- Code style cleanup/unification in multiplayer Forge for Android.

This commit is contained in:
Agetian
2018-04-10 10:49:24 +03:00
parent 63094bee7a
commit 7e58e204ed
4 changed files with 22 additions and 23 deletions

View File

@@ -494,8 +494,7 @@ public abstract class LobbyScreen extends LaunchScreen implements ILobbyView {
panel = new PlayerPanel(this, allowNetworking, i, slot, lobby.mayEdit(i), lobby.hasControl()); panel = new PlayerPanel(this, allowNetworking, i, slot, lobby.mayEdit(i), lobby.hasControl());
if (i==2) { if (i==2) {
panel.initialize(FPref.CONSTRUCTED_P3_DECK_STATE, FPref.COMMANDER_P3_DECK_STATE, FPref.TINY_LEADER_P3_DECK_STATE, FPref.BRAWL_P3_DECK_STATE, DeckType.COLOR_DECK); panel.initialize(FPref.CONSTRUCTED_P3_DECK_STATE, FPref.COMMANDER_P3_DECK_STATE, FPref.TINY_LEADER_P3_DECK_STATE, FPref.BRAWL_P3_DECK_STATE, DeckType.COLOR_DECK);
} } else if (i==3) {
if(i==3) {
panel.initialize(FPref.CONSTRUCTED_P4_DECK_STATE, FPref.COMMANDER_P4_DECK_STATE, FPref.TINY_LEADER_P4_DECK_STATE, FPref.BRAWL_P4_DECK_STATE, DeckType.COLOR_DECK); panel.initialize(FPref.CONSTRUCTED_P4_DECK_STATE, FPref.COMMANDER_P4_DECK_STATE, FPref.TINY_LEADER_P4_DECK_STATE, FPref.BRAWL_P4_DECK_STATE, DeckType.COLOR_DECK);
} }
playerPanels.add(panel); playerPanels.add(panel);