- Converted all cards with "When CARDNAME dies,..." to use TriggerController.

This commit is contained in:
Sloth
2012-04-02 14:15:15 +00:00
parent 8df85456bd
commit 7c152bc374
37 changed files with 167 additions and 167 deletions

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@@ -3,7 +3,7 @@ ManaCost:W
Types:Creature Human Types:Creature Human
Text:no text Text:no text
PT:0/1 PT:0/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME dies, destroy all creatures blocking or blocked by it. They can't be regenerated. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
SVar:TrigDestroy:AB$ DestroyAll | Cost$ 0 | ValidCards$ Creature.blockingSource,Creature.blockedBySource | NoRegen$ True SVar:TrigDestroy:AB$ DestroyAll | Cost$ 0 | ValidCards$ Creature.blockingSource,Creature.blockedBySource | NoRegen$ True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/abu_jafar.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/abu_jafar.jpg

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@@ -3,7 +3,7 @@ ManaCost:5
Types:Artifact Creature Construct Types:Artifact Creature Construct
Text:no text Text:no text
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME dies, you gain 3 life. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you gain 3 life.
SVar:TrigSac:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ 3 SVar:TrigSac:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ 3
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/anodet_lurker.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/anodet_lurker.jpg

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@@ -5,7 +5,7 @@ Text:no text
PT:6/6 PT:6/6
K:Trample K:Trample
K:Cumulative upkeep:GW K:Cumulative upkeep:GW
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGain | TriggerDescription$ When CARDNAME dies, you gain 2 life for each age counter on it. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGain | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you gain 2 life for each age counter on it.
SVar:TrigGain:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ X SVar:TrigGain:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ X
SVar:X:TriggeredCard$CardCounters.AGE/Times.2 SVar:X:TriggeredCard$CardCounters.AGE/Times.2
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -4,7 +4,7 @@ Types:Creature Illusion
Text:no text Text:no text
PT:2/2 PT:2/2
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ When CARDNAME dies, you gain control of all enchantments. (You don't get to move Auras.) T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you gain control of all enchantments. (You don't get to move Auras.)
SVar:TrigGainControl:DB$ GainControl | AllValid$ Enchantment | NewController$ You SVar:TrigGainControl:DB$ GainControl | AllValid$ Enchantment | NewController$ You
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/aura_thief.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/aura_thief.jpg

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@@ -4,7 +4,7 @@ Types:Creature Bird Soldier
Text:no text Text:no text
PT:2/2 PT:2/2
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | Execute$ TrigDraw | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, you may draw a card. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, you may draw a card.
SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1 SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
SVar:SacMe:1 SVar:SacMe:1
SVar:Rarity:Common SVar:Rarity:Common

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@@ -4,7 +4,7 @@ Types:Creature Human Shaman
Text:no text Text:no text
PT:1/2 PT:1/2
K:Deathtouch K:Deathtouch
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.
SVar:TrigChangeZone:AB$ ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.Curse | ChangeNum$ 1 SVar:TrigChangeZone:AB$ ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.Curse | ChangeNum$ 1
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/bitterheart_witch.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/bitterheart_witch.jpg

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@@ -3,7 +3,7 @@ ManaCost:1 B
Types:Creature Zombie Cat Types:Creature Zombie Cat
Text:no text Text:no text
PT:1/1 PT:1/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME dies, target opponent discards a card at random. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, target opponent discards a card at random.
SVar:TrigDiscard:AB$ Discard | Cost$ 0 | ValidTgts$ Opponent | NumCards$ 1 | Mode$ Random SVar:TrigDiscard:AB$ Discard | Cost$ 0 | ValidTgts$ Opponent | NumCards$ 1 | Mode$ Random
SVar:Picture:http://www.wizards.com/global/images/magic/general/black_cat.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/black_cat.jpg
SetInfo:DKA|Common|http://magiccards.info/scans/en/dka/54.jpg SetInfo:DKA|Common|http://magiccards.info/scans/en/dka/54.jpg

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@@ -7,7 +7,7 @@ T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefi
SVar:TrigBodySnatcherDiscardCreature:AB$ Discard | Cost$ 0 | Mode$ TgtChoose | DiscardValid$ Creature | RememberDiscarded$ True | Optional$ True | SubAbility$ DBBodySnatcherExileMe SVar:TrigBodySnatcherDiscardCreature:AB$ Discard | Cost$ 0 | Mode$ TgtChoose | DiscardValid$ Creature | RememberDiscarded$ True | Optional$ True | SubAbility$ DBBodySnatcherExileMe
SVar:DBBodySnatcherExileMe:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ0 | SubAbility$ DBBodySnatcherCleanup SVar:DBBodySnatcherExileMe:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ0 | SubAbility$ DBBodySnatcherCleanup
SVar:DBBodySnatcherCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBBodySnatcherCleanup:DB$ Cleanup | ClearRemembered$ True
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigBodySnatcherExileMe | TriggerDescription$ When CARDNAME dies, exile CARDNAME and return target creature card from your graveyard to the battlefield. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigBodySnatcherExileMe | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, exile CARDNAME and return target creature card from your graveyard to the battlefield.
SVar:TrigBodySnatcherExileMe:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBBodySnatcherReturnCreature SVar:TrigBodySnatcherExileMe:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBBodySnatcherReturnCreature
SVar:DBBodySnatcherReturnCreature:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature from your graveyard | Origin$ Graveyard | Destination$ Battlefield SVar:DBBodySnatcherReturnCreature:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature from your graveyard | Origin$ Graveyard | Destination$ Battlefield
SVar:NeedsToPlayVar:Y GE2 SVar:NeedsToPlayVar:Y GE2

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@@ -4,7 +4,7 @@ Types:Creature Phoenix
Text:no text Text:no text
PT:3/3 PT:3/3
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBReturn SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBReturn
SVar:DBReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBPutCounter SVar:DBReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBPutCounter
SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ DEATH | CounterNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ DEATH | CounterNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0

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@@ -4,7 +4,7 @@ Types:Creature Bird Cleric
Text:no text Text:no text
PT:2/2 PT:2/2
K:Flying K:Flying
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBChangeZone SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ChangeZone | ValidTgts$ Permanent.Bird+YouCtrl,Permanent.Cleric+YouCtrl | TargetMin$ 0 | TargetMax$ 2 | Origin$ Graveyard | Destination$ Battlefield SVar:DBChangeZone:DB$ChangeZone | ValidTgts$ Permanent.Bird+YouCtrl,Permanent.Cleric+YouCtrl | TargetMin$ 0 | TargetMax$ 2 | Origin$ Graveyard | Destination$ Battlefield
SVar:Rarity:Rare SVar:Rarity:Rare

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@@ -5,7 +5,7 @@ Text:no text
PT:3/3 PT:3/3
K:Flying K:Flying
K:Vanishing:3 K:Vanishing:3
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigCopyPermanent | TriggerDescription$ When CARDNAME dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigCopyPermanent | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.
SVar:TrigCopyPermanent:AB$ CopyPermanent | Cost$ 0 | Defined$ TriggeredCard | NumCopies$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 SVar:TrigCopyPermanent:AB$ CopyPermanent | Cost$ 0 | Defined$ TriggeredCard | NumCopies$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0
SVar:X:TriggeredCard$CardCounters.TIME SVar:X:TriggeredCard$CardCounters.TIME
SVar:Rarity:Rare SVar:Rarity:Rare

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@@ -5,7 +5,7 @@ Text:no text
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Imprint - When CARDNAME enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Imprint - When CARDNAME enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
SVar:TrigDig:AB$ Dig | Cost$ 0 | Defined$ You | DigNum$ 4 | DestinationZone$ Exile | ExileFaceDown$ True | Imprint$ True SVar:TrigDig:AB$ Dig | Cost$ 0 | Defined$ You | DigNum$ 4 | DestinationZone$ Exile | ExileFaceDown$ True | Imprint$ True
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFaceUp | TriggerDescription$ When CARDNAME dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFaceUp | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
SVar:TrigFaceUp:AB$ SetState | Cost$ 0 | Defined$ Imprinted | SubAbility$ DBChangeZone | Mode$ TurnFace SVar:TrigFaceUp:AB$ SetState | Cost$ 0 | Defined$ Imprinted | SubAbility$ DBChangeZone | Mode$ TurnFace
SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Battlefield | ConditionDefined$ Imprinted | ConditionPresent$ Creature | GainControl$ True | SubAbility$ DBCleanup SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Battlefield | ConditionDefined$ Imprinted | ConditionPresent$ Creature | GainControl$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True

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@@ -4,7 +4,7 @@ Types:Creature Insect
Text:no text Text:no text
PT:3/1 PT:3/1
K:Vanishing:3 K:Vanishing:3
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+counters_EQ0_TIME | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.) T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+counters_EQ0_TIME | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Insect | TokenTypes$ Creature,Insect | TokenOwner$ TriggeredCardController | TokenColors$ Green | TokenPower$ 6 | TokenToughness$ 1 | TokenKeywords$ Shroud SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Insect | TokenTypes$ Creature,Insect | TokenOwner$ TriggeredCardController | TokenColors$ Green | TokenPower$ 6 | TokenToughness$ 1 | TokenKeywords$ Shroud
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/deadly_grub.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/deadly_grub.jpg

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@@ -3,7 +3,7 @@ ManaCost:5 B
Types:Creature Ogre Warrior Types:Creature Ogre Warrior
Text:no text Text:no text
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME dies, each player loses 3 life. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, each player loses 3 life.
SVar:TrigLoseLife:AB$LoseLife | Cost$ 0 | LifeAmount$ 3 | Defined$ Each SVar:TrigLoseLife:AB$LoseLife | Cost$ 0 | LifeAmount$ 3 | Defined$ Each
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/deathcurse_ogre.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/deathcurse_ogre.jpg

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@@ -3,7 +3,7 @@ ManaCost:W
Types:Creature Human Soldier Types:Creature Human Soldier
Text:no text Text:no text
PT:1/1 PT:1/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, put a 1/1 white Spirit creature token with flying onto the battlefield. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ W 1 1 Spirit | TokenAmount$ 1 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ W 1 1 Spirit | TokenAmount$ 1 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
SVar:SacMe:1 SVar:SacMe:1
SVar:Rarity:Common SVar:Rarity:Common

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@@ -6,7 +6,7 @@ PT:4/3
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or blocks, put a -1/-1 counter on it. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or blocks, put a -1/-1 counter on it.
T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPutCounter | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or blocks, put a -1/-1 counter on it. T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPutCounter | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or blocks, put a -1/-1 counter on it.
SVar:TrigPutCounter:AB$ PutCounter | Cost$ 0 | CounterType$ M1M1 | CounterNum$ 1 SVar:TrigPutCounter:AB$ PutCounter | Cost$ 0 | CounterType$ M1M1 | CounterNum$ 1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card for each -1/-1 counter on it. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, draw a card for each -1/-1 counter on it.
SVar:TrigDraw:AB$ Draw | Cost$ 0 | NumCards$ X SVar:TrigDraw:AB$ Draw | Cost$ 0 | NumCards$ X
SVar:X:TriggeredCard$CardCounters.M1M1 SVar:X:TriggeredCard$CardCounters.M1M1
SVar:Rarity:Rare SVar:Rarity:Rare

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@@ -3,7 +3,7 @@ ManaCost:2 W
Types:Creature Human Soldier Types:Creature Human Soldier
Text:no text Text:no text
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ X SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ X
SVar:X:Targeted$Valid Creature.Human/Plus.1 SVar:X:Targeted$Valid Creature.Human/Plus.1
SVar:Rarity:Common SVar:Rarity:Common

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@@ -4,7 +4,7 @@ Types:Creature Human Cleric
Text:no text Text:no text
PT:2/2 PT:2/2
K:Lifelink K:Lifelink
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, put a 1/1 white Spirit creature token with flying onto the battlefield. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ W 1 1 Spirit | TokenAmount$ 1 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ W 1 1 Spirit | TokenAmount$ 1 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
SVar:SacMe:1 SVar:SacMe:1
SVar:Rarity:Common SVar:Rarity:Common

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@@ -3,7 +3,7 @@ ManaCost:3 G G
Types:Creature Elf Mutant Types:Creature Elf Mutant
Text:no text Text:no text
PT:5/4 PT:5/4
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
SVar:TrigChoose:AB$ ChooseType | Cost$ 0 | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerGraveyard | SubAbility$ ShuffleInto SVar:TrigChoose:AB$ ChooseType | Cost$ 0 | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerGraveyard | SubAbility$ ShuffleInto
SVar:ShuffleInto:DB$ ChangeZoneAll | ChangeType$ Creature.ChosenType+YouOwn | Origin$ Graveyard | Destination$ Library | Shuffle$ True SVar:ShuffleInto:DB$ ChangeZoneAll | ChangeType$ Creature.ChosenType+YouOwn | Origin$ Graveyard | Destination$ Library | Shuffle$ True
SVar:Rarity:Rare SVar:Rarity:Rare

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@@ -3,7 +3,7 @@ ManaCost:6
Types:Artifact Creature Golem Types:Artifact Creature Golem
Text:no text Text:no text
PT:3/5 PT:3/5
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain 4 life. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you gain 4 life.
SVar:TrigGainLife:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ 4 SVar:TrigGainLife:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ 4
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/enatu_golem.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/enatu_golem.jpg

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@@ -3,7 +3,7 @@ ManaCost:2 G
Types:Creature Elf Druid Types:Creature Elf Druid
Text:no text Text:no text
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+gotBlockedThisTurn | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, if it was blocked this turn, you gain 4 life. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+gotBlockedThisTurn | Execute$ TrigGainLife | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, if it was blocked this turn, you gain 4 life.
SVar:TrigGainLife:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ 4 SVar:TrigGainLife:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ 4
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/fyndhorn_druid.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/fyndhorn_druid.jpg

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@@ -3,7 +3,7 @@ ManaCost:3 G
Types:Creature Elf Types:Creature Elf
Text:no text Text:no text
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBDigUntil SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBDigUntil
SVar:DBDigUntil:DB$ DigUntil | Valid$ Creature | ValidDescription$ Creature | FoundDestination$ Battlefield | RevealedDestination$ Graveyard SVar:DBDigUntil:DB$ DigUntil | Valid$ Creature | ValidDescription$ Creature | FoundDestination$ Battlefield | RevealedDestination$ Graveyard
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -4,7 +4,7 @@ Types:Creature Horror
Text:no text Text:no text
PT:8/8 PT:8/8
K:etbCounter:M1M1:4 K:etbCounter:M1M1:4
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigCurse | TriggerDescription$ When CARDNAME dies, put a -1/-1 counter on target creature for each -1/-1 counter on CARDNAME. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigCurse | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put a -1/-1 counter on target creature for each -1/-1 counter on CARDNAME.
SVar:TrigCurse:AB$ PutCounter | Cost$ 0 | ValidTgts$ Creature | CounterType$ M1M1 | CounterNum$ X SVar:TrigCurse:AB$ PutCounter | Cost$ 0 | ValidTgts$ Creature | CounterType$ M1M1 | CounterNum$ X
SVar:X:TriggeredCard$CardCounters.M1M1 SVar:X:TriggeredCard$CardCounters.M1M1
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -6,7 +6,7 @@ PT:3/3
S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ HIDDEN May be played | AffectedZone$ Graveyard | EffectZone$ Graveyard S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ HIDDEN May be played | AffectedZone$ Graveyard | EffectZone$ Graveyard
S:Mode$ CantBeCast | ValidCard$ Card.Self | Origin$ Exile,Hand,Library | EffectZone$ Graveyard,Hand,Library | Description$ You may cast CARDNAME from your graveyard, but not from anywhere else. S:Mode$ CantBeCast | ValidCard$ Card.Self | Origin$ Exile,Hand,Library | EffectZone$ Graveyard,Hand,Library | Description$ You may cast CARDNAME from your graveyard, but not from anywhere else.
S:Mode$ Continuous | Affected$ Knight.YouCtrl | AddHiddenKeyword$ HIDDEN May be played | EffectZone$ Battlefield | AffectedZone$ Graveyard | Description$ As long as CARDNAME is on the battlefield, you may play Knight cards from your graveyard. S:Mode$ Continuous | Affected$ Knight.YouCtrl | AddHiddenKeyword$ HIDDEN May be played | EffectZone$ Battlefield | AffectedZone$ Graveyard | Description$ As long as CARDNAME is on the battlefield, you may play Knight cards from your graveyard.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLose | TriggerDescription$ When CARDNAME dies, you lose 2 life. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLose | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you lose 2 life.
SVar:TrigLose:AB$ LoseLife | Cost$ 0 | Defined$ You | LifeAmount$ 2 SVar:TrigLose:AB$ LoseLife | Cost$ 0 | Defined$ You | LifeAmount$ 2
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:DiscardMe:5 SVar:DiscardMe:5

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@@ -6,7 +6,7 @@ PT:4/4
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Exile | ChangeType$ Artifact | ChangeNum$ 1 | RememberChanged$ True SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Exile | ChangeType$ Artifact | ChangeNum$ 1 | RememberChanged$ True
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, you may put the exiled card into its owner's hand. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may put the exiled card into its owner's hand.
SVar:TrigReturn:DB$ChangeZone | Cost$ 0 | Defined$ Remembered | Origin$ Exile | Destination$ Hand SVar:TrigReturn:DB$ChangeZone | Cost$ 0 | Defined$ Remembered | Origin$ Exile | Destination$ Hand
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/hoarding_dragon.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/hoarding_dragon.jpg

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@@ -4,7 +4,7 @@ Types:Legendary Creature Human Monk
Text:no text Text:no text
PT:4/4 PT:4/4
K:CARDNAME can't block. K:CARDNAME can't block.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, return it to the battlefield flipped. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, return it to the battlefield flipped.
SVar:TrigReturn:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ TrigFlip SVar:TrigReturn:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ TrigFlip
SVar:TrigFlip:DB$SetState | Defined$ Self | Mode$ Flip SVar:TrigFlip:DB$SetState | Defined$ Self | Mode$ Flip
SVar:Picture:http://www.wizards.com/global/images/magic/general/homura_human_ascendant.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/homura_human_ascendant.jpg

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@@ -5,7 +5,7 @@ Text:no text
PT:8/8 PT:8/8
T:Mode$ ChangesZone | ValidCard$ Card.wasCastFromHand+Self | Destination$ Battlefield | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. T:Mode$ ChangesZone | ValidCard$ Card.wasCastFromHand+Self | Destination$ Battlefield | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.
SVar:TrigSearch:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Spirit.YouCtrl | ChangeNum$ 1 SVar:TrigSearch:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Spirit.YouCtrl | ChangeNum$ 1
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidCard$ Card.Self | SubAbility$ DBReturn SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidCard$ Card.Self | SubAbility$ DBReturn
SVar:DBReturn:DB$ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | ChangeType$ Spirit.YouCtrl | ChangeNum$ 1 SVar:DBReturn:DB$ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | ChangeType$ Spirit.YouCtrl | ChangeNum$ 1
SVar:Rarity:Rare SVar:Rarity:Rare

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@@ -3,7 +3,7 @@ ManaCost:4 G G
Types:Legendary Creature Spirit Types:Legendary Creature Spirit
Text:no text Text:no text
PT:4/4 PT:4/4
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidCard$ Card.Self | SubAbility$ DBReturn SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidCard$ Card.Self | SubAbility$ DBReturn
SVar:DBReturn:DB$ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Spirit.YouCtrl | TargetMin$ 0 | TargetMax$ X SVar:DBReturn:DB$ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Spirit.YouCtrl | TargetMin$ 0 | TargetMax$ X
SVar:X:Count$TypeInYourYard.Spirit SVar:X:Count$TypeInYourYard.Spirit

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@@ -4,7 +4,7 @@ Types:Creature Gargoyle
Text:no text Text:no text
PT:2/2 PT:2/2
K:Flying K:Flying
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDelay | TriggerDescription$ When CARDNAME dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDelay | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
SVar:TrigDelay:AB$ DelayedTrigger | Cost$ 0 | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME to the battlefield. SVar:TrigDelay:AB$ DelayedTrigger | Cost$ 0 | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME to the battlefield.
SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBSkipDraw SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBSkipDraw
SVar:DBSkipDraw:DB$ Pump | Defined$ You | KW$ Skip your next draw step. | Permanent$ True SVar:DBSkipDraw:DB$ Pump | Defined$ You | KW$ Skip your next draw step. | Permanent$ True

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@@ -4,7 +4,7 @@ Types:Creature Giant
Text:no text Text:no text
PT:3/3 PT:3/3
K:Cumulative upkeep:WU K:Cumulative upkeep:WU
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ X | TokenName$ Bird | TokenImage$ W 1 1 Bird Flying | TokenTypes$ Creature,Bird | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ X | TokenName$ Bird | TokenImage$ W 1 1 Bird Flying | TokenTypes$ Creature,Bird | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
SVar:X:TriggeredCard$CardCounters.AGE SVar:X:TriggeredCard$CardCounters.AGE
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -4,7 +4,7 @@ Types:Creature Human Soldier
Text:no text Text:no text
PT:2/2 PT:2/2
K:Vigilance K:Vigilance
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDelay | TriggerDescription$ When CARDNAME dies, return it to the battlefield transformed under your control at the beginning of the next end step. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDelay | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, return it to the battlefield transformed under your control at the beginning of the next end step.
SVar:TrigDelay:AB$ DelayedTrigger | Cost$ 0 | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ return CARDNAME to the battlefield transformed SVar:TrigDelay:AB$ DelayedTrigger | Cost$ 0 | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ return CARDNAME to the battlefield transformed
SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ TrigTransform SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ TrigTransform
SVar:TrigTransform:DB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform SVar:TrigTransform:DB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform

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@@ -3,7 +3,7 @@ ManaCost:3 W
Types:Creature Human Scout Types:Creature Human Scout
Text:no text Text:no text
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ W 1 1 Spirit | TokenAmount$ 2 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ W 1 1 Spirit | TokenAmount$ 2 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
SVar:SacMe:1 SVar:SacMe:1
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -4,7 +4,7 @@ Types:Creature Insect
Text:no text Text:no text
PT:8/8 PT:8/8
K:Trample K:Trample
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, exile it, then return two creature cards at random from your graveyard to the battlefield. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBChangeZone SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ChangeZone | ChangeType$ Creature.YouCtrl | ChangeNum$ 2 | Hidden$ True | Origin$ Graveyard | AtRandom$ True | Destination$ Battlefield SVar:DBChangeZone:DB$ChangeZone | ChangeType$ Creature.YouCtrl | ChangeNum$ 2 | Hidden$ True | Origin$ Graveyard | AtRandom$ True | Destination$ Battlefield
SVar:Rarity:Rare SVar:Rarity:Rare

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@@ -4,7 +4,7 @@ Types:Creature Phoenix
Text:no text Text:no text
PT:2/2 PT:2/2
K:Flying K:Flying
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDelay | TriggerDescription$ When CARDNAME dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDelay | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
SVar:TrigDelay:AB$ DelayedTrigger | Cost$ 0 | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME to the battlefield. SVar:TrigDelay:AB$ DelayedTrigger | Cost$ 0 | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME to the battlefield.
SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBSkipDraw SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBSkipDraw
SVar:DBSkipDraw:DB$ Pump | Defined$ You | KW$ Skip your next draw step. | Permanent$ True SVar:DBSkipDraw:DB$ Pump | Defined$ You | KW$ Skip your next draw step. | Permanent$ True

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@@ -3,7 +3,7 @@ ManaCost:4 R
Types:Creature Devil Types:Creature Devil
Text:no text Text:no text
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME dies, it deals 3 damage to target creature or player. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, it deals 3 damage to target creature or player.
SVar:TrigDamage:AB$ DealDamage | Cost$ 0 | Tgt$ TgtCP | NumDmg$ 3 SVar:TrigDamage:AB$ DealDamage | Cost$ 0 | Tgt$ TgtCP | NumDmg$ 3
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/pitchburn_devils.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/pitchburn_devils.jpg

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@@ -3,7 +3,7 @@ ManaCost:2 G G
Types:Creature Kavu Types:Creature Kavu
Text:no text Text:no text
PT:4/3 PT:4/3
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You| TriggerDescription$ When CARDNAME dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBShuffle SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBShuffle
SVar:DBShuffle:DB$ChangeZoneAll | ChangeType$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Library | Shuffle$ True SVar:DBShuffle:DB$ChangeZoneAll | ChangeType$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Library | Shuffle$ True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -4,7 +4,7 @@ Types:Creature Werewolf Minion
Text:no text Text:no text
PT:2/2 PT:2/2
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddTrigger$ Dies | AddSVar$ TrigLose | Threshold$ True | Description$ Threshold - As long as seven or more cards are in your graveyard, CARDNAME gets +2/+2 and has "When CARDNAME dies, you lose 4 life." S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddTrigger$ Dies | AddSVar$ TrigLose | Threshold$ True | Description$ Threshold - As long as seven or more cards are in your graveyard, CARDNAME gets +2/+2 and has "When CARDNAME dies, you lose 4 life."
SVar:Dies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLose | Secondary$ True | TriggerDescription$ When CARDNAME dies, you lose 4 life. SVar:Dies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLose | Secondary$ True | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you lose 4 life.
SVar:TrigLose:AB$ LoseLife | Cost$ 0 | Defined$ You | LifeAmount$ 4 SVar:TrigLose:AB$ LoseLife | Cost$ 0 | Defined$ You | LifeAmount$ 4
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/treacherous_werewolf.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/treacherous_werewolf.jpg