fix sw.stop bug, added draw condition for timeouts and both players life 0

This commit is contained in:
MisterVito
2020-10-08 03:12:52 -07:00
parent e7d1ee98d2
commit 715aec7e54

View File

@@ -203,8 +203,7 @@ public class SimulateMatch {
}
// If both players life totals to 0 in a single turn, the game should end in a draw
if(g1.getOutcome().getLifeDelta() == 0){
g1.setGameOver(GameEndReason.Draw);
if(g1.getOutcome().isDraw()){
System.out.println(String.format("Game %d ended in a Draw! Took %d ms.", 1+iGame, sw.getTime()));
} else {
System.out.println(String.format("\nGame %d ended in %d ms. %s has won!\n", 1+iGame, sw.getTime(), g1.getOutcome().getWinningLobbyPlayer().getName()));