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convert Lodestone Bauble to Ability_Cost
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@@ -1,7 +1,7 @@
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Name:Lodestone Bauble
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ManaCost:0
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Types:Artifact
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Text:tap, 1: Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.
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Text:no text
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SVar:RemAIDeck:True
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/lodestone_bauble.jpg
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@@ -8315,7 +8315,9 @@ public class CardFactory implements NewConstants {
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* turn's upkeep.
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*/
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final Ability_Tap ability = new Ability_Tap(card, "1") {
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Ability_Cost abCost = new Ability_Cost("1 T Sac<1/CARDNAME>", cardName, true);
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Target target = new Target("Select target player", new String[]{"Player"});
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final Ability_Activated ability = new Ability_Activated(card, abCost, target) {
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private static final long serialVersionUID = -6711849408085138636L;
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@Override
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@@ -8336,7 +8338,7 @@ public class CardFactory implements NewConstants {
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PlayerZone lib = AllZone.getZone(Constant.Zone.Library, player);
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CardList lands = new CardList(grave.getCards());
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lands = lands.filter(basicLands);
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lands = lands.filter(AllZoneUtil.basicLands);
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if(card.getController().equals(AllZone.HumanPlayer)){
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//now, select up to four lands
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int end = -1;
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@@ -8366,8 +8368,7 @@ public class CardFactory implements NewConstants {
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lib.add(list.get(i), i);
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}
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}
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//now, sacrifice Lodestone Bauble
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AllZone.GameAction.sacrifice(card);
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/*
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* TODO - this draw is at End of Turn. It should be at the beginning of next
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* upkeep when a mechanism is in place
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@@ -8385,21 +8386,12 @@ public class CardFactory implements NewConstants {
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private CardList getComputerLands() {
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CardList list = new CardList(AllZone.Computer_Graveyard.getCards());
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//probably no need to sort the list...
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return list.filter(basicLands);
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return list.filter(AllZoneUtil.basicLands);
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}
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private CardListFilter basicLands = new CardListFilter() {
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public boolean addCard(Card c) {
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//the isBasicLand() check here may be sufficient...
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return c.isLand() && c.isBasicLand();
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}
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};
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};//ability
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//ability.setStackDescription("Put up to 4 basic lands from target player's graveyeard to the top of their library. Draw a card at beginning of next upkeep.");
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ability.setDescription(abCost+"Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.");
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card.addSpellAbility(ability);
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ability.setBeforePayMana(CardFactoryUtil.input_targetPlayer(ability));
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}//*************** END ************ END **************************
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