- CN2: Fix Monarch's draw trigger

This commit is contained in:
swordshine
2016-08-21 14:24:49 +00:00
parent 21aa02c7ea
commit 78b6e11ec2

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@@ -2953,7 +2953,7 @@ public class Player extends GameEntity implements Comparable<Player> {
{ {
final String drawTrig = "Mode$ Phase | Phase$ End of Turn | TriggerZones$ Command | " + final String drawTrig = "Mode$ Phase | Phase$ End of Turn | TriggerZones$ Command | " +
" TriggerDescription$ At the beginning of your end step, draw a card."; "ValidPlayer$ You | TriggerDescription$ At the beginning of your end step, draw a card.";
final String drawEff = "AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1"; final String drawEff = "AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1";
final Trigger drawTrigger = TriggerHandler.parseTrigger(drawTrig, monarchEffect, true); final Trigger drawTrigger = TriggerHandler.parseTrigger(drawTrig, monarchEffect, true);