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update some Magic Numbers to constants
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@@ -10,6 +10,7 @@ import javax.swing.JOptionPane;
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import forge.AllZone;
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import forge.Constant;
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import forge.control.ControlAllUI;
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import forge.deck.Deck;
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import forge.game.limited.BoosterDraft;
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import forge.game.limited.CardPoolLimitation;
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@@ -101,7 +102,7 @@ public class ControlDraft {
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}
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GuiTopLevel g = (GuiTopLevel) AllZone.getDisplay();
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g.getController().changeState(1);
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g.getController().changeState(ControlAllUI.MATCH_SCREEN);
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g.getController().getMatchController().initMatch();
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AllZone.getGameAction().newGame(Constant.Runtime.HUMAN_DECK[0], Constant.Runtime.COMPUTER_DECK[0]);
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}
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@@ -202,7 +202,7 @@ public class ControlQuest {
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Constant.Quest.OPP_ICON_NAME[0] = event.getIcon();
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GuiTopLevel g = (GuiTopLevel) AllZone.getDisplay();
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g.getController().changeState(1);
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g.getController().changeState(ControlAllUI.MATCH_SCREEN);
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g.getController().getMatchController().initMatch();
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AllZone.getMatchState().reset();
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@@ -76,7 +76,7 @@ public class ControlSealed {
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Constant.Runtime.COMPUTER_DECK[0] = aiDecks.get("AI_" + human.getName());
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ControlAllUI c = ((GuiTopLevel) AllZone.getDisplay()).getController();
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c.changeState(1);
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c.changeState(ControlAllUI.MATCH_SCREEN);
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c.getMatchController().initMatch();
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System.out.println(Constant.Runtime.COMPUTER_DECK[0]);
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System.out.println(Constant.Runtime.HUMAN_DECK[0]);
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@@ -61,6 +61,7 @@ import forge.GuiImportPicture;
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import forge.MyRandom;
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import forge.PlayerType;
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import forge.Singletons;
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import forge.control.ControlAllUI;
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import forge.deck.Deck;
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import forge.deck.DeckGeneration;
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import forge.deck.DeckManager;
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@@ -1203,7 +1204,7 @@ public class GuiHomeScreen {
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GuiTopLevel g = ((GuiTopLevel) AllZone.getDisplay());
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g.getController().changeState(1);
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g.getController().changeState(ControlAllUI.MATCH_SCREEN);
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g.getController().getMatchController().initMatch();
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Constant.Runtime.SMOOTH[0] = OldGuiNewGame.getSmoothLandCheckBox().isSelected();
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