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Add Path to Exile, Act of Treason test (The player whose controller of the creature taken by Act of Treason in this test after casting Path to Exile to the creature is the one who will get the benefit of getting the land)
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@@ -2055,4 +2055,42 @@ public class GameSimulatorTest extends SimulationTestCase {
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assertTrue(c2.getNetPower() == 4);
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assertTrue(c2.getNetToughness() == 4);
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}
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public void testPathtoExileActofTreason() {
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Game game = initAndCreateGame();
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Player p0 = game.getPlayers().get(0);
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Player p1 = game.getPlayers().get(1);
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Card serraAngel = addCardToZone("Serra Angel", p1, ZoneType.Battlefield);
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Card actOfTreason = addCardToZone("Act of Treason", p0, ZoneType.Hand);
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Card pathToExile = addCardToZone("Path to Exile", p0, ZoneType.Hand);
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for (int i = 0; i < 4; i++) {
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addCardToZone("Plateau", p0, ZoneType.Battlefield);
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}
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addCardToZone("Island", p1, ZoneType.Library);
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addCardToZone("Forest", p0, ZoneType.Library);
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game.getPhaseHandler().devModeSet(PhaseType.MAIN1, p0);
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game.getAction().checkStateEffects(true);
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GameSimulator sim = createSimulator(game, p0);
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Game simGame = sim.getSimulatedGameState();
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SpellAbility actSA = actOfTreason.getSpellAbilities().get(0);
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assertNotNull(actSA);
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actSA.setActivatingPlayer(p0);
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actSA.setTargetCard(serraAngel);
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sim.simulateSpellAbility(actSA);
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simGame.getAction().checkStateEffects(true);
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SpellAbility pathSA = pathToExile.getSpellAbilities().get(0);
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assertNotNull(pathSA);
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pathSA.setActivatingPlayer(p0);
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pathSA.setTargetCard(serraAngel);
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sim.simulateSpellAbility(pathSA);
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simGame.getAction().checkStateEffects(true);
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int numForest = countCardsWithName(simGame, "Forest");
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assertTrue(numForest == 1);
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assertEquals(0, simGame.getPlayers().get(1).getCardsIn(ZoneType.Battlefield).size());
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}
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}
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