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- Made the effect names for Nafs Asp and Glass Asp more descriptive.
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@@ -4,7 +4,7 @@ Types:Creature Snake
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PT:2/1
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ NafsEffect | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays 2 before that step.
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SVar:NafsEffect:AB$ Effect | Cost$ 0 | Name$ Nafs Effect | EffectOwner$ TriggeredTarget | Duration$ Permanent | Triggers$ DrawTrig | Abilities$ PayUp | SVars$ Bleed,ExileEffect
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SVar:NafsEffect:AB$ Effect | Cost$ 0 | Name$ Glass Asp Effect | EffectOwner$ TriggeredTarget | Duration$ Permanent | Triggers$ DrawTrig | Abilities$ PayUp | SVars$ Bleed,ExileEffect
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SVar:DrawTrig:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | TriggerZones$ Command | Execute$ Bleed | TriggerDescription$ You lose 2 life at the beginning of your next draw step unless you pay 2 before that step.
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SVar:Bleed:AB$ LoseLife | Cost$ 0 | Defined$ You | LifeAmount$ 2 | SubAbility$ ExileEffect
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SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
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@@ -4,7 +4,7 @@ Types:Creature Snake
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Text:no text
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PT:1/1
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ NafsEffect | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays 1 before that draw step.
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SVar:NafsEffect:AB$ Effect | Cost$ 0 | Name$ Nafs Effect | EffectOwner$ TriggeredTarget | Duration$ Permanent | Triggers$ DrawTrig | Abilities$ PayUp | SVars$ Bleed,ExileEffect
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SVar:NafsEffect:AB$ Effect | Cost$ 0 | Name$ Nafs Asp Effect | EffectOwner$ TriggeredTarget | Duration$ Permanent | Triggers$ DrawTrig | Abilities$ PayUp | SVars$ Bleed,ExileEffect
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SVar:DrawTrig:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | TriggerZones$ Command | Execute$ Bleed | TriggerDescription$ You lose 1 life at the beginning of your next draw step unless you pay 1 before that draw step.
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SVar:Bleed:AB$ LoseLife | Cost$ 0 | Defined$ You | LifeAmount$ 1 | SubAbility$ ExileEffect
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SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
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