mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-19 04:08:01 +00:00
Added check for frozen enemy to enemy idle anim condition
This commit is contained in:
@@ -324,7 +324,8 @@ public class EnemySprite extends CharacterSprite implements Steerable<Vector2> {
|
||||
if (_freeze){
|
||||
//Mob has defeated player in battle, hold still until player has a chance to move away.
|
||||
//Without this moving enemies can immediately restart battle.
|
||||
if (spriteToPlayer.len() < unfreezeRange) {
|
||||
float distance = spriteToPlayer.len();
|
||||
if (distance < unfreezeRange) {
|
||||
timer += delta;
|
||||
return Vector2.Zero;
|
||||
}
|
||||
@@ -635,7 +636,8 @@ public class EnemySprite extends CharacterSprite implements Steerable<Vector2> {
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public boolean isFrozen() {
|
||||
return _freeze;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -959,10 +959,11 @@ public class MapStage extends GameStage {
|
||||
} else {
|
||||
Vector2 destination = mob.getTargetVector(player, verticesNearPlayer, delta);
|
||||
|
||||
if (destination.epsilonEquals(mob.pos()) && !mob.aggro) {
|
||||
if (mob.isFrozen() || (destination.epsilonEquals(mob.pos()) && !mob.aggro)) {
|
||||
mob.setAnimation(CharacterSprite.AnimationTypes.Idle);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (destination.equals(mob.targetVector) && mob.getNavPath() != null)
|
||||
navPath = mob.getNavPath();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user