), in.getGame())
|
||||
out = assignNewId ? getCard(in.getPaperCard(), in.getOwner(), in.getGame())
|
||||
: getCard(in.getPaperCard(), in.getOwner(), in.getId(), in.getGame());
|
||||
} else { // token
|
||||
out = CardFactory.copyStats(in, in.getController(), assignNewId);
|
||||
out.setToken(true);
|
||||
|
||||
// need to copy this values for the tokens
|
||||
out.setEmbalmed(in.isEmbalmed());
|
||||
out.setEternalized(in.isEternalized());
|
||||
|
||||
// add abilities
|
||||
//for (SpellAbility sa : in.getIntrinsicSpellAbilities()) {
|
||||
// out.addSpellAbility(sa);
|
||||
@@ -101,6 +113,7 @@ public class CardFactory {
|
||||
out.addImprintedCard(o);
|
||||
}
|
||||
out.setCommander(in.isCommander());
|
||||
//out.setFaceDown(in.isFaceDown());
|
||||
|
||||
return out;
|
||||
|
||||
@@ -110,16 +123,16 @@ public class CardFactory {
|
||||
* <p>
|
||||
* copyCardWithChangedStats
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* This method copies the card together with certain temporarily changed stats of the card
|
||||
* (namely, changed color, changed types, changed keywords).
|
||||
*
|
||||
*
|
||||
* copyCardWithChangedStats must NOT be used for ordinary card copy operations because
|
||||
* according to MTG rules the changed text (including keywords, types) is not copied over
|
||||
* to cards cloned by another card. However, this method is useful, for example, for certain
|
||||
* triggers that demand the latest information about the changes to the card which is lost
|
||||
* when the card changes its zone after GameAction::changeZone is called.
|
||||
*
|
||||
*
|
||||
* @param in
|
||||
* a {@link forge.game.card.Card} object.
|
||||
* @param assignNewId
|
||||
@@ -128,7 +141,7 @@ public class CardFactory {
|
||||
*/
|
||||
public static final Card copyCardWithChangedStats(final Card in, boolean assignNewId) {
|
||||
Card out = copyCard(in, assignNewId);
|
||||
|
||||
|
||||
// Copy changed color, type, keyword arrays (useful for some triggers that require
|
||||
// information about the latest state of the card as it left the battlefield)
|
||||
out.setChangedCardColors(in.getChangedCardColors());
|
||||
@@ -197,7 +210,7 @@ public class CardFactory {
|
||||
* creates a copy of the Spell/ability `sa`, and puts it on the stack.
|
||||
* if sa is a spell, that spell's host is also copied.
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* @param source
|
||||
* a {@link forge.game.card.Card} object. The card doing the copying.
|
||||
* @param original
|
||||
@@ -297,7 +310,7 @@ public class CardFactory {
|
||||
c.setRarity(cp.getRarity());
|
||||
c.setState(CardStateName.Original, false);
|
||||
}
|
||||
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
@@ -357,7 +370,7 @@ public class CardFactory {
|
||||
|
||||
StringBuilder saSB = new StringBuilder();
|
||||
saSB.append("AB$ RollPlanarDice | Cost$ X | SorcerySpeed$ True | AnyPlayer$ True | ActivationZone$ Command | ");
|
||||
saSB.append("SpellDescription$ Roll the planar dice. X is equal to the amount of times the planar die has been rolled this turn.");
|
||||
saSB.append("SpellDescription$ Roll the planar dice. X is equal to the amount of times the planar die has been rolled this turn.");
|
||||
|
||||
card.setSVar("RolledWalk", "DB$ Planeswalk | Cost$ 0");
|
||||
Trigger planesWalkTrigger = TriggerHandler.parseTrigger(triggerSB.toString(), card, true);
|
||||
@@ -389,7 +402,7 @@ public class CardFactory {
|
||||
if (st == CardSplitType.Split) {
|
||||
card.addAlternateState(CardStateName.LeftSplit, false);
|
||||
card.setState(CardStateName.LeftSplit, false);
|
||||
}
|
||||
}
|
||||
|
||||
readCardFace(card, rules.getMainPart());
|
||||
|
||||
@@ -402,7 +415,7 @@ public class CardFactory {
|
||||
readCardFace(card, StaticData.instance().getCommonCards().getRules(rules.getMeldWith()).getOtherPart());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (card.isInAlternateState()) {
|
||||
card.setState(CardStateName.Original, false);
|
||||
}
|
||||
@@ -434,7 +447,7 @@ public class CardFactory {
|
||||
for (String r : face.getReplacements()) c.addReplacementEffect(ReplacementHandler.parseReplacement(r, c, true));
|
||||
for (String s : face.getStaticAbilities()) c.addStaticAbility(s);
|
||||
for (String t : face.getTriggers()) c.addTrigger(TriggerHandler.parseTrigger(t, c, true));
|
||||
|
||||
|
||||
for (Entry<String, String> v : face.getVariables()) c.setSVar(v.getKey(), v.getValue());
|
||||
|
||||
// keywords not before variables
|
||||
@@ -463,7 +476,7 @@ public class CardFactory {
|
||||
|
||||
// SpellPermanent only for Original State
|
||||
if (c.getCurrentStateName() == CardStateName.Original) {
|
||||
// this is the "default" spell for permanents like creatures and artifacts
|
||||
// this is the "default" spell for permanents like creatures and artifacts
|
||||
if (c.isPermanent() && !c.isAura() && !c.isLand()) {
|
||||
c.addSpellAbility(new SpellPermanent(c));
|
||||
}
|
||||
@@ -484,7 +497,7 @@ public class CardFactory {
|
||||
final Card c = new Card(id, from.getPaperCard(), from.getGame());
|
||||
c.setOwner(newOwner);
|
||||
c.setSetCode(from.getSetCode());
|
||||
|
||||
|
||||
copyCopiableCharacteristics(from, c);
|
||||
return c;
|
||||
}
|
||||
@@ -492,7 +505,7 @@ public class CardFactory {
|
||||
/**
|
||||
* Copy the copiable characteristics of one card to another, taking the
|
||||
* states of both cards into account.
|
||||
*
|
||||
*
|
||||
* @param from the {@link Card} to copy from.
|
||||
* @param to the {@link Card} to copy to.
|
||||
*/
|
||||
@@ -532,10 +545,10 @@ public class CardFactory {
|
||||
* This amounts to making a full copy of the card, including the current
|
||||
* state.
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* @param in
|
||||
* the {@link forge.game.card.Card} to be copied.
|
||||
* @param newOwner
|
||||
* @param newOwner
|
||||
* the {@link forge.game.player.Player} to be the owner of the newly
|
||||
* created Card.
|
||||
* @return a new {@link forge.game.card.Card}.
|
||||
@@ -546,24 +559,24 @@ public class CardFactory {
|
||||
id = newOwner == null ? 0 : newOwner.getGame().nextCardId();
|
||||
}
|
||||
final Card c = new Card(id, in.getPaperCard(), in.getGame());
|
||||
|
||||
|
||||
c.setOwner(newOwner);
|
||||
c.setSetCode(in.getSetCode());
|
||||
|
||||
|
||||
for (final CardStateName state : in.getStates()) {
|
||||
CardFactory.copyState(in, state, c, state);
|
||||
}
|
||||
|
||||
|
||||
c.setState(in.getCurrentStateName(), false);
|
||||
c.setRules(in.getRules());
|
||||
|
||||
|
||||
return c;
|
||||
} // copyStats()
|
||||
|
||||
/**
|
||||
* Copy characteristics of a particular state of one card to those of a
|
||||
* (possibly different) state of another.
|
||||
*
|
||||
*
|
||||
* @param from
|
||||
* the {@link Card} to copy from.
|
||||
* @param fromState
|
||||
@@ -600,7 +613,7 @@ public class CardFactory {
|
||||
}
|
||||
to.setDescription(from.getOriginalDescription());
|
||||
to.setStackDescription(from.getOriginalStackDescription());
|
||||
|
||||
|
||||
if (from.getSubAbility() != null) {
|
||||
to.setSubAbility((AbilitySub) from.getSubAbility().copy(host, p, lki));
|
||||
}
|
||||
@@ -638,7 +651,7 @@ public class CardFactory {
|
||||
|
||||
/**
|
||||
* Copy triggered ability
|
||||
*
|
||||
*
|
||||
* return a wrapped ability
|
||||
*/
|
||||
public static SpellAbility getCopiedTriggeredAbility(final SpellAbility sa) {
|
||||
@@ -687,5 +700,233 @@ public class CardFactory {
|
||||
return wrapperAbility;
|
||||
}
|
||||
|
||||
public static CardCloneStates getCloneStates(final Card in, final Card out, final CardTraitBase sa) {
|
||||
final Card host = sa.getHostCard();
|
||||
final Map<String,String> origSVars = host.getSVars();
|
||||
final List<String> types = Lists.newArrayList();
|
||||
final List<String> keywords = Lists.newArrayList();
|
||||
List<String> creatureTypes = null;
|
||||
final CardCloneStates result = new CardCloneStates(in, sa);
|
||||
|
||||
final String newName = sa.getParamOrDefault("NewName", null);
|
||||
String shortColors = "";
|
||||
|
||||
if (sa.hasParam("AddTypes")) {
|
||||
types.addAll(Arrays.asList(sa.getParam("AddTypes").split(",")));
|
||||
}
|
||||
|
||||
if (sa.hasParam("AddKeywords")) {
|
||||
keywords.addAll(Arrays.asList(sa.getParam("AddKeywords").split(" & ")));
|
||||
}
|
||||
|
||||
if (sa.hasParam("SetColor")) {
|
||||
shortColors = CardUtil.getShortColorsString(Arrays.asList(sa.getParam("SetColor").split(",")));
|
||||
}
|
||||
|
||||
if (sa.hasParam("SetCreatureTypes")) {
|
||||
creatureTypes = ImmutableList.copyOf(sa.getParam("SetCreatureTypes").split(" "));
|
||||
}
|
||||
|
||||
// TODO handle Volrath's Shapeshifter
|
||||
|
||||
if (in.isFaceDown()) {
|
||||
// if something is cloning a facedown card, it only clones the
|
||||
// facedown state into original
|
||||
final CardState ret = new CardState(out, CardStateName.Original);
|
||||
ret.copyFrom(in.getState(CardStateName.FaceDown, true), false);
|
||||
result.put(CardStateName.Original, ret);
|
||||
} else if (in.isFlipCard()) {
|
||||
// if something is cloning a flip card, copy both original and
|
||||
// flipped state
|
||||
final CardState ret1 = new CardState(out, CardStateName.Original);
|
||||
ret1.copyFrom(in.getState(CardStateName.Original, true), false);
|
||||
result.put(CardStateName.Original, ret1);
|
||||
|
||||
final CardState ret2 = new CardState(out, CardStateName.Flipped);
|
||||
ret2.copyFrom(in.getState(CardStateName.Flipped, true), false);
|
||||
result.put(CardStateName.Flipped, ret2);
|
||||
} else {
|
||||
// in all other cases just copy the current state to original
|
||||
final CardState ret = new CardState(out, CardStateName.Original);
|
||||
ret.copyFrom(in.getState(in.getCurrentStateName(), true), false);
|
||||
result.put(CardStateName.Original, ret);
|
||||
}
|
||||
|
||||
// update all states, both for flip cards
|
||||
for (Map.Entry<CardStateName, CardState> e : result.entrySet()) {
|
||||
final CardState originalState = out.getState(e.getKey());
|
||||
final CardState state = e.getValue();
|
||||
// update the names for the states
|
||||
if (sa.hasParam("KeepName")) {
|
||||
state.setName(originalState.getName());
|
||||
} else if (newName != null) {
|
||||
state.setName(newName);
|
||||
}
|
||||
|
||||
if (sa.hasParam("SetColor")) {
|
||||
state.setColor(shortColors);
|
||||
}
|
||||
|
||||
if (sa.hasParam("NonLegendary")) {
|
||||
state.removeType(CardType.Supertype.Legendary);
|
||||
}
|
||||
|
||||
for (final String type : types) {
|
||||
state.addType(type);
|
||||
}
|
||||
|
||||
if (creatureTypes != null) {
|
||||
state.setCreatureTypes(creatureTypes);
|
||||
}
|
||||
|
||||
state.addIntrinsicKeywords(keywords);
|
||||
|
||||
if (sa.hasParam("SetPower")) {
|
||||
state.setBasePower(Integer.parseInt(sa.getParam("SetPower")));
|
||||
}
|
||||
if (sa.hasParam("SetToughness")) {
|
||||
state.setBaseToughness(Integer.parseInt(sa.getParam("SetToughness")));
|
||||
}
|
||||
|
||||
|
||||
// triggers to add to clone
|
||||
if (sa.hasParam("AddTriggers")) {
|
||||
for (final String s : Arrays.asList(sa.getParam("AddTriggers").split(","))) {
|
||||
if (origSVars.containsKey(s)) {
|
||||
final String actualTrigger = origSVars.get(s);
|
||||
final Trigger parsedTrigger = TriggerHandler.parseTrigger(actualTrigger, out, true);
|
||||
state.addTrigger(parsedTrigger);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// SVars to add to clone
|
||||
if (sa.hasParam("AddSVars") || sa.hasParam("GainTextSVars")) {
|
||||
final String str = sa.getParamOrDefault("GainTextSVars", sa.getParam("AddSVars"));
|
||||
for (final String s : Arrays.asList(str.split(","))) {
|
||||
if (origSVars.containsKey(s)) {
|
||||
final String actualsVar = origSVars.get(s);
|
||||
state.setSVar(s, actualsVar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// abilities to add to clone
|
||||
if (sa.hasParam("AddAbilities") || sa.hasParam("GainTextAbilities")) {
|
||||
final String str = sa.getParamOrDefault("GainTextAbilities", sa.getParam("AddAbilities"));
|
||||
for (final String s : Arrays.asList(str.split(","))) {
|
||||
if (origSVars.containsKey(s)) {
|
||||
final String actualAbility = origSVars.get(s);
|
||||
final SpellAbility grantedAbility = AbilityFactory.getAbility(actualAbility, out);
|
||||
state.addSpellAbility(grantedAbility);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (sa.hasParam("GainThisAbility") && (sa instanceof SpellAbility)) {
|
||||
SpellAbility root = ((SpellAbility) sa).getRootAbility();
|
||||
|
||||
if (root.isTrigger() && root.getTrigger() != null) {
|
||||
state.addTrigger(root.getTrigger().copy(out, false));
|
||||
} else if (root.isReplacementAbility()) {
|
||||
state.addReplacementEffect(root.getReplacementEffect().copy(out, false));
|
||||
} else {
|
||||
state.addSpellAbility(root.copy(out, false));
|
||||
}
|
||||
}
|
||||
|
||||
// Special Rules for Embalm and Eternalize
|
||||
if (sa.hasParam("Embalm") && out.isEmbalmed()) {
|
||||
state.addType("Zombie");
|
||||
state.setColor(MagicColor.WHITE);
|
||||
state.setManaCost(ManaCost.NO_COST);
|
||||
|
||||
String name = TextUtil.fastReplace(
|
||||
TextUtil.fastReplace(host.getName(), ",", ""),
|
||||
" ", "_").toLowerCase();
|
||||
state.setImageKey(ImageKeys.getTokenKey("embalm_" + name));
|
||||
}
|
||||
|
||||
if (sa.hasParam("Eternalize") && out.isEternalized()) {
|
||||
state.addType("Zombie");
|
||||
state.setColor(MagicColor.BLACK);
|
||||
state.setManaCost(ManaCost.NO_COST);
|
||||
state.setBasePower(4);
|
||||
state.setBaseToughness(4);
|
||||
|
||||
String name = TextUtil.fastReplace(
|
||||
TextUtil.fastReplace(host.getName(), ",", ""),
|
||||
" ", "_").toLowerCase();
|
||||
state.setImageKey(ImageKeys.getTokenKey("eternalize_" + name));
|
||||
}
|
||||
|
||||
// set the host card for copied replacement effects
|
||||
// needed for copied xPaid ETB effects (for the copy, xPaid = 0)
|
||||
for (final ReplacementEffect rep : state.getReplacementEffects()) {
|
||||
final SpellAbility newSa = rep.getOverridingAbility();
|
||||
if (newSa != null && newSa.getOriginalHost() == null) {
|
||||
newSa.setOriginalHost(in);
|
||||
}
|
||||
}
|
||||
|
||||
// set the host card for copied spellabilities, if they are not set yet
|
||||
for (final SpellAbility newSa : state.getSpellAbilities()) {
|
||||
if (newSa.getOriginalHost() == null) {
|
||||
newSa.setOriginalHost(in);
|
||||
}
|
||||
}
|
||||
|
||||
if (sa.hasParam("GainTextOf")) {
|
||||
state.setSetCode(originalState.getSetCode());
|
||||
state.setRarity(originalState.getRarity());
|
||||
state.setImageKey(originalState.getImageKey());
|
||||
}
|
||||
|
||||
// remove some characteristic static abilties
|
||||
for (StaticAbility sta : state.getStaticAbilities()) {
|
||||
if (!sta.hasParam("CharacteristicDefining")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (sa.hasParam("SetPower") || sa.hasParam("Eternalize")) {
|
||||
if (sta.hasParam("SetPower"))
|
||||
state.removeStaticAbility(sta);
|
||||
}
|
||||
if (sa.hasParam("SetToughness") || sa.hasParam("Eternalize")) {
|
||||
if (sta.hasParam("SetToughness"))
|
||||
state.removeStaticAbility(sta);
|
||||
}
|
||||
if (sa.hasParam("SetCreatureTypes")) {
|
||||
// currently only Changeling and similar should be affected by that
|
||||
// other cards using AddType$ ChosenType should not
|
||||
if (sta.hasParam("AddType") && "AllCreatureTypes".equals(sta.getParam("AddType"))) {
|
||||
state.removeStaticAbility(sta);
|
||||
}
|
||||
}
|
||||
if (sa.hasParam("SetColor") || sa.hasParam("Embalm") || sa.hasParam("Eternalize")) {
|
||||
if (sta.hasParam("SetColor")) {
|
||||
state.removeStaticAbility(sta);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// remove some keywords
|
||||
if (sa.hasParam("SetCreatureTypes")) {
|
||||
state.removeIntrinsicKeyword("Changeling");
|
||||
}
|
||||
if (sa.hasParam("SetColor") || sa.hasParam("Embalm") || sa.hasParam("Eternalize")) {
|
||||
state.removeIntrinsicKeyword("Devoid");
|
||||
}
|
||||
|
||||
for (SpellAbility ab : state.getSpellAbilities()) {
|
||||
ab.getRestrictions().resetTurnActivations();
|
||||
}
|
||||
}
|
||||
|
||||
// Dont copy the facedown state, make new one
|
||||
result.put(CardStateName.FaceDown, CardUtil.getFaceDownCharacteristic(out));
|
||||
return result;
|
||||
}
|
||||
|
||||
} // end class AbstractCardFactory
|
||||
|
||||
@@ -101,16 +101,18 @@ public class CardFactoryUtil {
|
||||
|
||||
@Override
|
||||
public void resolve() {
|
||||
Card c = hostCard.getGame().getAction().moveToPlay(hostCard, this);
|
||||
c.setPreFaceDownState(CardStateName.Original);
|
||||
hostCard.getGame().getAction().moveToPlay(hostCard, this);
|
||||
//c.setPreFaceDownState(CardStateName.Original);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canPlay() {
|
||||
CardStateName stateBackup = hostCard.getCurrentStateName();
|
||||
hostCard.setState(CardStateName.FaceDown, false);
|
||||
boolean face = hostCard.isFaceDown();
|
||||
hostCard.turnFaceDownNoUpdate();
|
||||
boolean success = super.canPlay();
|
||||
hostCard.setState(stateBackup, false);
|
||||
hostCard.setFaceDown(face);
|
||||
return success;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -526,7 +526,12 @@ public class CardState extends GameObject {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public CardState copy(final Card host, CardStateName name, final boolean lki) {
|
||||
CardState result = new CardState(host, name);
|
||||
result.copyFrom(this, lki);
|
||||
return result;
|
||||
}
|
||||
|
||||
public CardRarity getRarity() {
|
||||
return rarity;
|
||||
}
|
||||
|
||||
@@ -227,12 +227,17 @@ public final class CardUtil {
|
||||
// used for the purpose of cards that care about the zone the card was known to be in last
|
||||
newCopy.setLastKnownZone(in.getLastKnownZone());
|
||||
|
||||
newCopy.getCurrentState().copyFrom(in.getState(in.getCurrentStateName()), true);
|
||||
newCopy.getCurrentState().copyFrom(in.getState(in.getFaceupCardStateName()), true);
|
||||
if (in.isFaceDown()) {
|
||||
newCopy.turnFaceDownNoUpdate();
|
||||
}
|
||||
|
||||
/*
|
||||
if (in.isCloned()) {
|
||||
newCopy.addAlternateState(CardStateName.Cloner, false);
|
||||
newCopy.getState(CardStateName.Cloner).copyFrom(in.getState(CardStateName.Cloner), true);
|
||||
}
|
||||
//*/
|
||||
|
||||
newCopy.setType(new CardType(in.getType()));
|
||||
newCopy.setToken(in.isToken());
|
||||
@@ -327,7 +332,7 @@ public final class CardUtil {
|
||||
final CardType type = new CardType();
|
||||
type.add("Creature");
|
||||
|
||||
final CardState ret = new CardState(c.getView().createAlternateState(CardStateName.FaceDown), c);
|
||||
final CardState ret = new CardState(c, CardStateName.FaceDown);
|
||||
ret.setBasePower(2);
|
||||
ret.setBaseToughness(2);
|
||||
|
||||
|
||||
@@ -113,7 +113,7 @@ public class CardView extends GameEntityView {
|
||||
}
|
||||
|
||||
public boolean isFaceDown() {
|
||||
return getCurrentState().getState() == CardStateName.FaceDown;
|
||||
return get(TrackableProperty.Facedown);// getCurrentState().getState() == CardStateName.FaceDown;
|
||||
}
|
||||
|
||||
public boolean isFlipCard() {
|
||||
@@ -121,16 +121,18 @@ public class CardView extends GameEntityView {
|
||||
}
|
||||
|
||||
public boolean isFlipped() {
|
||||
return getCurrentState().getState() == CardStateName.Flipped;
|
||||
return get(TrackableProperty.Flipped); // getCurrentState().getState() == CardStateName.Flipped;
|
||||
}
|
||||
|
||||
public boolean isSplitCard() {
|
||||
return get(TrackableProperty.SplitCard);
|
||||
}
|
||||
|
||||
/*
|
||||
public boolean isTransformed() {
|
||||
return getCurrentState().getState() == CardStateName.Transformed;
|
||||
}
|
||||
//*/
|
||||
|
||||
public boolean isAttacking() {
|
||||
return get(TrackableProperty.Attacking);
|
||||
@@ -627,7 +629,9 @@ public class CardView extends GameEntityView {
|
||||
set(TrackableProperty.SplitCard, isSplitCard);
|
||||
set(TrackableProperty.FlipCard, c.isFlipCard());
|
||||
|
||||
CardStateView cloner = CardView.getState(c, CardStateName.Cloner);
|
||||
final Card cloner = c.getCloner();
|
||||
|
||||
//CardStateView cloner = CardView.getState(c, CardStateName.Cloner);
|
||||
set(TrackableProperty.Cloner, cloner == null ? null : cloner.getName() + " (" + cloner.getId() + ")");
|
||||
|
||||
CardState currentState = c.getCurrentState();
|
||||
@@ -699,7 +703,7 @@ public class CardView extends GameEntityView {
|
||||
if (name.isEmpty()) {
|
||||
CardStateView alternate = getAlternateState();
|
||||
if (alternate != null) {
|
||||
if (this.getCurrentState().getState() == CardStateName.FaceDown) {
|
||||
if (isFaceDown()) {
|
||||
return "Face-down card (H" + getHiddenId() + ")";
|
||||
} else {
|
||||
return getAlternateState().getName() + " (" + getId() + ")";
|
||||
|
||||
@@ -42,7 +42,7 @@ public class CostAdjustment {
|
||||
boolean isStateChangeToFaceDown = false;
|
||||
if (sa.isSpell() && ((Spell) sa).isCastFaceDown()) {
|
||||
// Turn face down to apply cost modifiers correctly
|
||||
host.setState(CardStateName.FaceDown, false);
|
||||
host.turnFaceDownNoUpdate();
|
||||
isStateChangeToFaceDown = true;
|
||||
} // isSpell
|
||||
|
||||
@@ -83,6 +83,7 @@ public class CostAdjustment {
|
||||
// Reset card state (if changed)
|
||||
if (isStateChangeToFaceDown) {
|
||||
host.setState(CardStateName.Original, false);
|
||||
host.setFaceDown(false);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -151,6 +151,11 @@ public class TargetChoices implements Cloneable {
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
@Override
|
||||
public final String toString() {
|
||||
return this.getTargetedString();
|
||||
}
|
||||
|
||||
public final boolean isTargetingAnyCard() {
|
||||
return !targetCards.isEmpty();
|
||||
}
|
||||
|
||||
@@ -19,7 +19,6 @@ package forge.game.staticability;
|
||||
|
||||
import com.google.common.collect.Lists;
|
||||
import com.google.common.collect.Maps;
|
||||
import forge.card.CardStateName;
|
||||
import forge.card.MagicColor;
|
||||
import forge.game.CardTraitBase;
|
||||
import forge.game.Game;
|
||||
@@ -200,23 +199,6 @@ public class StaticAbility extends CardTraitBase implements Comparable<StaticAbi
|
||||
String desc = getParam("Description");
|
||||
desc = TextUtil.fastReplace(desc, "CARDNAME", this.hostCard.getName());
|
||||
|
||||
if (desc.contains("ORIGINALTEXTONLY:")) {
|
||||
// Only display the description if the text of the card is not changed via GainTextOf.
|
||||
desc = TextUtil.fastReplace(desc, "ORIGINALTEXTONLY:", "");
|
||||
|
||||
boolean hasOrigText = this.hostCard.getStates().contains(CardStateName.OriginalText);
|
||||
if (hasOrigText) {
|
||||
String origName = this.hostCard.getState(CardStateName.OriginalText).getName();
|
||||
String curName = this.hostCard.getName();
|
||||
|
||||
if (origName.equals(curName)) {
|
||||
return desc;
|
||||
} else {
|
||||
return TextUtil.concatNoSpace("^ Text changed (", origName, ") ^");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return desc;
|
||||
} else {
|
||||
return "";
|
||||
|
||||
@@ -20,7 +20,6 @@ package forge.game.staticability;
|
||||
import com.google.common.collect.Iterables;
|
||||
import com.google.common.collect.Lists;
|
||||
import forge.GameCommand;
|
||||
import forge.card.CardStateName;
|
||||
import forge.card.MagicColor;
|
||||
import forge.game.Game;
|
||||
import forge.game.GlobalRuleChange;
|
||||
@@ -502,67 +501,10 @@ public final class StaticAbilityContinuous {
|
||||
|
||||
// Gain text from another card
|
||||
if (layer == StaticAbilityLayer.TEXT) {
|
||||
// Make no changes in case the target for the ability is still the same as before
|
||||
boolean noChange = false;
|
||||
if (gainTextSource != null && affectedCard.hasSVar("GainingTextFrom") && affectedCard.hasSVar("GainingTextFromTimestamp")
|
||||
&& gainTextSource.getName() == affectedCard.getSVar("GainingTextFrom")
|
||||
&& gainTextSource.getTimestamp() == Long.parseLong(affectedCard.getSVar("GainingTextFromTimestamp"))) {
|
||||
noChange = true;
|
||||
}
|
||||
|
||||
if (!noChange) {
|
||||
// Restore the original text in case it was remembered before
|
||||
if (affectedCard.getStates().contains(CardStateName.OriginalText)) {
|
||||
affectedCard.clearTriggersNew();
|
||||
List<SpellAbility> saToRemove = Lists.newArrayList();
|
||||
for (SpellAbility saTemp : affectedCard.getSpellAbilities()) {
|
||||
if (saTemp.isTemporary()) {
|
||||
saToRemove.add(saTemp);
|
||||
}
|
||||
}
|
||||
for (SpellAbility saRem : saToRemove) {
|
||||
affectedCard.removeSpellAbility(saRem);
|
||||
}
|
||||
CardFactory.copyState(affectedCard, CardStateName.OriginalText, affectedCard, CardStateName.Original, false);
|
||||
}
|
||||
|
||||
// TODO: find a better way to ascertain that the card will essentially try to copy its exact duplicate
|
||||
// (e.g. Volrath's Shapeshifter copying the text of another pristine Volrath's Shapeshifter), since the
|
||||
// check by name may fail in case one of the cards is modified in some way while the other is not
|
||||
// (probably not very relevant for Volrath's Shapeshifter itself since it copies text on cards in GY).
|
||||
if (gainTextSource != null && !gainTextSource.getCurrentState().getName().equals(affectedCard.getCurrentState().getName())) {
|
||||
if (!affectedCard.getStates().contains(CardStateName.OriginalText)) {
|
||||
// Remember the original text first in case it hasn't been done yet
|
||||
CardFactory.copyState(affectedCard, CardStateName.Original, affectedCard, CardStateName.OriginalText, false);
|
||||
}
|
||||
|
||||
CardFactory.copyState(gainTextSource, CardStateName.Original, affectedCard, CardStateName.Original, false);
|
||||
|
||||
// Do not clone the set code and rarity from the target card
|
||||
affectedCard.getState(CardStateName.Original).setSetCode(affectedCard.getState(CardStateName.OriginalText).getSetCode());
|
||||
affectedCard.getState(CardStateName.Original).setRarity(affectedCard.getState(CardStateName.OriginalText).getRarity());
|
||||
|
||||
// Enable this in case Volrath's original image is to be used
|
||||
affectedCard.getState(CardStateName.Original).setImageKey(affectedCard.getState(CardStateName.OriginalText).getImageKey());
|
||||
|
||||
// Volrath's Shapeshifter shapeshifting ability needs to be added onto the new text
|
||||
if (params.containsKey("GainedTextHasThisStaticAbility")) {
|
||||
affectedCard.getCurrentState().addStaticAbility(stAb);
|
||||
}
|
||||
|
||||
// Add the ability "{2}: Discard a card" for Volrath's Shapeshifter
|
||||
// TODO: Make this generic so that other SAs can be added onto custom cards if need be
|
||||
if (params.containsKey("GainVolrathsDiscardAbility")) {
|
||||
String abDiscard = "AB$ Discard | Cost$ 2 | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | AILogic$ VolrathsShapeshifter | SpellDescription$ Discard a card.";
|
||||
SpellAbility ab = AbilityFactory.getAbility(abDiscard, affectedCard);
|
||||
affectedCard.addSpellAbility(ab);
|
||||
}
|
||||
|
||||
// Remember the name and the timestamp of the card we're gaining text from, so we don't modify
|
||||
// the card too aggressively when unnecessary
|
||||
affectedCard.setSVar("GainingTextFrom", String.valueOf(gainTextSource.getName()));
|
||||
affectedCard.setSVar("GainingTextFromTimestamp", String.valueOf(gainTextSource.getTimestamp()));
|
||||
}
|
||||
if (gainTextSource != null) {
|
||||
affectedCard.addTextChangeState(
|
||||
CardFactory.getCloneStates(gainTextSource, affectedCard, stAb), se.getTimestamp()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,8 @@ package forge.game.staticability;
|
||||
import com.google.common.collect.ImmutableList;
|
||||
|
||||
public enum StaticAbilityLayer {
|
||||
/** Layer 1 for control-changing effects. */
|
||||
COPY,
|
||||
|
||||
/** Layer 2 for control-changing effects. */
|
||||
CONTROL,
|
||||
@@ -35,5 +37,5 @@ public enum StaticAbilityLayer {
|
||||
RULES;
|
||||
|
||||
public final static ImmutableList<StaticAbilityLayer> CONTINUOUS_LAYERS =
|
||||
ImmutableList.of(CONTROL, TEXT, TYPE, COLOR, ABILITIES1, ABILITIES2, CHARACTERISTIC, SETPT, MODIFYPT, RULES);
|
||||
ImmutableList.of(COPY, CONTROL, TEXT, TYPE, COLOR, ABILITIES1, ABILITIES2, CHARACTERISTIC, SETPT, MODIFYPT, RULES);
|
||||
}
|
||||
|
||||
@@ -232,7 +232,9 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
|
||||
}
|
||||
|
||||
if (!hasLegalTargeting(sp, source)) {
|
||||
game.getGameLog().add(GameLogEntryType.STACK_ADD, source + " - [Couldn't add to stack, failed to target] - " + sp.getDescription());
|
||||
String str = source + " - [Couldn't add to stack, failed to target] - " + sp.getDescription();
|
||||
System.err.println(str + sp.getAllTargetChoices());
|
||||
game.getGameLog().add(GameLogEntryType.STACK_ADD, str);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -16,13 +16,20 @@ public enum TrackableProperty {
|
||||
CurrentPlane(TrackableTypes.StringType),
|
||||
PlanarPlayer(TrackableTypes.PlayerViewType),
|
||||
|
||||
//Card
|
||||
//Card
|
||||
Owner(TrackableTypes.PlayerViewType),
|
||||
Controller(TrackableTypes.PlayerViewType),
|
||||
Zone(TrackableTypes.EnumType(ZoneType.class)),
|
||||
|
||||
Flipped(TrackableTypes.BooleanType),
|
||||
Facedown(TrackableTypes.BooleanType),
|
||||
|
||||
//TODO?
|
||||
Cloner(TrackableTypes.StringType),
|
||||
Cloned(TrackableTypes.BooleanType),
|
||||
FlipCard(TrackableTypes.BooleanType),
|
||||
SplitCard(TrackableTypes.BooleanType),
|
||||
|
||||
Attacking(TrackableTypes.BooleanType),
|
||||
Blocking(TrackableTypes.BooleanType),
|
||||
PhasedOut(TrackableTypes.BooleanType),
|
||||
@@ -47,7 +54,7 @@ public enum TrackableProperty {
|
||||
EncodedCards(TrackableTypes.CardViewCollectionType),
|
||||
GainControlTargets(TrackableTypes.CardViewCollectionType),
|
||||
CloneOrigin(TrackableTypes.CardViewType),
|
||||
Cloner(TrackableTypes.StringType),
|
||||
|
||||
ImprintedCards(TrackableTypes.CardViewCollectionType),
|
||||
HauntedBy(TrackableTypes.CardViewCollectionType),
|
||||
Haunting(TrackableTypes.CardViewType),
|
||||
|
||||
@@ -34,7 +34,6 @@ import forge.card.CardDetailUtil;
|
||||
import forge.card.CardDetailUtil.DetailColors;
|
||||
import forge.card.CardEdition;
|
||||
import forge.card.CardRarity;
|
||||
import forge.card.CardStateName;
|
||||
import forge.game.GameView;
|
||||
import forge.game.card.Card;
|
||||
import forge.game.card.CardView;
|
||||
@@ -244,7 +243,7 @@ public class CardDetailPanel extends SkinnedPanel {
|
||||
setInfoLabel.setBorder(BorderFactory.createLineBorder(foreColor));
|
||||
}
|
||||
|
||||
if (state.getState() == CardStateName.FaceDown) {
|
||||
if (card.isFaceDown()) {
|
||||
updateBorder(state, false); // TODO: HACK! A temporary measure until the morphs still leaking color can be fixed properly.
|
||||
} else {
|
||||
updateBorder(state, mayView);
|
||||
|
||||
@@ -182,7 +182,7 @@ public final class DeckManager extends ItemManager<DeckProxy> implements IHasGam
|
||||
if (parentPath != null) {
|
||||
fullPath = parentPath + key.toString();
|
||||
}
|
||||
String finalFullPath = fullPath;
|
||||
final String finalFullPath = fullPath;
|
||||
GuiUtils.addMenuItem(menu, key.toString(), null, new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
|
||||
@@ -17,28 +17,9 @@
|
||||
*/
|
||||
package forge.screens.match.views;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Dimension;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.Point;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.awt.event.MouseAdapter;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.awt.image.BufferedImage;
|
||||
|
||||
import javax.swing.JCheckBoxMenuItem;
|
||||
import javax.swing.JPopupMenu;
|
||||
import javax.swing.ScrollPaneConstants;
|
||||
import javax.swing.SwingUtilities;
|
||||
import javax.swing.border.EmptyBorder;
|
||||
|
||||
import net.miginfocom.swing.MigLayout;
|
||||
import forge.CachedCardImage;
|
||||
import forge.card.CardDetailUtil;
|
||||
import forge.card.CardDetailUtil.DetailColors;
|
||||
import forge.card.CardStateName;
|
||||
import forge.game.GameView;
|
||||
import forge.game.card.CardView.CardStateView;
|
||||
import forge.game.spellability.StackItemView;
|
||||
@@ -46,13 +27,23 @@ import forge.gui.framework.DragCell;
|
||||
import forge.gui.framework.DragTab;
|
||||
import forge.gui.framework.EDocID;
|
||||
import forge.gui.framework.IVDoc;
|
||||
import forge.screens.match.controllers.CStack;
|
||||
import forge.screens.match.controllers.CDock.ArcState;
|
||||
import forge.screens.match.controllers.CStack;
|
||||
import forge.toolbox.FMouseAdapter;
|
||||
import forge.toolbox.FScrollPanel;
|
||||
import forge.toolbox.FSkin;
|
||||
import forge.toolbox.FSkin.SkinnedTextArea;
|
||||
import forge.util.collect.FCollectionView;
|
||||
import net.miginfocom.swing.MigLayout;
|
||||
|
||||
import javax.swing.*;
|
||||
import javax.swing.border.EmptyBorder;
|
||||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.awt.event.MouseAdapter;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.awt.image.BufferedImage;
|
||||
|
||||
/**
|
||||
* Assembles Swing components of stack report.
|
||||
@@ -257,7 +248,7 @@ public class VStack implements IVDoc<CStack> {
|
||||
|
||||
// TODO: A hacky workaround is currently used to make the game not leak the color information for Morph cards.
|
||||
final CardStateView curState = item.getSourceCard().getCurrentState();
|
||||
final boolean isFaceDown = curState.getState() == CardStateName.FaceDown;
|
||||
final boolean isFaceDown = item.getSourceCard().isFaceDown();
|
||||
final DetailColors color = isFaceDown ? CardDetailUtil.DetailColors.FACE_DOWN : CardDetailUtil.getBorderColor(curState, true); // otherwise doesn't work correctly for face down Morphs
|
||||
setBackground(new Color(color.r, color.g, color.b));
|
||||
setForeground(FSkin.getHighContrastColor(getBackground()));
|
||||
|
||||
@@ -5,6 +5,7 @@ import forge.ai.ComputerUtilAbility;
|
||||
import forge.card.CardStateName;
|
||||
import forge.card.MagicColor;
|
||||
import forge.game.Game;
|
||||
import forge.game.ability.ApiType;
|
||||
import forge.game.card.Card;
|
||||
import forge.game.card.CardCollection;
|
||||
import forge.game.card.CounterType;
|
||||
@@ -173,7 +174,7 @@ public class GameSimulatorTest extends SimulationTestCase {
|
||||
Game game = initAndCreateGame();
|
||||
Player p = game.getPlayers().get(1);
|
||||
Card ripper = createCard("Ruthless Ripper", p);
|
||||
ripper.setState(CardStateName.FaceDown, true);
|
||||
ripper.turnFaceDownNoUpdate();
|
||||
p.getZone(ZoneType.Battlefield).add(ripper);
|
||||
|
||||
game.getPhaseHandler().devModeSet(PhaseType.MAIN2, p);
|
||||
@@ -1696,4 +1697,238 @@ public class GameSimulatorTest extends SimulationTestCase {
|
||||
// One cards drawn
|
||||
assertTrue(simGame.getPlayers().get(0).getZone(ZoneType.Hand).size() == 1);
|
||||
}
|
||||
|
||||
|
||||
public void testCloneTransform() {
|
||||
Game game = initAndCreateGame();
|
||||
Player p = game.getPlayers().get(0);
|
||||
Player p2 = game.getPlayers().get(1);
|
||||
game.getPhaseHandler().devModeSet(PhaseType.MAIN1, p);
|
||||
|
||||
final String outLawName = "Kruin Outlaw";
|
||||
final String hillGiantName = "Elite Vanguard";
|
||||
final String terrorName = "Terror of Kruin Pass";
|
||||
|
||||
Card outlaw = addCard(outLawName, p2);
|
||||
Card giant = addCard(hillGiantName, p);
|
||||
|
||||
assertFalse(outlaw.isCloned());
|
||||
assertTrue(outlaw.isDoubleFaced());
|
||||
assertTrue(outlaw.hasState(CardStateName.Transformed));
|
||||
assertTrue(outlaw.canTransform());
|
||||
assertFalse(outlaw.isBackSide());
|
||||
|
||||
assertFalse(giant.isDoubleFaced());
|
||||
assertFalse(giant.canTransform());
|
||||
|
||||
addCard("Forest", p);
|
||||
addCard("Forest", p);
|
||||
addCard("Forest", p);
|
||||
addCard("Forest", p);
|
||||
addCard("Island", p);
|
||||
|
||||
Card cytoCard = addCardToZone("Cytoshape", p, ZoneType.Hand);
|
||||
SpellAbility cytoSA = cytoCard.getFirstSpellAbility();
|
||||
|
||||
Card moonmist = addCardToZone("Moonmist", p, ZoneType.Hand);
|
||||
SpellAbility moonmistSA = moonmist.getFirstSpellAbility();
|
||||
|
||||
cytoSA.getTargets().add(outlaw);
|
||||
|
||||
GameSimulator sim = createSimulator(game, p);
|
||||
int score = sim.simulateSpellAbility(cytoSA).value;
|
||||
|
||||
assertTrue(score > 0);
|
||||
|
||||
Game simGame = sim.getSimulatedGameState();
|
||||
|
||||
assertTrue(countCardsWithName(simGame, outLawName) == 0);
|
||||
assertTrue(countCardsWithName(simGame, hillGiantName) == 2);
|
||||
assertTrue(countCardsWithName(simGame, terrorName) == 0);
|
||||
|
||||
Card clonedOutLaw = (Card)sim.getGameCopier().find(outlaw);
|
||||
|
||||
assertTrue(clonedOutLaw.isCloned());
|
||||
assertTrue(clonedOutLaw.isDoubleFaced());
|
||||
assertFalse(clonedOutLaw.hasState(CardStateName.Transformed));
|
||||
assertTrue(clonedOutLaw.canTransform());
|
||||
assertFalse(clonedOutLaw.isBackSide());
|
||||
|
||||
assertTrue(clonedOutLaw.getName().equals(hillGiantName));
|
||||
|
||||
assertTrue(clonedOutLaw.isDoubleFaced());
|
||||
|
||||
score = sim.simulateSpellAbility(moonmistSA).value;
|
||||
assertTrue(score > 0);
|
||||
|
||||
simGame = sim.getSimulatedGameState();
|
||||
|
||||
assertTrue(countCardsWithName(simGame, outLawName) == 0);
|
||||
assertTrue(countCardsWithName(simGame, hillGiantName) == 2);
|
||||
assertTrue(countCardsWithName(simGame, terrorName) == 0);
|
||||
|
||||
Card transformOutLaw = (Card)sim.getGameCopier().find(outlaw);
|
||||
|
||||
assertTrue(transformOutLaw.isCloned());
|
||||
assertTrue(transformOutLaw.isDoubleFaced());
|
||||
assertTrue(transformOutLaw.hasState(CardStateName.Transformed));
|
||||
assertTrue(transformOutLaw.canTransform());
|
||||
assertTrue(transformOutLaw.isBackSide());
|
||||
|
||||
assertTrue(transformOutLaw.getName().equals(hillGiantName));
|
||||
|
||||
// need to clean up the clone state
|
||||
simGame.getPhaseHandler().devAdvanceToPhase(PhaseType.CLEANUP);
|
||||
|
||||
assertTrue(countCardsWithName(simGame, outLawName) == 0);
|
||||
assertTrue(countCardsWithName(simGame, hillGiantName) == 1);
|
||||
assertTrue(countCardsWithName(simGame, terrorName) == 1);
|
||||
|
||||
assertFalse(transformOutLaw.isCloned());
|
||||
assertTrue(transformOutLaw.isDoubleFaced());
|
||||
assertTrue(transformOutLaw.hasState(CardStateName.Transformed));
|
||||
assertTrue(transformOutLaw.canTransform());
|
||||
assertTrue(transformOutLaw.isBackSide());
|
||||
|
||||
assertTrue(transformOutLaw.getName().equals(terrorName));
|
||||
}
|
||||
|
||||
public void testVolrathsShapeshifter() {
|
||||
Game game = initAndCreateGame();
|
||||
Player p = game.getPlayers().get(0);
|
||||
game.getPhaseHandler().devModeSet(PhaseType.MAIN1, p);
|
||||
|
||||
Card volrath = addCard("Volrath's Shapeshifter", p);
|
||||
|
||||
// 1. Assert that Volrath has the Discard ability
|
||||
SpellAbility discard = findSAWithPrefix(volrath, "{2}");
|
||||
assertTrue(discard != null && discard.getApi() == ApiType.Discard);
|
||||
|
||||
// 2. Copy the text from a creature
|
||||
addCardToZone("Abattoir Ghoul", p, ZoneType.Graveyard);
|
||||
game.getAction().checkStateEffects(true);
|
||||
|
||||
assertTrue(volrath.getName().equals("Abattoir Ghoul"));
|
||||
assertTrue(volrath.getNetPower() == 3);
|
||||
assertTrue(volrath.getNetToughness() == 2);
|
||||
assertTrue(volrath.hasKeyword(Keyword.FIRST_STRIKE));
|
||||
|
||||
SpellAbility discardAfterCopy = findSAWithPrefix(volrath, "{2}");
|
||||
assertTrue(discardAfterCopy != null && discardAfterCopy.getApi() == ApiType.Discard);
|
||||
|
||||
// 3. Revert back to not copying any text
|
||||
addCardToZone("Plains", p, ZoneType.Graveyard);
|
||||
game.getAction().checkStateEffects(true);
|
||||
|
||||
assertTrue(volrath.getName().equals("Volrath's Shapeshifter"));
|
||||
assertTrue(volrath.getNetPower() == 0);
|
||||
assertTrue(volrath.getNetToughness() == 1);
|
||||
assertTrue(volrath.getKeywords().isEmpty());
|
||||
|
||||
SpellAbility discardAfterRevert = findSAWithPrefix(volrath, "{2}");
|
||||
assertTrue(discardAfterRevert != null && discardAfterRevert.getApi() == ApiType.Discard);
|
||||
}
|
||||
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
public void broken_testCloneDimir() {
|
||||
Game game = initAndCreateGame();
|
||||
Player p = game.getPlayers().get(0);
|
||||
game.getPhaseHandler().devModeSet(PhaseType.MAIN1, p);
|
||||
|
||||
// add enough cards to hand to flip Jushi
|
||||
for (int i = 0; i < 9; i++) {
|
||||
addCardToZone("Plains", p, ZoneType.Hand);
|
||||
addCardToZone("Plains", p, ZoneType.Library);
|
||||
addCard("Swamp", p);
|
||||
addCard("Island", p);
|
||||
}
|
||||
|
||||
Card dimirdg = addCard("Dimir Doppelganger", p);
|
||||
// so T can be paid
|
||||
dimirdg.setSickness(false);
|
||||
SpellAbility saDimirClone = findSAWithPrefix(dimirdg, "{1}{U}{B}");
|
||||
|
||||
assertTrue(saDimirClone != null && saDimirClone.getApi() == ApiType.ChangeZone);
|
||||
|
||||
Card jushi = addCardToZone("Jushi Apprentice", p, ZoneType.Graveyard);
|
||||
Card bear = addCardToZone("Runeclaw Bear", p, ZoneType.Graveyard);
|
||||
Card nezumi = addCardToZone("Nezumi Shortfang", p, ZoneType.Graveyard);
|
||||
|
||||
// Clone Jushi first
|
||||
saDimirClone.getTargets().add(jushi);
|
||||
GameSimulator sim = createSimulator(game, p);
|
||||
int score = sim.simulateSpellAbility(saDimirClone).value;
|
||||
assertTrue(score > 0);
|
||||
|
||||
Card dimirdgAfterCopy1 = (Card)sim.getGameCopier().find(dimirdg);
|
||||
assertTrue(dimirdgAfterCopy1.getName().equals("Jushi Apprentice"));
|
||||
assertTrue(dimirdgAfterCopy1.getNetPower() == 1);
|
||||
assertTrue(dimirdgAfterCopy1.getNetToughness() == 2);
|
||||
assertTrue(dimirdgAfterCopy1.isFlipCard());
|
||||
assertFalse(dimirdgAfterCopy1.isFlipped());
|
||||
assertFalse(dimirdgAfterCopy1.getType().isLegendary());
|
||||
|
||||
bear = (Card)sim.getGameCopier().find(bear);
|
||||
|
||||
// make new simulator so new SpellAbility is found
|
||||
Game simGame = sim.getSimulatedGameState();
|
||||
sim = createSimulator(simGame, p);
|
||||
|
||||
Player copiedPlayer = (Player)sim.getGameCopier().find(p);
|
||||
int handSize = copiedPlayer.getCardsIn(ZoneType.Hand).size();
|
||||
assertTrue(handSize == 9);
|
||||
|
||||
SpellAbility draw = findSAWithPrefix(dimirdgAfterCopy1, "{2}{U}");
|
||||
score = sim.simulateSpellAbility(draw).value;
|
||||
assertTrue(score > 0);
|
||||
|
||||
copiedPlayer = (Player)sim.getGameCopier().find(p);
|
||||
handSize = copiedPlayer.getCardsIn(ZoneType.Hand).size();
|
||||
assertTrue(handSize == 10);
|
||||
|
||||
simGame = sim.getSimulatedGameState();
|
||||
|
||||
bear = (Card)sim.getGameCopier().find(bear);
|
||||
|
||||
// make new simulator so new SpellAbility is found
|
||||
simGame = sim.getSimulatedGameState();
|
||||
sim = createSimulator(simGame, p);
|
||||
|
||||
//bear = (Card)sim.getGameCopier().find(bear);
|
||||
|
||||
simGame = sim.getSimulatedGameState();
|
||||
|
||||
Card dimirdgAfterFlip1 = (Card)sim.getGameCopier().find(dimirdgAfterCopy1);
|
||||
|
||||
assertTrue(dimirdgAfterFlip1.getName().equals("Tomoya the Revealer"));
|
||||
assertTrue(dimirdgAfterFlip1.getNetPower() == 2);
|
||||
assertTrue(dimirdgAfterFlip1.getNetToughness() == 3);
|
||||
assertTrue(dimirdgAfterFlip1.isFlipped());
|
||||
assertTrue(dimirdgAfterFlip1.getType().isLegendary());
|
||||
|
||||
saDimirClone = findSAWithPrefix(dimirdgAfterCopy1, "{1}{U}{B}");
|
||||
// Clone Bear first
|
||||
saDimirClone.resetTargets();
|
||||
saDimirClone.getTargets().add(bear);
|
||||
|
||||
score = sim.simulateSpellAbility(saDimirClone).value;
|
||||
assertTrue(score > 0);
|
||||
|
||||
Card dimirdgAfterCopy2 = (Card)sim.getGameCopier().find(dimirdgAfterCopy1);
|
||||
|
||||
//System.out.println(sim.getSimulatedGameState().getCardsIn(ZoneType.Battlefield));
|
||||
|
||||
System.out.println(dimirdgAfterCopy2.getName());
|
||||
System.out.println(dimirdgAfterCopy2.getCloneStates());
|
||||
System.out.println(dimirdgAfterCopy2.getOriginalState(CardStateName.Original).getName());
|
||||
System.out.println(dimirdgAfterCopy2.isFlipCard());
|
||||
System.out.println(dimirdgAfterCopy2.isFlipped());
|
||||
|
||||
assertTrue(dimirdgAfterCopy2.getName().equals("Runeclaw Bear"));
|
||||
assertTrue(dimirdgAfterCopy2.getNetPower() == 2);
|
||||
assertTrue(dimirdgAfterCopy2.getNetToughness() == 2);
|
||||
assertTrue(dimirdgAfterCopy2.isFlipped());
|
||||
assertFalse(dimirdgAfterCopy2.getType().isLegendary());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -85,7 +85,7 @@ public class CardImageRenderer {
|
||||
|
||||
//determine colors for borders
|
||||
final List<DetailColors> borderColors;
|
||||
final boolean isFaceDown = card.getCurrentState().getState() == CardStateName.FaceDown;
|
||||
final boolean isFaceDown = card.isFaceDown();
|
||||
if (isFaceDown) {
|
||||
borderColors = ImmutableList.of(DetailColors.FACE_DOWN);
|
||||
}
|
||||
@@ -371,7 +371,7 @@ public class CardImageRenderer {
|
||||
|
||||
//determine colors for borders
|
||||
final List<DetailColors> borderColors;
|
||||
final boolean isFaceDown = card.getCurrentState().getState() == CardStateName.FaceDown;
|
||||
final boolean isFaceDown = card.isFaceDown();
|
||||
if (isFaceDown) {
|
||||
borderColors = ImmutableList.of(DetailColors.FACE_DOWN);
|
||||
}
|
||||
|
||||
@@ -213,7 +213,7 @@ public class CardRenderer {
|
||||
return cardArt;
|
||||
}
|
||||
|
||||
public static FImageComplex getAftermathSecondCardArt(String imageKey) {
|
||||
public static FImageComplex getAftermathSecondCardArt(final String imageKey) {
|
||||
FImageComplex cardArt = cardArtCache.get("Aftermath_second_"+imageKey);
|
||||
if (cardArt == null) {
|
||||
Texture image = new CachedCardImage(imageKey) {
|
||||
@@ -439,7 +439,7 @@ public class CardRenderer {
|
||||
|
||||
// TODO: A hacky workaround is currently used to make the game not leak the color information for Morph cards.
|
||||
final CardStateView details = card.getCurrentState();
|
||||
final boolean isFaceDown = details.getState() == CardStateName.FaceDown;
|
||||
final boolean isFaceDown = card.isFaceDown();
|
||||
final DetailColors borderColor = isFaceDown ? CardDetailUtil.DetailColors.FACE_DOWN : CardDetailUtil.getBorderColor(details, canShow); // canShow doesn't work here for face down Morphs
|
||||
Color color = FSkinColor.fromRGB(borderColor.r, borderColor.g, borderColor.b);
|
||||
color = FSkinColor.tintColor(Color.WHITE, color, CardRenderer.PT_BOX_TINT);
|
||||
|
||||
@@ -19,10 +19,8 @@ import forge.card.CardRenderer;
|
||||
import forge.card.CardZoom;
|
||||
import forge.card.CardDetailUtil.DetailColors;
|
||||
import forge.card.CardRenderer.CardStackPosition;
|
||||
import forge.card.CardStateName;
|
||||
import forge.game.GameView;
|
||||
import forge.game.card.CardView;
|
||||
import forge.game.card.CardView.CardStateView;
|
||||
import forge.game.player.PlayerView;
|
||||
import forge.game.spellability.StackItemView;
|
||||
import forge.game.zone.ZoneType;
|
||||
@@ -242,8 +240,7 @@ public class VStack extends FDropDown {
|
||||
}
|
||||
|
||||
// TODO: A hacky workaround is currently used to make the game not leak the color information for Morph cards.
|
||||
final CardStateView curState = card.getCurrentState();
|
||||
final boolean isFaceDown = curState.getState() == CardStateName.FaceDown;
|
||||
final boolean isFaceDown = card.isFaceDown();
|
||||
final DetailColors color = isFaceDown ? CardDetailUtil.DetailColors.FACE_DOWN : CardDetailUtil.getBorderColor(card.getCurrentState(), true); // otherwise doesn't work correctly for face down Morphs
|
||||
backColor = FSkinColor.fromRGB(color.r, color.g, color.b);
|
||||
foreColor = FSkinColor.getHighContrastColor(backColor);
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
Name:Cytoshape
|
||||
ManaCost:1 G U
|
||||
Types:Instant
|
||||
A:SP$ ChooseCard | Cost$ 1 G U | Defined$ You | Amount$ 1 | Choices$ Creature.nonLegendary | Mandatory$ True | SubAbility$ Pump4Tgt | RememberChosen$ True | AILogic$ Clone | SpellDescription$ Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
|
||||
SVar:Pump4Tgt:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Choose target creature | AILogic$ Pump | SubAbility$ ShapeTgt | StackDescription$ None
|
||||
SVar:ShapeTgt:DB$ Clone | Defined$ Remembered | CloneTarget$ ParentTarget | Duration$ UntilEndOfTurn
|
||||
A:SP$ Clone | Cost$ 1 G U | Choices$ Creature.nonLegendary | ChoiceTitle$ Choose a nonlegendary creature to copy | ValidTgts$ Creature | TgtPrompt$ Choose target creature to become a copy | Duration$ UntilEndOfTurn | StackDescription$ SpellDescription | SpellDescription$ Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
|
||||
AI:RemoveDeck:All
|
||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/cytoshape.jpg
|
||||
Oracle:Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
|
||||
|
||||
@@ -3,9 +3,8 @@ ManaCost:2 U B
|
||||
Types:Creature Shapeshifter
|
||||
PT:0/0
|
||||
# Make Svars for granting abilities and triggers on clones distinct to avoid SVars getting overwritten when cloning a clone
|
||||
K:ETBReplacement:Copy:ChooseCreature:Optional
|
||||
SVar:ChooseCreature:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Creature.Other | SubAbility$ DBCopy | RememberChosen$ True | AILogic$ AtLeast1 | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."
|
||||
SVar:DBCopy:DB$ Clone | Defined$ Remembered | AddAbilities$ EvilTwin
|
||||
K:ETBReplacement:Copy:DBCopy:Optional
|
||||
SVar:DBCopy:DB$ Clone | Choices$ Creature.Other | AddAbilities$ EvilTwin | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."
|
||||
SVar:EvilTwin:AB$Destroy | Cost$ U B T | ValidTgts$ Creature.sameName | TgtPrompt$ Select target creature with the same name. | SpellDescription$ Destroy target creature with the same name as this creature.
|
||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/evil_twin.jpg
|
||||
Oracle:You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
Name:Heat Shimmer
|
||||
ManaCost:2 R
|
||||
Types:Sorcery
|
||||
A:SP$ CopyPermanent | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | Keywords$ Haste | AtEOTTrig$ Exile | SpellDescription$ Create a token that's a copy of target creature. That token has haste and "At the beginning of the end step, exile this permanent."
|
||||
A:SP$ CopyPermanent | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | AddKeywords$ Haste | AtEOTTrig$ Exile | SpellDescription$ Create a token that's a copy of target creature. That token has haste and "At the beginning of the end step, exile this permanent."
|
||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/heat_shimmer.jpg
|
||||
Oracle:Create a token that's a copy of target creature. That token has haste and "At the beginning of the end step, exile this permanent."
|
||||
|
||||
@@ -3,7 +3,7 @@ ManaCost:4
|
||||
Types:Legendary Artifact Equipment
|
||||
K:Equip:5
|
||||
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.
|
||||
SVar:TrigCopy:DB$ CopyPermanent | Defined$ Equipped | Keywords$ Haste | NonLegendary$ True
|
||||
SVar:TrigCopy:DB$ CopyPermanent | Defined$ Equipped | AddKeywords$ Haste | NonLegendary$ True
|
||||
DeckHas:Ability$Token
|
||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/helm_of_the_host.jpg
|
||||
Oracle:At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.\nEquip {5}
|
||||
|
||||
@@ -3,6 +3,6 @@ ManaCost:2 R R R
|
||||
Types:Legendary Creature Goblin Shaman
|
||||
PT:2/2
|
||||
K:Haste
|
||||
A:AB$ CopyPermanent | Cost$ T | ValidTgts$ Creature.nonLegendary+YouCtrl | TgtPrompt$ Select target nonlegendary creature you control | Keywords$ Haste | AtEOT$ Sacrifice | AILogic$ BeforeCombat | SpellDescription$ Create a token that's a copy of target nonlegendary creature you control. That token has haste. Sacrifice it at the beginning of the next end step.
|
||||
A:AB$ CopyPermanent | Cost$ T | ValidTgts$ Creature.nonLegendary+YouCtrl | TgtPrompt$ Select target nonlegendary creature you control | AddKeywords$ Haste | AtEOT$ Sacrifice | AILogic$ BeforeCombat | SpellDescription$ Create a token that's a copy of target nonlegendary creature you control. That token has haste. Sacrifice it at the beginning of the next end step.
|
||||
SVar:Picture:http://resources.wizards.com/magic/cards/chk/en-us/card50321.jpg
|
||||
Oracle:Haste\n{T}: Create a token that's a copy of target nonlegendary creature you control. That token has haste. Sacrifice it at the beginning of the next end step.
|
||||
|
||||
@@ -3,6 +3,6 @@ ManaCost:4 R R
|
||||
Types:Sorcery
|
||||
A:SP$ ChooseType | Cost$ 4 R R | Defined$ You | Type$ Creature | SubAbility$ DBRepeatEach | AILogic$ MostProminentComputerControls | SpellDescription$ Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
|
||||
SVar:DBRepeatEach:DB$ RepeatEach | UseImprinted$ True | RepeatCards$ Creature.ChosenType+YouCtrl | Zone$ Battlefield | RepeatSubAbility$ DBClone
|
||||
SVar:DBClone:DB$ CopyPermanent | Defined$ Imprinted | Keywords$ Haste | NumCopies$ 1 | AtEOT$ Exile
|
||||
SVar:DBClone:DB$ CopyPermanent | Defined$ Imprinted | AddKeywords$ Haste | NumCopies$ 1 | AtEOT$ Exile
|
||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/kindred_charge.jpg
|
||||
Oracle:Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
|
||||
|
||||
@@ -2,7 +2,7 @@ Name:Minion Reflector
|
||||
ManaCost:5
|
||||
Types:Artifact
|
||||
T:Mode$ ChangesZone | ValidCard$ Creature.nonToken+YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigCopy | OptionalDecider$ You | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that creature. That token has haste and "At the beginning of the end step, sacrifice this permanent."
|
||||
SVar:TrigCopy:AB$ CopyPermanent | Cost$ 2 | Defined$ TriggeredCard | Keywords$ Haste | AtEOTTrig$ Sacrifice
|
||||
SVar:TrigCopy:AB$ CopyPermanent | Cost$ 2 | Defined$ TriggeredCard | AddKeywords$ Haste | AtEOTTrig$ Sacrifice
|
||||
SVar:BuffedBy:Creature
|
||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/minion_reflector.jpg
|
||||
Oracle:Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that creature. That token has haste and "At the beginning of the end step, sacrifice this permanent."
|
||||
|
||||
@@ -10,6 +10,6 @@ SVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile
|
||||
SVar:X:Count$Valid Artifact.YouCtrl
|
||||
|
||||
A:AB$ RepeatEach | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | RepeatSubAbility$ DBClone | RepeatCards$ Artifact.YouCtrl | SpellDescription$ For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.
|
||||
SVar:DBClone:DB$ CopyPermanent | Defined$ Remembered | Keywords$ Haste | AtEOT$ Exile
|
||||
SVar:DBClone:DB$ CopyPermanent | Defined$ Remembered | AddKeywords$ Haste | AtEOT$ Exile
|
||||
K:CARDNAME can be your commander.
|
||||
Oracle:[+1]: Create a 1/1 colorless Servo artifact creature token.\n[+1]: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it.\n[-7]: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.\nSaheeli, the Gifted can be your commander.
|
||||
|
||||
@@ -2,8 +2,8 @@ Name:Soul Separator
|
||||
ManaCost:3
|
||||
Types:Artifact
|
||||
A:AB$ ChangeZone | Cost$ 5 T Sac<1/CARDNAME> | RememberLKI$ True | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature.YouCtrl | ChangeNum$ 1 | SubAbility$ DBCopy | SpellDescription$ Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
|
||||
SVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | SetPower$ 1 | SetToughness$ 1 | AddTypes$ Spirit | Keywords$ Flying | SubAbility$ DBToken
|
||||
SVar:DBToken:DB$ Token | LegacyImage$ b x x zombie emn | TokenScript$ b_x_x_zombie | TokenPower$ X | TokenToughness$ Y | TokenOwner$ You | TokenAmount$ 1 | References$ X,Y | SubAbility$ DBCleanup
|
||||
SVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | SetPower$ 1 | SetToughness$ 1 | AddTypes$ Spirit | AddKeywords$ Flying | SubAbility$ DBToken
|
||||
SVar:DBToken:DB$ Token | TokenImage$ b x y zombie EMN | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenPower$ X | TokenToughness$ Y | TokenColors$ Black | TokenOwner$ You | TokenAmount$ 1 | References$ X,Y | SubAbility$ DBCleanup
|
||||
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
||||
SVar:X:RememberedLKI$CardPower
|
||||
SVar:Y:RememberedLKI$CardToughness
|
||||
|
||||
@@ -4,7 +4,7 @@ Types:Enchantment Aura
|
||||
K:Enchant creature
|
||||
A:SP$ Attach | Cost$ 2 R R | ValidTgts$ Creature | AILogic$ Pump
|
||||
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ ABCopy | Description$ Enchanted creature has "{T}: Create a token that's a copy of this creature. That token has haste. Exile it at the beginning of the next end step."
|
||||
SVar:ABCopy:AB$ CopyPermanent | Cost$ T | Defined$ Self | Keywords$ Haste | AtEOT$ Exile | SpellDescription$ Create a token that's a copy of this creature. That token has haste. Exile it at the beginning of the next end step.
|
||||
SVar:ABCopy:AB$ CopyPermanent | Cost$ T | Defined$ Self | AddKeywords$ Haste | AtEOT$ Exile | SpellDescription$ Create a token that's a copy of this creature. That token has haste. Exile it at the beginning of the next end step.
|
||||
SVar:NonStackingAttachEffect:True
|
||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/splinter_twin.jpg
|
||||
Oracle:Enchant creature\nEnchanted creature has "{T}: Create a token that's a copy of this creature. That token has haste. Exile it at the beginning of the next end step."
|
||||
|
||||
@@ -2,7 +2,7 @@ Name:Twinflame
|
||||
ManaCost:1 R
|
||||
Types:Sorcery
|
||||
K:Strive:2 R
|
||||
A:SP$ CopyPermanent | Cost$ 1 R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | TargetMin$ 0 | TargetMax$ MaxTargets | Keywords$ Haste | AtEOT$ Exile | References$ MaxTargets | SpellDescription$ Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature. Those tokens have haste. Exile them at the beginning of the next end step.
|
||||
A:SP$ CopyPermanent | Cost$ 1 R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | TargetMin$ 0 | TargetMax$ MaxTargets | AddKeywords$ Haste | AtEOT$ Exile | References$ MaxTargets | SpellDescription$ Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature. Those tokens have haste. Exile them at the beginning of the next end step.
|
||||
SVar:MaxTargets:Count$Valid Creature.YouCtrl
|
||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/twinflame.jpg
|
||||
Oracle:Strive — Twinflame costs {2}{R} more to cast for each target beyond the first.\nChoose any number of target creatures you control. For each of them, create a token that's a copy of that creature. Those tokens have haste. Exile them at the beginning of the next end step.
|
||||
|
||||
@@ -3,12 +3,10 @@ ManaCost:3 U U
|
||||
Types:Creature Shapeshifter
|
||||
PT:0/0
|
||||
K:Morph:1 U
|
||||
K:ETBReplacement:Copy:ChooseCreature:Optional
|
||||
# Make SVars for granting abilities and triggers on clones distinct to avoid SVars getting overwritten when cloning a clone
|
||||
SVar:ChooseCreature:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Creature.Other | SubAbility$ DBCopy | AILogic$ Clone | RememberChosen$ True | SpellDescription$ As CARDNAME enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until CARDNAME is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
|
||||
SVar:DBCopy:DB$ Clone | Defined$ Remembered | AddTriggers$ VesShapeUpkeepTrig | AddSVars$ VesShapeTurn,VesShapeUpkeepTrig
|
||||
K:ETBReplacement:Copy:DBCopy:Optional
|
||||
SVar:DBCopy:DB$ Clone | Choices$ Creature.Other | AddTriggers$ VesShapeUpkeepTrig | AddSVars$ VesShapeTurn,VesShapeUpkeepTrig | Duration$ UntilFacedown | SpellDescription$ As CARDNAME enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until CARDNAME is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
|
||||
SVar:VesShapeUpkeepTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ VesShapeTurn | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may turn CARDNAME face down.
|
||||
SVar:VesShapeTurn:DB$ SetState | Defined$ Self | Mode$ TurnFace | ResetClone$ True
|
||||
R:Event$ TurnFaceUp | ValidCard$ Card.Self | Optional$ True | ReplaceWith$ ChooseCreature | ActiveZones$ Battlefield | Description$ As CARDNAME is turned face up, you may choose another creature on the battlefield. If you do, until CARDNAME is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
|
||||
SVar:VesShapeTurn:DB$ SetState | Defined$ Self | Mode$ TurnFace
|
||||
R:Event$ TurnFaceUp | ValidCard$ Card.Self | Optional$ True | ReplaceWith$ DBCopy | ActiveZones$ Battlefield | Secondary$ True | Description$ As CARDNAME is turned face up, you may choose another creature on the battlefield. If you do, until CARDNAME is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
|
||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/vesuvan_shapeshifter.jpg
|
||||
Oracle:As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."\nMorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
|
||||
|
||||
@@ -3,7 +3,11 @@ ManaCost:1 U U
|
||||
Types:Creature Shapeshifter
|
||||
PT:0/1
|
||||
A:AB$ Discard | Cost$ 2 | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | AILogic$ VolrathsShapeshifter | SpellDescription$ Discard a card.
|
||||
S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainTextOf$ Creature.TopGraveyard+YouCtrl | GainedTextHasThisStaticAbility$ True | GainVolrathsDiscardAbility$ True | Description$ ORIGINALTEXTONLY:As long as the top card of your graveyard is a creature card, CARDNAME has the full text of that card and has the text "{2}: Discard a card." (CARDNAME has that card's name, mana cost, color, types, abilities, power, and toughness.)
|
||||
S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainTextOf$ Creature.TopGraveyard+YouCtrl | GainTextAbilities$ VolrathDiscard | Description$ As long as the top card of your graveyard is a creature card, CARDNAME has the full text of that card and has the text "{2}: Discard a card." (CARDNAME has that card's name, mana cost, color, types, abilities, power, and toughness.)
|
||||
|
||||
SVar:VolrathDiscard:AB$ Discard | Cost$ 2 | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | AILogic$ VolrathsShapeshifter | SpellDescription$ Discard a card.
|
||||
|
||||
|
||||
SVar:NeedsOrderedGraveyard:TRUE
|
||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/volraths_shapeshifter.jpg
|
||||
Oracle:As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)\n{2}: Discard a card.
|
||||
Oracle:As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)\n{2}: Discard a card.
|
||||
|
||||
@@ -19,7 +19,6 @@ import com.google.common.collect.Sets;
|
||||
|
||||
import forge.FThreads;
|
||||
import forge.assets.FSkinProp;
|
||||
import forge.card.CardStateName;
|
||||
import forge.game.GameView;
|
||||
import forge.game.card.CardView;
|
||||
import forge.game.card.CardView.CardStateView;
|
||||
@@ -178,8 +177,7 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
|
||||
|
||||
switch (altState.getState()) {
|
||||
case Original:
|
||||
final CardStateView currentState = cv.getCurrentState();
|
||||
if (currentState.getState() == CardStateName.FaceDown) {
|
||||
if (cv.isFaceDown()) {
|
||||
return getCurrentPlayer() == null || cv.canFaceDownBeShownToAny(getLocalPlayers());
|
||||
}
|
||||
return true; //original can always be shown if not a face down that can't be shown
|
||||
|
||||
Reference in New Issue
Block a user