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- Converted all cards with "When CARDNAME dies,..." to use TriggerController.
This commit is contained in:
@@ -3,7 +3,7 @@ ManaCost:W
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Types:Creature Human
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Types:Creature Human
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Text:no text
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Text:no text
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PT:0/1
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PT:0/1
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
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SVar:TrigDestroy:AB$ DestroyAll | Cost$ 0 | ValidCards$ Creature.blockingSource,Creature.blockedBySource | NoRegen$ True
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SVar:TrigDestroy:AB$ DestroyAll | Cost$ 0 | ValidCards$ Creature.blockingSource,Creature.blockedBySource | NoRegen$ True
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SVar:Rarity:Uncommon
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/abu_jafar.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/abu_jafar.jpg
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@@ -3,7 +3,7 @@ ManaCost:5
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Types:Artifact Creature Construct
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Types:Artifact Creature Construct
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Text:no text
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Text:no text
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PT:3/3
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PT:3/3
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME dies, you gain 3 life.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you gain 3 life.
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SVar:TrigSac:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ 3
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SVar:TrigSac:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ 3
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SVar:Rarity:Common
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SVar:Rarity:Common
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SVar:Picture:http://www.wizards.com/global/images/magic/general/anodet_lurker.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/anodet_lurker.jpg
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@@ -5,7 +5,7 @@ Text:no text
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PT:6/6
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PT:6/6
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K:Trample
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K:Trample
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K:Cumulative upkeep:GW
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K:Cumulative upkeep:GW
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGain | TriggerDescription$ When CARDNAME dies, you gain 2 life for each age counter on it.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGain | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you gain 2 life for each age counter on it.
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SVar:TrigGain:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ X
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SVar:TrigGain:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ X
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SVar:X:TriggeredCard$CardCounters.AGE/Times.2
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SVar:X:TriggeredCard$CardCounters.AGE/Times.2
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SVar:Rarity:Uncommon
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SVar:Rarity:Uncommon
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@@ -4,7 +4,7 @@ Types:Creature Illusion
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
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K:Flying
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K:Flying
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ When CARDNAME dies, you gain control of all enchantments. (You don't get to move Auras.)
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you gain control of all enchantments. (You don't get to move Auras.)
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SVar:TrigGainControl:DB$ GainControl | AllValid$ Enchantment | NewController$ You
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SVar:TrigGainControl:DB$ GainControl | AllValid$ Enchantment | NewController$ You
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SVar:Rarity:Rare
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/aura_thief.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/aura_thief.jpg
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@@ -4,7 +4,7 @@ Types:Creature Bird Soldier
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
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K:Flying
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K:Flying
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | Execute$ TrigDraw | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, you may draw a card.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, you may draw a card.
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SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
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SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
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SVar:SacMe:1
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SVar:SacMe:1
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SVar:Rarity:Common
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SVar:Rarity:Common
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@@ -4,7 +4,7 @@ Types:Creature Human Shaman
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Text:no text
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Text:no text
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PT:1/2
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PT:1/2
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K:Deathtouch
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K:Deathtouch
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.
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SVar:TrigChangeZone:AB$ ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.Curse | ChangeNum$ 1
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SVar:TrigChangeZone:AB$ ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.Curse | ChangeNum$ 1
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SVar:Rarity:Uncommon
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/bitterheart_witch.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/bitterheart_witch.jpg
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@@ -3,7 +3,7 @@ ManaCost:1 B
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Types:Creature Zombie Cat
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Types:Creature Zombie Cat
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Text:no text
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Text:no text
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PT:1/1
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PT:1/1
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME dies, target opponent discards a card at random.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, target opponent discards a card at random.
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SVar:TrigDiscard:AB$ Discard | Cost$ 0 | ValidTgts$ Opponent | NumCards$ 1 | Mode$ Random
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SVar:TrigDiscard:AB$ Discard | Cost$ 0 | ValidTgts$ Opponent | NumCards$ 1 | Mode$ Random
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SVar:Picture:http://www.wizards.com/global/images/magic/general/black_cat.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/black_cat.jpg
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SetInfo:DKA|Common|http://magiccards.info/scans/en/dka/54.jpg
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SetInfo:DKA|Common|http://magiccards.info/scans/en/dka/54.jpg
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@@ -7,7 +7,7 @@ T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefi
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SVar:TrigBodySnatcherDiscardCreature:AB$ Discard | Cost$ 0 | Mode$ TgtChoose | DiscardValid$ Creature | RememberDiscarded$ True | Optional$ True | SubAbility$ DBBodySnatcherExileMe
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SVar:TrigBodySnatcherDiscardCreature:AB$ Discard | Cost$ 0 | Mode$ TgtChoose | DiscardValid$ Creature | RememberDiscarded$ True | Optional$ True | SubAbility$ DBBodySnatcherExileMe
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SVar:DBBodySnatcherExileMe:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ0 | SubAbility$ DBBodySnatcherCleanup
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SVar:DBBodySnatcherExileMe:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ0 | SubAbility$ DBBodySnatcherCleanup
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SVar:DBBodySnatcherCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBBodySnatcherCleanup:DB$ Cleanup | ClearRemembered$ True
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigBodySnatcherExileMe | TriggerDescription$ When CARDNAME dies, exile CARDNAME and return target creature card from your graveyard to the battlefield.
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigBodySnatcherExileMe | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, exile CARDNAME and return target creature card from your graveyard to the battlefield.
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SVar:TrigBodySnatcherExileMe:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBBodySnatcherReturnCreature
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SVar:TrigBodySnatcherExileMe:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBBodySnatcherReturnCreature
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SVar:DBBodySnatcherReturnCreature:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature from your graveyard | Origin$ Graveyard | Destination$ Battlefield
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SVar:DBBodySnatcherReturnCreature:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature from your graveyard | Origin$ Graveyard | Destination$ Battlefield
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SVar:NeedsToPlayVar:Y GE2
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SVar:NeedsToPlayVar:Y GE2
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@@ -4,7 +4,7 @@ Types:Creature Phoenix
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Text:no text
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Text:no text
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PT:3/3
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PT:3/3
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K:Flying
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K:Flying
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
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SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBReturn
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SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBReturn
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SVar:DBReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBPutCounter
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SVar:DBReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBPutCounter
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SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ DEATH | CounterNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0
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SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ DEATH | CounterNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0
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@@ -4,7 +4,7 @@ Types:Creature Bird Cleric
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
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K:Flying
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K:Flying
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
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SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBChangeZone
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SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBChangeZone
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SVar:DBChangeZone:DB$ChangeZone | ValidTgts$ Permanent.Bird+YouCtrl,Permanent.Cleric+YouCtrl | TargetMin$ 0 | TargetMax$ 2 | Origin$ Graveyard | Destination$ Battlefield
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SVar:DBChangeZone:DB$ChangeZone | ValidTgts$ Permanent.Bird+YouCtrl,Permanent.Cleric+YouCtrl | TargetMin$ 0 | TargetMax$ 2 | Origin$ Graveyard | Destination$ Battlefield
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SVar:Rarity:Rare
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SVar:Rarity:Rare
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@@ -5,7 +5,7 @@ Text:no text
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PT:3/3
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PT:3/3
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K:Flying
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K:Flying
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K:Vanishing:3
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K:Vanishing:3
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigCopyPermanent | TriggerDescription$ When CARDNAME dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigCopyPermanent | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.
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SVar:TrigCopyPermanent:AB$ CopyPermanent | Cost$ 0 | Defined$ TriggeredCard | NumCopies$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0
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SVar:TrigCopyPermanent:AB$ CopyPermanent | Cost$ 0 | Defined$ TriggeredCard | NumCopies$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0
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SVar:X:TriggeredCard$CardCounters.TIME
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SVar:X:TriggeredCard$CardCounters.TIME
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SVar:Rarity:Rare
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SVar:Rarity:Rare
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@@ -5,7 +5,7 @@ Text:no text
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PT:2/2
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PT:2/2
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T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Imprint - When CARDNAME enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
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T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Imprint - When CARDNAME enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
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SVar:TrigDig:AB$ Dig | Cost$ 0 | Defined$ You | DigNum$ 4 | DestinationZone$ Exile | ExileFaceDown$ True | Imprint$ True
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SVar:TrigDig:AB$ Dig | Cost$ 0 | Defined$ You | DigNum$ 4 | DestinationZone$ Exile | ExileFaceDown$ True | Imprint$ True
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFaceUp | TriggerDescription$ When CARDNAME dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFaceUp | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
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SVar:TrigFaceUp:AB$ SetState | Cost$ 0 | Defined$ Imprinted | SubAbility$ DBChangeZone | Mode$ TurnFace
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SVar:TrigFaceUp:AB$ SetState | Cost$ 0 | Defined$ Imprinted | SubAbility$ DBChangeZone | Mode$ TurnFace
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SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Battlefield | ConditionDefined$ Imprinted | ConditionPresent$ Creature | GainControl$ True | SubAbility$ DBCleanup
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SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Battlefield | ConditionDefined$ Imprinted | ConditionPresent$ Creature | GainControl$ True | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True
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SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True
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@@ -4,7 +4,7 @@ Types:Creature Insect
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Text:no text
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Text:no text
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PT:3/1
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PT:3/1
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K:Vanishing:3
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K:Vanishing:3
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+counters_EQ0_TIME | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+counters_EQ0_TIME | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)
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SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Insect | TokenTypes$ Creature,Insect | TokenOwner$ TriggeredCardController | TokenColors$ Green | TokenPower$ 6 | TokenToughness$ 1 | TokenKeywords$ Shroud
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SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Insect | TokenTypes$ Creature,Insect | TokenOwner$ TriggeredCardController | TokenColors$ Green | TokenPower$ 6 | TokenToughness$ 1 | TokenKeywords$ Shroud
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SVar:Rarity:Common
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SVar:Rarity:Common
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SVar:Picture:http://www.wizards.com/global/images/magic/general/deadly_grub.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/deadly_grub.jpg
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@@ -3,7 +3,7 @@ ManaCost:5 B
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Types:Creature Ogre Warrior
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Types:Creature Ogre Warrior
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Text:no text
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Text:no text
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PT:3/3
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PT:3/3
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME dies, each player loses 3 life.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, each player loses 3 life.
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SVar:TrigLoseLife:AB$LoseLife | Cost$ 0 | LifeAmount$ 3 | Defined$ Each
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SVar:TrigLoseLife:AB$LoseLife | Cost$ 0 | LifeAmount$ 3 | Defined$ Each
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SVar:Rarity:Common
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SVar:Rarity:Common
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SVar:Picture:http://www.wizards.com/global/images/magic/general/deathcurse_ogre.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/deathcurse_ogre.jpg
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@@ -3,7 +3,7 @@ ManaCost:W
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Types:Creature Human Soldier
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Types:Creature Human Soldier
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Text:no text
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Text:no text
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PT:1/1
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PT:1/1
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
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SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ W 1 1 Spirit | TokenAmount$ 1 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
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SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ W 1 1 Spirit | TokenAmount$ 1 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
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SVar:SacMe:1
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SVar:SacMe:1
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SVar:Rarity:Common
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SVar:Rarity:Common
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@@ -6,7 +6,7 @@ PT:4/3
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or blocks, put a -1/-1 counter on it.
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or blocks, put a -1/-1 counter on it.
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T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPutCounter | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or blocks, put a -1/-1 counter on it.
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T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPutCounter | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or blocks, put a -1/-1 counter on it.
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SVar:TrigPutCounter:AB$ PutCounter | Cost$ 0 | CounterType$ M1M1 | CounterNum$ 1
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SVar:TrigPutCounter:AB$ PutCounter | Cost$ 0 | CounterType$ M1M1 | CounterNum$ 1
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card for each -1/-1 counter on it.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, draw a card for each -1/-1 counter on it.
|
||||||
SVar:TrigDraw:AB$ Draw | Cost$ 0 | NumCards$ X
|
SVar:TrigDraw:AB$ Draw | Cost$ 0 | NumCards$ X
|
||||||
SVar:X:TriggeredCard$CardCounters.M1M1
|
SVar:X:TriggeredCard$CardCounters.M1M1
|
||||||
SVar:Rarity:Rare
|
SVar:Rarity:Rare
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ ManaCost:2 W
|
|||||||
Types:Creature Human Soldier
|
Types:Creature Human Soldier
|
||||||
Text:no text
|
Text:no text
|
||||||
PT:2/2
|
PT:2/2
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
|
||||||
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ X
|
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ X
|
||||||
SVar:X:Targeted$Valid Creature.Human/Plus.1
|
SVar:X:Targeted$Valid Creature.Human/Plus.1
|
||||||
SVar:Rarity:Common
|
SVar:Rarity:Common
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ Types:Creature Human Cleric
|
|||||||
Text:no text
|
Text:no text
|
||||||
PT:2/2
|
PT:2/2
|
||||||
K:Lifelink
|
K:Lifelink
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
|
||||||
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ W 1 1 Spirit | TokenAmount$ 1 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
|
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ W 1 1 Spirit | TokenAmount$ 1 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
|
||||||
SVar:SacMe:1
|
SVar:SacMe:1
|
||||||
SVar:Rarity:Common
|
SVar:Rarity:Common
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ ManaCost:3 G G
|
|||||||
Types:Creature Elf Mutant
|
Types:Creature Elf Mutant
|
||||||
Text:no text
|
Text:no text
|
||||||
PT:5/4
|
PT:5/4
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
|
||||||
SVar:TrigChoose:AB$ ChooseType | Cost$ 0 | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerGraveyard | SubAbility$ ShuffleInto
|
SVar:TrigChoose:AB$ ChooseType | Cost$ 0 | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerGraveyard | SubAbility$ ShuffleInto
|
||||||
SVar:ShuffleInto:DB$ ChangeZoneAll | ChangeType$ Creature.ChosenType+YouOwn | Origin$ Graveyard | Destination$ Library | Shuffle$ True
|
SVar:ShuffleInto:DB$ ChangeZoneAll | ChangeType$ Creature.ChosenType+YouOwn | Origin$ Graveyard | Destination$ Library | Shuffle$ True
|
||||||
SVar:Rarity:Rare
|
SVar:Rarity:Rare
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ ManaCost:6
|
|||||||
Types:Artifact Creature Golem
|
Types:Artifact Creature Golem
|
||||||
Text:no text
|
Text:no text
|
||||||
PT:3/5
|
PT:3/5
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain 4 life.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you gain 4 life.
|
||||||
SVar:TrigGainLife:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ 4
|
SVar:TrigGainLife:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ 4
|
||||||
SVar:Rarity:Uncommon
|
SVar:Rarity:Uncommon
|
||||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/enatu_golem.jpg
|
SVar:Picture:http://www.wizards.com/global/images/magic/general/enatu_golem.jpg
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ ManaCost:2 G
|
|||||||
Types:Creature Elf Druid
|
Types:Creature Elf Druid
|
||||||
Text:no text
|
Text:no text
|
||||||
PT:2/2
|
PT:2/2
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+gotBlockedThisTurn | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, if it was blocked this turn, you gain 4 life.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+gotBlockedThisTurn | Execute$ TrigGainLife | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, if it was blocked this turn, you gain 4 life.
|
||||||
SVar:TrigGainLife:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ 4
|
SVar:TrigGainLife:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ 4
|
||||||
SVar:Rarity:Common
|
SVar:Rarity:Common
|
||||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/fyndhorn_druid.jpg
|
SVar:Picture:http://www.wizards.com/global/images/magic/general/fyndhorn_druid.jpg
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ ManaCost:3 G
|
|||||||
Types:Creature Elf
|
Types:Creature Elf
|
||||||
Text:no text
|
Text:no text
|
||||||
PT:2/2
|
PT:2/2
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
|
||||||
SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBDigUntil
|
SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBDigUntil
|
||||||
SVar:DBDigUntil:DB$ DigUntil | Valid$ Creature | ValidDescription$ Creature | FoundDestination$ Battlefield | RevealedDestination$ Graveyard
|
SVar:DBDigUntil:DB$ DigUntil | Valid$ Creature | ValidDescription$ Creature | FoundDestination$ Battlefield | RevealedDestination$ Graveyard
|
||||||
SVar:Rarity:Uncommon
|
SVar:Rarity:Uncommon
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ Types:Creature Horror
|
|||||||
Text:no text
|
Text:no text
|
||||||
PT:8/8
|
PT:8/8
|
||||||
K:etbCounter:M1M1:4
|
K:etbCounter:M1M1:4
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigCurse | TriggerDescription$ When CARDNAME dies, put a -1/-1 counter on target creature for each -1/-1 counter on CARDNAME.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigCurse | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put a -1/-1 counter on target creature for each -1/-1 counter on CARDNAME.
|
||||||
SVar:TrigCurse:AB$ PutCounter | Cost$ 0 | ValidTgts$ Creature | CounterType$ M1M1 | CounterNum$ X
|
SVar:TrigCurse:AB$ PutCounter | Cost$ 0 | ValidTgts$ Creature | CounterType$ M1M1 | CounterNum$ X
|
||||||
SVar:X:TriggeredCard$CardCounters.M1M1
|
SVar:X:TriggeredCard$CardCounters.M1M1
|
||||||
SVar:Rarity:Uncommon
|
SVar:Rarity:Uncommon
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ PT:3/3
|
|||||||
S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ HIDDEN May be played | AffectedZone$ Graveyard | EffectZone$ Graveyard
|
S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ HIDDEN May be played | AffectedZone$ Graveyard | EffectZone$ Graveyard
|
||||||
S:Mode$ CantBeCast | ValidCard$ Card.Self | Origin$ Exile,Hand,Library | EffectZone$ Graveyard,Hand,Library | Description$ You may cast CARDNAME from your graveyard, but not from anywhere else.
|
S:Mode$ CantBeCast | ValidCard$ Card.Self | Origin$ Exile,Hand,Library | EffectZone$ Graveyard,Hand,Library | Description$ You may cast CARDNAME from your graveyard, but not from anywhere else.
|
||||||
S:Mode$ Continuous | Affected$ Knight.YouCtrl | AddHiddenKeyword$ HIDDEN May be played | EffectZone$ Battlefield | AffectedZone$ Graveyard | Description$ As long as CARDNAME is on the battlefield, you may play Knight cards from your graveyard.
|
S:Mode$ Continuous | Affected$ Knight.YouCtrl | AddHiddenKeyword$ HIDDEN May be played | EffectZone$ Battlefield | AffectedZone$ Graveyard | Description$ As long as CARDNAME is on the battlefield, you may play Knight cards from your graveyard.
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLose | TriggerDescription$ When CARDNAME dies, you lose 2 life.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLose | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you lose 2 life.
|
||||||
SVar:TrigLose:AB$ LoseLife | Cost$ 0 | Defined$ You | LifeAmount$ 2
|
SVar:TrigLose:AB$ LoseLife | Cost$ 0 | Defined$ You | LifeAmount$ 2
|
||||||
SVar:RemRandomDeck:True
|
SVar:RemRandomDeck:True
|
||||||
SVar:DiscardMe:5
|
SVar:DiscardMe:5
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ PT:4/4
|
|||||||
K:Flying
|
K:Flying
|
||||||
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
|
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
|
||||||
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Exile | ChangeType$ Artifact | ChangeNum$ 1 | RememberChanged$ True
|
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Exile | ChangeType$ Artifact | ChangeNum$ 1 | RememberChanged$ True
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, you may put the exiled card into its owner's hand.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may put the exiled card into its owner's hand.
|
||||||
SVar:TrigReturn:DB$ChangeZone | Cost$ 0 | Defined$ Remembered | Origin$ Exile | Destination$ Hand
|
SVar:TrigReturn:DB$ChangeZone | Cost$ 0 | Defined$ Remembered | Origin$ Exile | Destination$ Hand
|
||||||
SVar:Rarity:Rare
|
SVar:Rarity:Rare
|
||||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/hoarding_dragon.jpg
|
SVar:Picture:http://www.wizards.com/global/images/magic/general/hoarding_dragon.jpg
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ Types:Legendary Creature Human Monk
|
|||||||
Text:no text
|
Text:no text
|
||||||
PT:4/4
|
PT:4/4
|
||||||
K:CARDNAME can't block.
|
K:CARDNAME can't block.
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, return it to the battlefield flipped.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, return it to the battlefield flipped.
|
||||||
SVar:TrigReturn:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ TrigFlip
|
SVar:TrigReturn:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ TrigFlip
|
||||||
SVar:TrigFlip:DB$SetState | Defined$ Self | Mode$ Flip
|
SVar:TrigFlip:DB$SetState | Defined$ Self | Mode$ Flip
|
||||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/homura_human_ascendant.jpg
|
SVar:Picture:http://www.wizards.com/global/images/magic/general/homura_human_ascendant.jpg
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ Text:no text
|
|||||||
PT:8/8
|
PT:8/8
|
||||||
T:Mode$ ChangesZone | ValidCard$ Card.wasCastFromHand+Self | Destination$ Battlefield | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.
|
T:Mode$ ChangesZone | ValidCard$ Card.wasCastFromHand+Self | Destination$ Battlefield | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.
|
||||||
SVar:TrigSearch:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Spirit.YouCtrl | ChangeNum$ 1
|
SVar:TrigSearch:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Spirit.YouCtrl | ChangeNum$ 1
|
||||||
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
|
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
|
||||||
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidCard$ Card.Self | SubAbility$ DBReturn
|
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidCard$ Card.Self | SubAbility$ DBReturn
|
||||||
SVar:DBReturn:DB$ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | ChangeType$ Spirit.YouCtrl | ChangeNum$ 1
|
SVar:DBReturn:DB$ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | ChangeType$ Spirit.YouCtrl | ChangeNum$ 1
|
||||||
SVar:Rarity:Rare
|
SVar:Rarity:Rare
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ ManaCost:4 G G
|
|||||||
Types:Legendary Creature Spirit
|
Types:Legendary Creature Spirit
|
||||||
Text:no text
|
Text:no text
|
||||||
PT:4/4
|
PT:4/4
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
|
||||||
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidCard$ Card.Self | SubAbility$ DBReturn
|
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidCard$ Card.Self | SubAbility$ DBReturn
|
||||||
SVar:DBReturn:DB$ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Spirit.YouCtrl | TargetMin$ 0 | TargetMax$ X
|
SVar:DBReturn:DB$ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Spirit.YouCtrl | TargetMin$ 0 | TargetMax$ X
|
||||||
SVar:X:Count$TypeInYourYard.Spirit
|
SVar:X:Count$TypeInYourYard.Spirit
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ Types:Creature Gargoyle
|
|||||||
Text:no text
|
Text:no text
|
||||||
PT:2/2
|
PT:2/2
|
||||||
K:Flying
|
K:Flying
|
||||||
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDelay | TriggerDescription$ When CARDNAME dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
|
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDelay | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
|
||||||
SVar:TrigDelay:AB$ DelayedTrigger | Cost$ 0 | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME to the battlefield.
|
SVar:TrigDelay:AB$ DelayedTrigger | Cost$ 0 | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME to the battlefield.
|
||||||
SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBSkipDraw
|
SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBSkipDraw
|
||||||
SVar:DBSkipDraw:DB$ Pump | Defined$ You | KW$ Skip your next draw step. | Permanent$ True
|
SVar:DBSkipDraw:DB$ Pump | Defined$ You | KW$ Skip your next draw step. | Permanent$ True
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ Types:Creature Giant
|
|||||||
Text:no text
|
Text:no text
|
||||||
PT:3/3
|
PT:3/3
|
||||||
K:Cumulative upkeep:WU
|
K:Cumulative upkeep:WU
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.
|
||||||
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ X | TokenName$ Bird | TokenImage$ W 1 1 Bird Flying | TokenTypes$ Creature,Bird | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
|
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ X | TokenName$ Bird | TokenImage$ W 1 1 Bird Flying | TokenTypes$ Creature,Bird | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
|
||||||
SVar:X:TriggeredCard$CardCounters.AGE
|
SVar:X:TriggeredCard$CardCounters.AGE
|
||||||
SVar:Rarity:Uncommon
|
SVar:Rarity:Uncommon
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ Types:Creature Human Soldier
|
|||||||
Text:no text
|
Text:no text
|
||||||
PT:2/2
|
PT:2/2
|
||||||
K:Vigilance
|
K:Vigilance
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDelay | TriggerDescription$ When CARDNAME dies, return it to the battlefield transformed under your control at the beginning of the next end step.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDelay | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, return it to the battlefield transformed under your control at the beginning of the next end step.
|
||||||
SVar:TrigDelay:AB$ DelayedTrigger | Cost$ 0 | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ return CARDNAME to the battlefield transformed
|
SVar:TrigDelay:AB$ DelayedTrigger | Cost$ 0 | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ return CARDNAME to the battlefield transformed
|
||||||
SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ TrigTransform
|
SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ TrigTransform
|
||||||
SVar:TrigTransform:DB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
|
SVar:TrigTransform:DB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
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@@ -3,7 +3,7 @@ ManaCost:3 W
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Types:Creature Human Scout
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Types:Creature Human Scout
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
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SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ W 1 1 Spirit | TokenAmount$ 2 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
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SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ W 1 1 Spirit | TokenAmount$ 2 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
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SVar:SacMe:1
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SVar:SacMe:1
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SVar:Rarity:Uncommon
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SVar:Rarity:Uncommon
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@@ -4,7 +4,7 @@ Types:Creature Insect
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Text:no text
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Text:no text
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PT:8/8
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PT:8/8
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K:Trample
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K:Trample
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
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SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBChangeZone
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SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBChangeZone
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SVar:DBChangeZone:DB$ChangeZone | ChangeType$ Creature.YouCtrl | ChangeNum$ 2 | Hidden$ True | Origin$ Graveyard | AtRandom$ True | Destination$ Battlefield
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SVar:DBChangeZone:DB$ChangeZone | ChangeType$ Creature.YouCtrl | ChangeNum$ 2 | Hidden$ True | Origin$ Graveyard | AtRandom$ True | Destination$ Battlefield
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SVar:Rarity:Rare
|
SVar:Rarity:Rare
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|
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@@ -4,7 +4,7 @@ Types:Creature Phoenix
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
|
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K:Flying
|
K:Flying
|
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDelay | TriggerDescription$ When CARDNAME dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDelay | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
|
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SVar:TrigDelay:AB$ DelayedTrigger | Cost$ 0 | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME to the battlefield.
|
SVar:TrigDelay:AB$ DelayedTrigger | Cost$ 0 | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME to the battlefield.
|
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SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBSkipDraw
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SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBSkipDraw
|
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SVar:DBSkipDraw:DB$ Pump | Defined$ You | KW$ Skip your next draw step. | Permanent$ True
|
SVar:DBSkipDraw:DB$ Pump | Defined$ You | KW$ Skip your next draw step. | Permanent$ True
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ ManaCost:4 R
|
|||||||
Types:Creature Devil
|
Types:Creature Devil
|
||||||
Text:no text
|
Text:no text
|
||||||
PT:3/3
|
PT:3/3
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME dies, it deals 3 damage to target creature or player.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, it deals 3 damage to target creature or player.
|
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SVar:TrigDamage:AB$ DealDamage | Cost$ 0 | Tgt$ TgtCP | NumDmg$ 3
|
SVar:TrigDamage:AB$ DealDamage | Cost$ 0 | Tgt$ TgtCP | NumDmg$ 3
|
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SVar:Rarity:Common
|
SVar:Rarity:Common
|
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SVar:Picture:http://www.wizards.com/global/images/magic/general/pitchburn_devils.jpg
|
SVar:Picture:http://www.wizards.com/global/images/magic/general/pitchburn_devils.jpg
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ ManaCost:2 G G
|
|||||||
Types:Creature Kavu
|
Types:Creature Kavu
|
||||||
Text:no text
|
Text:no text
|
||||||
PT:4/3
|
PT:4/3
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You| TriggerDescription$ When CARDNAME dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
|
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SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBShuffle
|
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBShuffle
|
||||||
SVar:DBShuffle:DB$ChangeZoneAll | ChangeType$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Library | Shuffle$ True
|
SVar:DBShuffle:DB$ChangeZoneAll | ChangeType$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Library | Shuffle$ True
|
||||||
SVar:Rarity:Uncommon
|
SVar:Rarity:Uncommon
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ Types:Creature Werewolf Minion
|
|||||||
Text:no text
|
Text:no text
|
||||||
PT:2/2
|
PT:2/2
|
||||||
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddTrigger$ Dies | AddSVar$ TrigLose | Threshold$ True | Description$ Threshold - As long as seven or more cards are in your graveyard, CARDNAME gets +2/+2 and has "When CARDNAME dies, you lose 4 life."
|
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddTrigger$ Dies | AddSVar$ TrigLose | Threshold$ True | Description$ Threshold - As long as seven or more cards are in your graveyard, CARDNAME gets +2/+2 and has "When CARDNAME dies, you lose 4 life."
|
||||||
SVar:Dies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLose | Secondary$ True | TriggerDescription$ When CARDNAME dies, you lose 4 life.
|
SVar:Dies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLose | Secondary$ True | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you lose 4 life.
|
||||||
SVar:TrigLose:AB$ LoseLife | Cost$ 0 | Defined$ You | LifeAmount$ 4
|
SVar:TrigLose:AB$ LoseLife | Cost$ 0 | Defined$ You | LifeAmount$ 4
|
||||||
SVar:Rarity:Common
|
SVar:Rarity:Common
|
||||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/treacherous_werewolf.jpg
|
SVar:Picture:http://www.wizards.com/global/images/magic/general/treacherous_werewolf.jpg
|
||||||
|
|||||||
Reference in New Issue
Block a user