From 7c1bcaaf341ebf24e4e1ced5bd1af00e2c41cef7 Mon Sep 17 00:00:00 2001 From: leriomaggio Date: Tue, 7 Sep 2021 11:43:09 +0100 Subject: [PATCH] Re-enabling Basic Lands in Rarity Statistics This is done similarly in DeckStats (Rarity grouped) deck export. Signed-off-by: leriomaggio --- .../src/main/java/forge/screens/deckeditor/DeckImport.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/forge-gui-desktop/src/main/java/forge/screens/deckeditor/DeckImport.java b/forge-gui-desktop/src/main/java/forge/screens/deckeditor/DeckImport.java index aa1d6d21c7c..0e64c4603f6 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/deckeditor/DeckImport.java +++ b/forge-gui-desktop/src/main/java/forge/screens/deckeditor/DeckImport.java @@ -444,8 +444,8 @@ public class DeckImport ex cardTypeStats.add(currentKeySection, coreTypeName, tokenNumber); } // update rarity stats - if (!t.getCard().isVeryBasicLand()) - rarityStats.add(currentKeySection, t.getCard().getRarity().name(), tokenNumber); + rarityStats.add(currentKeySection, t.getCard().getRarity().name(), tokenNumber); + // update colour stats if (!t.getCard().getRules().getType().isLand()) { String manaCost = String.format("CMC %d", t.getCard().getRules().getManaCost().getCMC());