Adding remaining XLN cards from Marek (P-Z)

This commit is contained in:
Sol
2017-09-16 01:33:44 +00:00
parent f203168542
commit 74be6e6c14
39 changed files with 373 additions and 0 deletions

38
.gitattributes vendored
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@@ -17344,17 +17344,27 @@ forge-gui/res/cardsfolder/upcoming/old_growth_dryads.txt -text
forge-gui/res/cardsfolder/upcoming/one_with_the_wind.txt -text
forge-gui/res/cardsfolder/upcoming/otepec_huntmaster.txt -text
forge-gui/res/cardsfolder/upcoming/overflowing_insight.txt -text
forge-gui/res/cardsfolder/upcoming/paladin_of_the_bloodstained.txt -text
forge-gui/res/cardsfolder/upcoming/perilous_voyage.txt -text
forge-gui/res/cardsfolder/upcoming/pillar_of_origins.txt -text
forge-gui/res/cardsfolder/upcoming/pious_interdiction.txt -text
forge-gui/res/cardsfolder/upcoming/pirates_cutlass.txt -text
forge-gui/res/cardsfolder/upcoming/pirates_prize.txt -text
forge-gui/res/cardsfolder/upcoming/pounce.txt -text
forge-gui/res/cardsfolder/upcoming/priest_of_the_wakening_sun.txt -text
forge-gui/res/cardsfolder/upcoming/primal_amulet_primal_wellspring.txt -text
forge-gui/res/cardsfolder/upcoming/prosperous_pirates.txt -text
forge-gui/res/cardsfolder/upcoming/prying_blade.txt -text
forge-gui/res/cardsfolder/upcoming/pterodon_knight.txt -text
forge-gui/res/cardsfolder/upcoming/queens_agent.txt -text
forge-gui/res/cardsfolder/upcoming/queens_bay_soldier.txt -text
forge-gui/res/cardsfolder/upcoming/queens_commission.txt -text
forge-gui/res/cardsfolder/upcoming/raging_swordtooth.txt -text
forge-gui/res/cardsfolder/upcoming/raiders_wake.txt -text
forge-gui/res/cardsfolder/upcoming/rallying_roar.txt -text
forge-gui/res/cardsfolder/upcoming/rampaging_ferocidon.txt -text
forge-gui/res/cardsfolder/upcoming/ranging_raptors.txt -text
forge-gui/res/cardsfolder/upcoming/raptor_companion.txt -text
forge-gui/res/cardsfolder/upcoming/raptor_hatchling.txt -text
forge-gui/res/cardsfolder/upcoming/ravenous_daggertooth.txt -text
forge-gui/res/cardsfolder/upcoming/regisaur_alpha.txt -text
@@ -17363,38 +17373,61 @@ forge-gui/res/cardsfolder/upcoming/revel_in_riches.txt -text
forge-gui/res/cardsfolder/upcoming/rigging_runner.txt -text
forge-gui/res/cardsfolder/upcoming/rile.txt -text
forge-gui/res/cardsfolder/upcoming/ripjaw_raptor.txt -text
forge-gui/res/cardsfolder/upcoming/ritual_of_rejuvenation.txt -text
forge-gui/res/cardsfolder/upcoming/river_heralds_boon.txt -text
forge-gui/res/cardsfolder/upcoming/river_sneak.txt -text
forge-gui/res/cardsfolder/upcoming/rivers_rebuke.txt -text
forge-gui/res/cardsfolder/upcoming/rowdy_crew.txt -text
forge-gui/res/cardsfolder/upcoming/ruin_raider.txt -text
forge-gui/res/cardsfolder/upcoming/run_aground.txt -text
forge-gui/res/cardsfolder/upcoming/ruthless_knave.txt -text
forge-gui/res/cardsfolder/upcoming/sailor_of_means.txt -text
forge-gui/res/cardsfolder/upcoming/sanctum_seeker.txt -text
forge-gui/res/cardsfolder/upcoming/sanguine_sacrament.txt -text
forge-gui/res/cardsfolder/upcoming/savage_stomp.txt -text
forge-gui/res/cardsfolder/upcoming/search_for_azcanta_azcanta_the_sunken_ruin.txt -text
forge-gui/res/cardsfolder/upcoming/seekers_squire.txt -text
forge-gui/res/cardsfolder/upcoming/sentinel_totem.txt -text
forge-gui/res/cardsfolder/upcoming/settle_the_wreckage.txt -text
forge-gui/res/cardsfolder/upcoming/shadowed_caravel.txt -text
forge-gui/res/cardsfolder/upcoming/shaper_apprentice.txt -text
forge-gui/res/cardsfolder/upcoming/shapers_of_nature.txt -text
forge-gui/res/cardsfolder/upcoming/shapers_sanctuary.txt -text
forge-gui/res/cardsfolder/upcoming/sheltering_light.txt -text
forge-gui/res/cardsfolder/upcoming/shining_aerosaur.txt -text
forge-gui/res/cardsfolder/upcoming/shipwreck_looter.txt -text
forge-gui/res/cardsfolder/upcoming/shore_keeper.txt -text
forge-gui/res/cardsfolder/upcoming/siren_lookout.txt -text
forge-gui/res/cardsfolder/upcoming/siren_stormtamer.txt -text
forge-gui/res/cardsfolder/upcoming/skittering_heartstopper.txt -text
forge-gui/res/cardsfolder/upcoming/skulduggery.txt -text
forge-gui/res/cardsfolder/upcoming/sky_terror.txt -text
forge-gui/res/cardsfolder/upcoming/skyblade_of_the_legion.txt -text
forge-gui/res/cardsfolder/upcoming/skymarch_bloodletter.txt -text
forge-gui/res/cardsfolder/upcoming/slash_of_talons.txt -text
forge-gui/res/cardsfolder/upcoming/sleek_schooner.txt -text
forge-gui/res/cardsfolder/upcoming/snapping_sailback.txt -text
forge-gui/res/cardsfolder/upcoming/sorcerous_spyglass.txt -text
forge-gui/res/cardsfolder/upcoming/spell_swindle.txt -text
forge-gui/res/cardsfolder/upcoming/spike_tailed_ceratops.txt -text
forge-gui/res/cardsfolder/upcoming/spreading_rot.txt -text
forge-gui/res/cardsfolder/upcoming/star_of_extinction.txt -text
forge-gui/res/cardsfolder/upcoming/steadfast_armasaur.txt -text
forge-gui/res/cardsfolder/upcoming/storm_fleet_aerialist.txt -text
forge-gui/res/cardsfolder/upcoming/storm_fleet_arsonist.txt -text
forge-gui/res/cardsfolder/upcoming/storm_fleet_pyromancer.txt -text
forge-gui/res/cardsfolder/upcoming/storm_fleet_spy.txt -text
forge-gui/res/cardsfolder/upcoming/storm_sculptor.txt -text
forge-gui/res/cardsfolder/upcoming/sun_blessed_mount.txt -text
forge-gui/res/cardsfolder/upcoming/sun_crowned_hunters.txt -text
forge-gui/res/cardsfolder/upcoming/sunbirds_invocation.txt -text
forge-gui/res/cardsfolder/upcoming/sunrise_seeker.txt -text
forge-gui/res/cardsfolder/upcoming/swashbuckling.txt -text
forge-gui/res/cardsfolder/upcoming/sword_point_diplomacy.txt -text
forge-gui/res/cardsfolder/upcoming/tempest_caller.txt -text
forge-gui/res/cardsfolder/upcoming/territorial_hammerskull.txt -text
forge-gui/res/cardsfolder/upcoming/thaumatic_compass_spires_of_orazca.txt -text
forge-gui/res/cardsfolder/upcoming/thrash_of_raptors.txt -text
forge-gui/res/cardsfolder/upcoming/thundering_spineback.txt -text
forge-gui/res/cardsfolder/upcoming/tilonallis_knight.txt -text
forge-gui/res/cardsfolder/upcoming/tilonallis_skinshifter.txt -text
@@ -17405,8 +17438,11 @@ forge-gui/res/cardsfolder/upcoming/treasure_map_treasure_cove.txt -text
forge-gui/res/cardsfolder/upcoming/trove_of_temptation.txt -text
forge-gui/res/cardsfolder/upcoming/unclaimed_territory.txt -text
forge-gui/res/cardsfolder/upcoming/unfriendly_fire.txt -text
forge-gui/res/cardsfolder/upcoming/vampires_zeal.txt -text
forge-gui/res/cardsfolder/upcoming/vances_blasting_cannons_spitfire_bastion.txt -text
forge-gui/res/cardsfolder/upcoming/vanquish_the_weak.txt -text
forge-gui/res/cardsfolder/upcoming/vanquishers_banner.txt -text
forge-gui/res/cardsfolder/upcoming/verdant_rebirth.txt -text
forge-gui/res/cardsfolder/upcoming/verdant_suns_avatar.txt -text
forge-gui/res/cardsfolder/upcoming/vicious_conquistador.txt -text
forge-gui/res/cardsfolder/upcoming/vineshaper_mystic.txt -text
@@ -17417,8 +17453,10 @@ forge-gui/res/cardsfolder/upcoming/wakening_suns_avatar.txt -text
forge-gui/res/cardsfolder/upcoming/waker_of_the_wilds.txt -text
forge-gui/res/cardsfolder/upcoming/walk_the_plank.txt -text
forge-gui/res/cardsfolder/upcoming/wanted_scoundrels.txt -text
forge-gui/res/cardsfolder/upcoming/watertrap_weaver.txt -text
forge-gui/res/cardsfolder/upcoming/wildgrowth_walker.txt -text
forge-gui/res/cardsfolder/upcoming/wily_goblin.txt -text
forge-gui/res/cardsfolder/upcoming/wind_strider.txt -text
forge-gui/res/cardsfolder/v/vacuumelt.txt svneol=native#text/plain
forge-gui/res/cardsfolder/v/vaevictis_asmadi.txt svneol=native#text/plain
forge-gui/res/cardsfolder/v/vagrant_plowbeasts.txt svneol=native#text/plain

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Name:Paladin of the Bloodstained
ManaCost:3 W
Types:Creature Vampire Knight
PT:3/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenName$ Vampire | TokenTypes$ Creature,Vampire | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Lifelink | TokenImage$ w 1 1 vampire
SVar:Picture:http://www.wizards.com/global/images/magic/general/paladin_of_the_bloodstained.jpg
Oracle:When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

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Name:Pious Interdiction
ManaCost:3 W
Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | Cost$ 3 W | ValidTgts$ Creature | AILogic$ Curse
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life.
SVar:TrigGainLife:DB$GainLife | LifeAmount$ 2
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Enchanted creature can't attack or block.
SVar:Picture:http://www.wizards.com/global/images/magic/general/pious_interdiction.jpg
Oracle:Enchant creature\nWhen Pious Interdiction enters the battlefield, you gain 2 life.\nEnchanted creature can't attack or block.

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Name:Pirate's Prize
ManaCost:3 U
Types:Sorcery
A:SP$ Draw | Cost$ 3 U | NumCards$ 2 | SubAbility$ DBTreasure | SpellDescription$ Draw two cards. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
SVar:DBTreasure:DB$ Token | TokenAmount$ 1 | TokenName$ Treasure | TokenTypes$ Artifact,Treasure | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c treasure | TokenAbilities$ ABTreasureMana | TokenAltImages$ c_treasure2,c_treasure3,c_treasure4
SVar:ABTreasureMana:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color to your mana pool.
SVar:Picture:http://www.wizards.com/global/images/magic/general/pirates_prize.jpg
Oracle:Draw two cards. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

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Name:Pounce
ManaCost:1 G
Types:Instant
A:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | SubAbility$ DBFight | SpellDescription$ Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
SVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control
SVar:Picture:http://www.wizards.com/global/images/magic/general/pounce.jpg
Oracle:Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

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Name:Prying Blade
ManaCost:1
Types:Artifact Equipment
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0.
T:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTreasure | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
SVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenName$ Treasure | TokenTypes$ Artifact,Treasure | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c treasure | TokenAbilities$ ABTreasureMana | TokenAltImages$ c_treasure2,c_treasure3,c_treasure4
SVar:ABTreasureMana:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color to your mana pool.
K:Equip 2
SVar:Picture:http://www.wizards.com/global/images/magic/general/prying_blade.jpg
Oracle:Equipped creature gets +1/+0.\nWhenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

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Name:Pterodon Knight
ManaCost:3 W
Types:Creature Human Knight
PT:3/3
S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME has flying as long as you control a Dinosaur.
SVar:X:Count$Valid Creature.Dinosaur+YouCtrl
DeckHints:Type$Dinosaur
SVar:Picture:http://www.wizards.com/global/images/magic/general/pterodon_knight.jpg
Oracle:Pterodon Knight has flying as long as you control a Dinosaur.

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Name:Queen's Agent
ManaCost:5 B
Types:Creature Vampire Scout
PT:3/3
K:Lifelink
# TODO: Explore will be rewritten as a separate effect by Hanmac. The followup script code will then become obsolete.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)
SVar:TrigDig:DB$ Dig | DigNum$ 1 | Reveal$ True | NoMove$ True | Explore$ True | RememberRevealed$ True | SubAbility$ DBGrabLand | SpellDescription$ Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.
SVar:DBGrabLand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | ConditionCompare$ GE1 | SubAbility$ DBPutCounter
SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ P1P1 | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | ConditionCompare$ EQ0 | SubAbility$ DBPutInGraveyardOption
SVar:DBPutInGraveyardOption:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Library | DestinationAlternative$ Graveyard | AlternativeDestinationMessage$ Would you like to put the revealed card back on top of your library (and not into your graveyard?) | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | ConditionCompare$ EQ0 | SubAbility$ DBCleanup
DeckHas:Ability$Counters
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/queens_agent.jpg
Oracle:Lifelink\nWhen Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

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Name:Queen's Commission
ManaCost:2 W
Types:Sorcery
A:SP$ Token | Cost$ 2 W | TokenAmount$ 2 | TokenName$ Vampire | TokenColors$ White | TokenTypes$ Creature,Vampire | TokenOwner$ You | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Lifelink | TokenImage$ w 1 1 vampire | SpellDescription$ Create two 1/1 white Vampire creature tokens with lifelink.
DeckHas:Ability$Token
SVar:Picture:http://www.wizards.com/global/images/magic/general/queens_commission.jpg
Oracle:Create two 1/1 white Vampire creature tokens with lifelink.

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Name:Rallying Roar
ManaCost:2 W
Types:Instant
A:SP$ PumpAll | Cost$ 2 W | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBUntapAll | SpellDescription$ Creatures you control get +1/+1 until end of turn. Untap them.
SVar:DBUntapAll:DB$ UntapAll | ValidCards$ Creature.YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/rallying_roar.jpg
Oracle:Creatures you control get +1/+1 until end of turn. Untap them.

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Name:Raptor Companion
ManaCost:1 W
Types:Creature Dinosaur
PT:3/1
SVar:Picture:http://www.wizards.com/global/images/magic/general/raptor_companion.jpg
Oracle:

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Name:Ritual of Rejuvenation
ManaCost:2 W
Types:Instant
A:SP$ GainLife | Cost$ 2 W | LifeAmount$ 4 | SubAbility$ DBDraw | SpellDescription$ You gain 4 life. Draw a card.
SVar:DBDraw:DB$Draw | NumCards$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/ritual_of_rejuvenation.jpg
Oracle:You gain 4 life.\nDraw a card.

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Name:River Heralds' Boon
ManaCost:1 G
Types:Instant
A:SP$ PutCounter | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPutCounter | SpellDescription$ Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
SVar:DBPutCounter:DB$PutCounter | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Merfolk | TgtPrompt$ Select target Merfolk | CounterType$ P1P1 | CounterNum$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/river_heralds_rebuke.jpg
Oracle:Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.

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Name:Run Aground
ManaCost:3 U
Types:Instant
A:SP$ ChangeZone | Cost$ 3 U | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target artifact or creature on top of it's owner's library.
SVar:Picture:http://www.wizards.com/global/images/magic/general/run_aground.jpg
Oracle:Put target artifact or creature on top of it's owner's library.

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Name:Sailor of Means
ManaCost:2 U
Types:Creature Human Pirate
PT:1/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTreasure | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
SVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenName$ Treasure | TokenTypes$ Artifact,Treasure | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c treasure | TokenAbilities$ ABTreasureMana | TokenAltImages$ c_treasure2,c_treasure3,c_treasure4
SVar:ABTreasureMana:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color to your mana pool.
SVar:Picture:http://www.wizards.com/global/images/magic/general/sailor_of_means.jpg
Oracle:When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

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Name:Seekers' Squire
ManaCost:1 B
Types:Creature Human Scout
PT:1/2
# TODO: Explore will be rewritten as a separate effect by Hanmac. The followup script code will then become obsolete.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)
SVar:TrigDig:DB$ Dig | DigNum$ 1 | Reveal$ True | NoMove$ True | Explore$ True | RememberRevealed$ True | SubAbility$ DBGrabLand | SpellDescription$ Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.
SVar:DBGrabLand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | ConditionCompare$ GE1 | SubAbility$ DBPutCounter
SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ P1P1 | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | ConditionCompare$ EQ0 | SubAbility$ DBPutInGraveyardOption
SVar:DBPutInGraveyardOption:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Library | DestinationAlternative$ Graveyard | AlternativeDestinationMessage$ Would you like to put the revealed card back on top of your library (and not into your graveyard?) | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | ConditionCompare$ EQ0 | SubAbility$ DBCleanup
DeckHas:Ability$Counters
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/seekers_squire.jpg
Oracle:When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

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Name:Shaper Apprentice
ManaCost:1 U
Types:Creature Merfolk Wizard
PT:2/1
S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME has flying as long as you control another Merfolk.
SVar:X:Count$Valid Merfolk.Other+YouCtrl
SVar:BuffedBy:Merfolk
SVar:Picture:http://www.wizards.com/global/images/magic/general/shaper_apprentice.jpg
Oracle:Shaper Apprentice has flying as long as you control another Merfolk.

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Name:Sheltering Light
ManaCost:W
Types:Instant
A:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Indestructible | SubAbility$ DBScry | SpellDescription$ Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
SVar:DBScry:DB$Scry | ScryNum$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/sheltering_light.jpg
Oracle:Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

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Name:Shining Aerosaur
ManaCost:4 W
Types:Creature Dinosaur
PT:3/4
K:Flying
SVar:Picture:http://www.wizards.com/global/images/magic/general/shining_aerosaur.jpg
Oracle:Flying

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Name:Shipwreck Looter
ManaCost:1 U
Types:Creature Human Pirate
PT:2/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ RaidTest | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Raid <20> When CARDNAME enters the battlefield, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.
SVar:TrigDraw:DB$Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard
SVar:DBDiscard:DB$Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose
SVar:RaidTest:Count$AttackersDeclared
SVar:Picture:http://www.wizards.com/global/images/magic/general/shipwreck_looter.jpg
Oracle:Raid <20> When Shipwreck Looter enters the battlefield, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.

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Name:Shore Keeper
ManaCost:U
Types:Creature Trilobite
PT:0/3
A:AB$ Draw | Cost$ 7 U T Sac<1/CARDNAME> | NumCards$ 3 | SpellDescription$ Draw three cards.
SVar:Picture:http://www.wizards.com/global/images/magic/general/shore_keeper.jpg
Oracle:{7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards.

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Name:Siren Lookout
ManaCost:2 U
Types:Creature Siren Pirate
PT:1/2
K:Flying
# TODO: Explore will be rewritten as a separate effect by Hanmac. The followup script code will then become obsolete.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)
SVar:TrigDig:DB$ Dig | DigNum$ 1 | Reveal$ True | NoMove$ True | Explore$ True | RememberRevealed$ True | SubAbility$ DBGrabLand | SpellDescription$ Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.
SVar:DBGrabLand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | ConditionCompare$ GE1 | SubAbility$ DBPutCounter
SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ P1P1 | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | ConditionCompare$ EQ0 | SubAbility$ DBPutInGraveyardOption
SVar:DBPutInGraveyardOption:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Library | DestinationAlternative$ Graveyard | AlternativeDestinationMessage$ Would you like to put the revealed card back on top of your library (and not into your graveyard?) | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | ConditionCompare$ EQ0 | SubAbility$ DBCleanup
DeckHas:Ability$Counters
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/siren_lookout.jpg
Oracle:Flying\nWhen Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put that card back or put it into your graveyard.)

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Name:Skyblade of the Legion
ManaCost:1 W
Types:Creature Vampire Soldier
PT:1/3
K:Flying
SVar:Picture:http://www.wizards.com/global/images/magic/general/skyblade_of_the_legion.jpg
Oracle:Flying

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Name:Skymarch Bloodletter
ManaCost:2 B
Types:Creature Vampire Soldier
PT:2/2
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDrain | TriggerDescription$ When CARDNAME enters the battlefield, target opponent loses 1 life and you gain 1 life.
SVar:TrigDrain:DB$LoseLife | ValidTgts$ Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$GainLife | Defined$ You | LifeAmount$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/skymarch_bloodletter.jpg
Oracle:Flying
When Skymarch Bloodletters enters the battlefield, target opponent loses 1 life and you gain 1 life.

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Name:Slash of Talons
ManaCost:W
Types:Instant
A:SP$ DealDamage | Cost$ W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target attacking or blocking creature.
SVar:Picture:http://www.wizards.com/global/images/magic/general/slash_of_talons.jpg
Oracle:Slash of Talons deals 2 damage to target attacking or blocking creature.

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Name:Spreading Rot
ManaCost:4 B
Types:Sorcery
A:SP$ Destroy | Cost$ 4 B | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBLoseLife | SpellDescription$ Destroy target land. Its controller loses 2 life.
SVar:DBLoseLife:DB$ LoseLife | Defined$ TargetedController | LifeAmount$ 2
SVar:Picture:http://www.wizards.com/global/images/magic/general/spreading_rot.jpg
Oracle:Destroy target land. Its controller loses 2 life.

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Name:Steadfast Armasaur
ManaCost:3 W
Types:Creature Dinosaur
PT:2/3
K:Vigilance
A:AB$ DealDamage | Cost$ 1 W T | ValidTgts$ Creature.blockingSource,Creature.blockedBySource | TgtPrompt$ Select target creature blocking or blocked by CARDNAME | NumDmg$ X | References$ X | SpellDescription$ CARDNAME deals damage equal to its toughness to target creature blocking or blocked by it.
SVar:X:Count$CardToughness
SVar:Picture:http://www.wizards.com/global/images/magic/general/steadfast_armasaur.jpg
Oracle:Vigilance\n{1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

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Name:Storm Fleet Pyromancer
ManaCost:4 R
Types:Creature Human Pirate Wizard
PT:3/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ RaidTest | Execute$ TrigDealDamage | TriggerDescription$ Raid <20> When CARDNAME enters the battlefield, if you attacked with a creature this turn, Storm Fleet Pyromancer deals 2 damage to target creature or player.
SVar:TrigDealDamage:DB$DealDamage | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 2
SVar:RaidTest:Count$AttackersDeclared
SVar:Picture:http://www.wizards.com/global/images/magic/general/storm_fleet_pyromancer.jpg
Oracle:Raid <20> When Storm Fleet Pyromancer enters the battlefield, if you attacked with a creature this turn, Storm Fleet Pyromancer deals 2 damage to target creature or player.

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Name:Storm Sculptor
ManaCost:3 U
Types:Creature Merfolk Wizard
PT:3/2
K:Unblockable
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a creature you control to its owner's hand.
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouCtrl
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/storm_sculptor.jpg
Oracle:Storm Sculptor can't be blocked.\nWhen Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

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Name:Sunrise Seeker
ManaCost:4 W
Types:Creature Human Scout
PT:3/3
K:Vigilance
# TODO: Explore will be rewritten as a separate effect by Hanmac. The followup script code will then become obsolete.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)
SVar:TrigDig:DB$ Dig | DigNum$ 1 | Reveal$ True | NoMove$ True | Explore$ True | RememberRevealed$ True | SubAbility$ DBGrabLand | SpellDescription$ Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.
SVar:DBGrabLand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | ConditionCompare$ GE1 | SubAbility$ DBPutCounter
SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ P1P1 | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | ConditionCompare$ EQ0 | SubAbility$ DBPutInGraveyardOption
SVar:DBPutInGraveyardOption:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Library | DestinationAlternative$ Graveyard | AlternativeDestinationMessage$ Would you like to put the revealed card back on top of your library (and not into your graveyard?) | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | ConditionCompare$ EQ0 | SubAbility$ DBCleanup
DeckHas:Ability$Counters
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/sunrise_seeker.jpg
Oracle:Vigilance\nWhen Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

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Name:Swashbuckling
ManaCost:1 R
Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Haste | Description$ Enchanted creature gets +2/+2 and has lifelink.
SVar:Picture:http://www.wizards.com/global/images/magic/general/swashbuckling.jpg
Oracle:Enchant creature\nEnchanted creature gets +2/+2 and has haste.

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Name:Tempest Caller
ManaCost:2 U U
Types:Creature Merfolk Wizard
PT:2/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, tap all creatures target opponent controls.
SVar:TrigTapAll:DB$ TapAll | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Creature
SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/tempest_caller.jpg
Oracle:When Tempest Caller enters the battlefield, tap all creatures target opponent controls.

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Name:Territorial Hammerskull
ManaCost:2 W
Types:Creature Dinosaur
PT:2/3
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME attacks, tap target creature an opponent controls.
SVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls
SVar:Picture:http://www.wizards.com/global/images/magic/general/territorial_hammerskull.jpg
Oracle:Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.

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Name:Thrash of Raptors
ManaCost:3 R
Types:Creature Dinosaur
PT:3/3
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddKeyword$ Trample | CheckSVar$ X | SVarCompare$ GE1 | Description$ As long as you control another Dinosaur, CARDNAME gets +2/+0 and has trample.
SVar:X:Count$Valid Dinosaur.Other+YouCtrl
SVar:BuffedBy:Dinosaur
SVar:Picture:http://www.wizards.com/global/images/magic/general/thrash_of_raptors.jpg
Oracle:As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.

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Name:Vampire's Zeal
ManaCost:W
Types:Instant
A:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBPump | SpellDescription$ Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
SVar:DBPump:DB$Pump | Defined$ ParentTarget | KW$ First Strike | ConditionDefined$ Targeted | ConditionPresent$ Vampire
SVar:Picture:http://www.wizards.com/global/images/magic/general/vampires_zeal.jpg
Oracle:Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

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Name:Vanquish the Weak
ManaCost:2 B
Types:Instant
A:SP$ Destroy | Cost$ 2 B | ValidTgts$ Creature.powerLE3 | TgtPrompt$ Select target creature with power 3 or less. | SpellDescription$ Destroy target creature with power 3 or less.
SVar:Picture:http://www.wizards.com/global/images/magic/general/vanquish_the_weak.jpg
Oracle:Destroy target creature with power 3 or less.

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Name:Verdant Rebirth
ManaCost:1 G
Types:Instant
A:SP$ Animate | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | Triggers$ VerdantRebirthChangeZone | sVars$ VerdantRebirthTrigChangeZone | SubAbility$ DBDraw | SpellDescription$ Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."
Draw a card.
SVar:VerdantRebirthChangeZone:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ VerdantRebirthTrigChangeZone | TriggerController$ TriggeredCardController | TriggerDescription$ When this creature dies, return it to its owner's hand.
SVar:VerdantRebirthTrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredCard
SVar:DBDraw:DB$Draw | NumCards$ 1
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/verdant_rebirth.jpg
Oracle:Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."\nDraw a card.

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Name:Watertrap Weaver
ManaCost:2 U
Types:Creature Merfolk Wizard
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
SVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls. | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Permanent$ True
SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/watertrap_weaver.jpg
Oracle:When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

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Name:Wind Strider
ManaCost:4 U
Types:Creature Merfolk Wizard
PT:3/3
K:Flash
K:Flying
SVar:Picture:http://www.wizards.com/global/images/magic/general/wind_strider.jpg
Oracle:Flash\nFlying