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Make full screen card zoom use all available space
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@@ -17,7 +17,6 @@ import forge.item.InventoryItem;
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import forge.screens.match.MatchController;
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import forge.screens.match.MatchController;
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import forge.toolbox.FCardPanel;
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import forge.toolbox.FCardPanel;
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import forge.toolbox.FDialog;
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import forge.toolbox.FDialog;
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import forge.toolbox.FOptionPane;
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import forge.toolbox.FOverlay;
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import forge.toolbox.FOverlay;
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import forge.util.FCollectionView;
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import forge.util.FCollectionView;
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import forge.util.Utils;
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import forge.util.Utils;
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@@ -189,7 +188,7 @@ public class CardZoom extends FOverlay {
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float cardWidth, cardHeight, y;
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float cardWidth, cardHeight, y;
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if (oneCardView) {
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if (oneCardView) {
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cardWidth = w - 2 * FOptionPane.PADDING;
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cardWidth = w;
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cardHeight = FCardPanel.ASPECT_RATIO * cardWidth;
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cardHeight = FCardPanel.ASPECT_RATIO * cardWidth;
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}
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}
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else {
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else {
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@@ -9,13 +9,11 @@ import forge.item.PaperCard;
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import forge.itemmanager.CardManager;
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import forge.itemmanager.CardManager;
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import forge.itemmanager.ItemManagerConfig;
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import forge.itemmanager.ItemManagerConfig;
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import forge.itemmanager.ItemManager.ContextMenuBuilder;
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import forge.itemmanager.ItemManager.ContextMenuBuilder;
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import forge.itemmanager.filters.ItemFilter;
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import forge.menu.FDropDownMenu;
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import forge.menu.FDropDownMenu;
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import forge.menu.FMenuItem;
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import forge.menu.FMenuItem;
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import forge.screens.TabPageScreen;
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import forge.screens.TabPageScreen;
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import forge.toolbox.FDialog;
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import forge.toolbox.FDialog;
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import forge.toolbox.FEvent;
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import forge.toolbox.FEvent;
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import forge.toolbox.FOptionPane;
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import forge.toolbox.GuiChoose;
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import forge.toolbox.GuiChoose;
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import forge.toolbox.FEvent.FEventHandler;
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import forge.toolbox.FEvent.FEventHandler;
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import forge.util.Callback;
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import forge.util.Callback;
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