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Re-enabling Basic Lands in Rarity Statistics
This is done similarly in DeckStats (Rarity grouped) deck export. Signed-off-by: leriomaggio <valeriomaggio@gmail.com>
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@@ -444,8 +444,8 @@ public class DeckImport<TItem extends InventoryItem, TModel extends DeckBase> ex
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cardTypeStats.add(currentKeySection, coreTypeName, tokenNumber);
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cardTypeStats.add(currentKeySection, coreTypeName, tokenNumber);
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}
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}
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// update rarity stats
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// update rarity stats
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if (!t.getCard().isVeryBasicLand())
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rarityStats.add(currentKeySection, t.getCard().getRarity().name(), tokenNumber);
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rarityStats.add(currentKeySection, t.getCard().getRarity().name(), tokenNumber);
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// update colour stats
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// update colour stats
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if (!t.getCard().getRules().getType().isLand()) {
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if (!t.getCard().getRules().getType().isLand()) {
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String manaCost = String.format("CMC %d", t.getCard().getRules().getManaCost().getCMC());
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String manaCost = String.format("CMC %d", t.getCard().getRules().getManaCost().getCMC());
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