Make full screen card zoom use all available space

This commit is contained in:
drdev
2015-04-19 14:51:07 +00:00
parent 90f5e0f428
commit 7f7251f2fa
2 changed files with 1 additions and 4 deletions

View File

@@ -17,7 +17,6 @@ import forge.item.InventoryItem;
import forge.screens.match.MatchController;
import forge.toolbox.FCardPanel;
import forge.toolbox.FDialog;
import forge.toolbox.FOptionPane;
import forge.toolbox.FOverlay;
import forge.util.FCollectionView;
import forge.util.Utils;
@@ -189,7 +188,7 @@ public class CardZoom extends FOverlay {
float cardWidth, cardHeight, y;
if (oneCardView) {
cardWidth = w - 2 * FOptionPane.PADDING;
cardWidth = w;
cardHeight = FCardPanel.ASPECT_RATIO * cardWidth;
}
else {

View File

@@ -9,13 +9,11 @@ import forge.item.PaperCard;
import forge.itemmanager.CardManager;
import forge.itemmanager.ItemManagerConfig;
import forge.itemmanager.ItemManager.ContextMenuBuilder;
import forge.itemmanager.filters.ItemFilter;
import forge.menu.FDropDownMenu;
import forge.menu.FMenuItem;
import forge.screens.TabPageScreen;
import forge.toolbox.FDialog;
import forge.toolbox.FEvent;
import forge.toolbox.FOptionPane;
import forge.toolbox.GuiChoose;
import forge.toolbox.FEvent.FEventHandler;
import forge.util.Callback;