mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-19 04:08:01 +00:00
update localization
This commit is contained in:
@@ -154,16 +154,26 @@ public class NewGameScene extends UIScene {
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scrollPane = ui.findActor("scroll");
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titleL = ui.findActor("titleL");
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titleL.setScale(2, 2);
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titleL.setText(Forge.getLocalizer().getMessage("lblCreateACharacter"));
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titleL.setX(scrollPane.getX() + 20);
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avatarL = ui.findActor("avatarL");
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avatarL.setText(Forge.getLocalizer().getMessage("lblAvatar"));
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nameL = ui.findActor("nameL");
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nameL.setText(Forge.getLocalizer().getMessage("lblName"));
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raceL = ui.findActor("raceL");
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raceL.setText(Forge.getLocalizer().getMessage("lblRace"));
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genderL = ui.findActor("genderL");
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genderL.setText(Forge.getLocalizer().getMessage("lblGender"));
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difficultyL = ui.findActor("difficultyL");
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difficultyL.setText(Forge.getLocalizer().getMessage("lblDifficulty"));
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deckL = ui.findActor("deckL");
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deckL.setText(Forge.getLocalizer().getMessage("lblDeck"));
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leftArrow = ui.findActor("leftAvatar");
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rightArrow = ui.findActor("rightAvatar");
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backButton = ui.findActor("back");
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backButton.getLabel().setText(Forge.getLocalizer().getMessage("lblBack"));
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startButton = ui.findActor("start");
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startButton.getLabel().setText(Forge.getLocalizer().getMessage("lblStart"));
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if (!Forge.isLandscapeMode()) {
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float w = Scene.GetIntendedWidth();
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float sW = w - 20;
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@@ -177,7 +187,7 @@ public class NewGameScene extends UIScene {
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titleL.setScale(4, 2);
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titleL.setFontScale(4, 2);
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titleL.setX(selectedName.getX()-20);
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titleL.setX(scrollPane.getX() + 20);
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avatarImage.setScaleX(2);
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avatarImage.setX(w/2-avatarImage.getWidth());
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@@ -184,11 +184,11 @@ public class SaveLoadScene extends UIScene {
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public void setSaveGame(boolean save) {
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if (save) {
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header.setText("Save game");
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saveLoadButton.setText("Save");
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header.setText(Forge.getLocalizer().getMessage("lblSaveGame"));
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saveLoadButton.setText(Forge.getLocalizer().getMessage("lblSave"));
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} else {
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header.setText("Load game");
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saveLoadButton.setText("Load");
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header.setText(Forge.getLocalizer().getMessage("lblLoadGame"));
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saveLoadButton.setText(Forge.getLocalizer().getMessage("lblLoad"));
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}
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autoSave.setDisabled(save);
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quickSave.setDisabled(save);
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@@ -257,12 +257,13 @@ public class SaveLoadScene extends UIScene {
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header.setAlignment(Align.center);
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layout.add(header).pad(2).colspan(4).align(Align.center).expand();
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layout.row();
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autoSave = addSaveSlot("Auto save", WorldSave.AUTO_SAVE_SLOT);
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quickSave = addSaveSlot("Quick save", WorldSave.QUICK_SAVE_SLOT);
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autoSave = addSaveSlot(Forge.getLocalizer().getMessage("lblAutoSave"), WorldSave.AUTO_SAVE_SLOT);
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quickSave = addSaveSlot(Forge.getLocalizer().getMessage("lblQuickSave"), WorldSave.QUICK_SAVE_SLOT);
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for (int i = 1; i < 11; i++)
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addSaveSlot("Slot:" + i, i);
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addSaveSlot(Forge.getLocalizer().getMessage("lblSlot")+": " + i, i);
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saveLoadButton = ui.findActor("save");
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saveLoadButton.getLabel().setText(Forge.getLocalizer().getMessage("lblSave"));
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ui.onButtonPress("save", new Runnable() {
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@Override
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public void run() {
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@@ -270,6 +271,7 @@ public class SaveLoadScene extends UIScene {
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}
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});
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back = ui.findActor("return");
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back.getLabel().setText(Forge.getLocalizer().getMessage("lblBack"));
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ui.onButtonPress("return", new Runnable() {
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@Override
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public void run() {
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@@ -183,7 +183,7 @@ public class SettingsScene extends UIScene {
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return null;
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}
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});
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addLabel("Plane");
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addLabel(Forge.getLocalizer().getMessage("lblWorld"));
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if (!Forge.isLandscapeMode()) {
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plane.getStyle().listStyle.font.getData().setScale(2, 1);
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}
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@@ -262,6 +262,7 @@ public class SettingsScene extends UIScene {
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settingGroup.row();
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back = ui.findActor("return");
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back.getLabel().setText(Forge.getLocalizer().getMessage("lblBack"));
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ui.onButtonPress("return", new Runnable() {
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@Override
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public void run() {
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@@ -123,12 +123,19 @@ public class StartScene extends UIScene {
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}
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});
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newGameButton = ui.findActor("Start");
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newGameButton.getLabel().setText(Forge.getLocalizer().getMessage("lblNewGame"));
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loadButtton = ui.findActor("Load");
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loadButtton.getLabel().setText(Forge.getLocalizer().getMessage("lblLoad"));
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saveButton = ui.findActor("Save");
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saveButton.getLabel().setText(Forge.getLocalizer().getMessage("lblSave"));
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resumeButton = ui.findActor("Resume");
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resumeButton.getLabel().setText(Forge.getLocalizer().getMessage("lblResume"));
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settingsButton = ui.findActor("Settings");
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settingsButton.getLabel().setText(Forge.getLocalizer().getMessage("lblSettings"));
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exitButton = ui.findActor("Exit");
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exitButton.getLabel().setText(Forge.getLocalizer().getMessage("lblExit"));
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switchButton = ui.findActor("Switch");
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switchButton.getLabel().setText(Forge.getLocalizer().getMessage("lblClassic"));
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if (!Forge.isLandscapeMode()) {
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float w = Scene.GetIntendedWidth();
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float bW = w - 165;
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@@ -66,8 +66,11 @@ public class GameHUD extends Stage {
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mapborder = ui.findActor("mapborder");
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avatarborder = ui.findActor("avatarborder");
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deckActor = ui.findActor("deck");
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deckActor.getLabel().setText(Forge.getLocalizer().getMessage("lblDeck"));
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menuActor = ui.findActor("menu");
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menuActor.getLabel().setText(Forge.getLocalizer().getMessage("lblMenu"));
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statsActor = ui.findActor("statistic");
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statsActor.getLabel().setText(Forge.getLocalizer().getMessage("lblStatus"));
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gamehud = ui.findActor("gamehud");
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miniMapPlayer = new Image(new Texture(Config.instance().getFile("ui/minimap_player.png")));
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@@ -351,19 +354,21 @@ public class GameHUD extends Stage {
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avatarborder.setScaleX(2);
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avatarborder.setHeight(70);
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money.setX(418);
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money.setFontScaleX(2);
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lifePoints.setX(418);
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lifePoints.setY(avatar.getY()-15);
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lifePoints.setFontScaleX(2);
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money.setY(avatar.getY()-25);
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menuActor.setHeight(20);
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menuActor.setWidth(60);
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menuActor.setX(420);
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menuActor.setWidth(80);
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menuActor.setX(400);
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statsActor.setHeight(20);
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statsActor.setWidth(60);
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statsActor.setX(420);
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statsActor.setWidth(80);
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statsActor.setX(400);
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statsActor.setY(menuActor.getY() + 35);
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deckActor.setHeight(20);
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deckActor.setWidth(60);
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deckActor.setX(420);
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deckActor.setWidth(80);
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deckActor.setX(400);
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deckActor.setY(statsActor.getY() + 35);
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}
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}
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@@ -1,5 +1,6 @@
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package forge.adventure.world;
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import forge.Forge;
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import forge.adventure.data.DifficultyData;
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import forge.adventure.player.AdventurePlayer;
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import forge.adventure.pointofintrest.PointOfInterestChanges;
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@@ -129,10 +130,10 @@ public class WorldSave {
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//return currentSave = ret;
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}
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public boolean autoSave() {
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return save("auto save",AUTO_SAVE_SLOT);
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return save(Forge.getLocalizer().getMessage("lblAutoSave"), AUTO_SAVE_SLOT);
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}
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public boolean quickSave() {
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return save("quick save",QUICK_SAVE_SLOT);
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return save(Forge.getLocalizer().getMessage("lblQuickSave"), QUICK_SAVE_SLOT);
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}
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public boolean quickLoad() {
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return load(QUICK_SAVE_SLOT);
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@@ -35,7 +35,7 @@
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"width": 128,
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"height": 32,
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"font" : "black",
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"x": 104,
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"x": 75,
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"y": 58
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},
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{
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@@ -45,7 +45,7 @@
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"width": 128,
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"height": 32,
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"font" : "black",
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"x": 104,
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"x": 75,
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"y": 90
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},
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{
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@@ -55,7 +55,7 @@
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"width": 128,
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"height": 32,
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"font" : "black",
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"x": 104,
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"x": 75,
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"y": 124
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},
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{
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@@ -65,7 +65,7 @@
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"width": 128,
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"height": 32,
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"font" : "black",
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"x": 104,
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"x": 75,
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"y": 154
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},
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{
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@@ -75,7 +75,7 @@
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"width": 128,
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"height": 32,
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"font" : "black",
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"x": 104,
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"x": 75,
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"y": 186
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},
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{
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@@ -85,7 +85,7 @@
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"width": 128,
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"height": 32,
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"font" : "black",
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"x": 104,
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"x": 75,
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"y": 218
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},
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{
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@@ -1052,8 +1052,8 @@ lblEnableRoundBorder=Aktiviere Maske mit runden Ränder
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nlEnableRoundBorder=Wenn aktiviert, werden Kartenecken abgerundet. Vorzugsweise bei Karten mit vollem Rand.
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lblPreloadExtendedArtCards=Erw. Kartenbilder bei Start laden
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nlPreloadExtendedArtCards=Wenn aktiviert, werden erweiterte Kartenbilder bereits beim Start in den Speicher geladen (Hohe RAM-Auslastung).
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lblEnableMatchScrollIndicator=Spielfeld-Scrollbalken
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nlEnableMatchScrollIndicator=Wenn aktiviert, wird der Scrollbalken im Spielbildschirm angezeigt.
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lblMatchScrollIndicator=Spielfeld-Scrollbalken
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nlMatchScrollIndicator=Wenn aktiviert, wird der Scrollbalken im Spielbildschirm angezeigt.
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lblEnableMagnifier=Karten-Lupe (Experimental)
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nlEnableMagnifier=Wenn aktiviert, wird eine noch größere Version gezoomter Karten gezeigt.
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lblFullScreenMode=Vollbild
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@@ -1113,7 +1113,7 @@ lblInventory=Inhaltsverzeichnis
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lblCollection=Sammlung
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lblCommanders=Generäle
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lblOathbreakers=Eidbrecher
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lblSave=Änderungen wurden noch nicht gesichert.
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lblSave=Speichern
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lblDontSave=Nicht speichern
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lblPackN=Pack {0}
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#Forge.java
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@@ -2855,3 +2855,19 @@ lblInvalidTargetSpecification=Nicht alle Zielbedingungen sind erfüllt.
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#CPrompt.java
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lblDay=Tag
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lblNight=Nacht
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#Adventure
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lblCreateACharacter=Einen Charakter erstellen
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lblRace=Wettrennen
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lblGender=Geschlecht
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lblStart=Start
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lblLoad=Belastung
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lblSaveGame=Spiel speichern
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lblResume=Fortsetzen
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lblClassic=Klassisch
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lblClassicMode=Klassischer Modus
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lblAdventureMode=Abenteuermodus
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lblMenu=Speisekarte
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lblStatus=Status
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lblAutoSave=Auto Save
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lblQuickSave=Schnellspeichern
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lblSlot=Slot
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@@ -2858,3 +2858,19 @@ lblInvalidTargetSpecification=Not all target requirements are met.
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#CPrompt.java
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lblDay=Day
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lblNight=Night
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#Adventure
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lblCreateACharacter=Create a Character
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lblRace=Race
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lblGender=Gender
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lblStart=Start
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lblLoad=Load
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lblSaveGame=Save Game
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lblResume=Resume
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lblClassic=Classic
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lblClassicMode=Classic Mode
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lblAdventureMode=Adventure Mode
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lblMenu=Menu
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lblStatus=Status
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lblAutoSave=Auto Save
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lblQuickSave=Quick Save
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lblSlot=Slot
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@@ -2858,3 +2858,19 @@ lblInvalidTargetSpecification=No se cumplen todos los requisitos de objetivos.
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#CPrompt.java
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lblDay=Día
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lblNight=Noche
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#Adventure
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lblCreateACharacter=Crear un personaje
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lblRace=Raza
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lblGender=Género
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lblStart=Comienzo
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lblLoad=Carga
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lblSaveGame=Guardar partida
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lblResume=Reanudar
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lblClassic=Clásico
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lblClassicMode=Modo clásico
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lblAdventureMode=Modo de aventura
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lblMenu=Menú
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lblStatus=Estado
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lblAutoSave=Guardar auto
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lblQuickSave=Guardar rápido
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lblSlot=Espacio
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@@ -2860,4 +2860,20 @@ lblGauntletProgress=Avanzamento della Sfida
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lblInvalidTargetSpecification=Bersagli non validi.
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#CPrompt.java
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lblDay=Giorno
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lblNight=Notte
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lblNight=Notte
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#Adventure
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lblCreateACharacter=Creare un personaggio
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lblRace=Gara
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lblGender=Genere
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lblStart=Cominciare
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lblLoad=Carico
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lblSaveGame=Salva il gioco
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lblResume=Riprendere
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lblClassic=Classico
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lblClassicMode=Modalità classica
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lblAdventureMode=Modalità di avventura
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lblMenu=Menù
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lblStatus=Stato
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lblAutoSave=Salva automatico
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lblQuickSave=Salvataggio veloce
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lblSlot=Fessura
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@@ -2857,3 +2857,19 @@ lblInvalidTargetSpecification=全ての対象制限を満たしていない。
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#CPrompt.java
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lblDay=日
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lblNight=夜
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#Adventure
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lblCreateACharacter=キャラクターを作成します
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lblRace=人種
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lblGender=性别
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lblStart=始める
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lblLoad=ロード
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lblSaveGame=ゲームを保存する
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lblResume=履歴書
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lblClassic=クラシック
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lblClassicMode=クラシックモード
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lblAdventureMode=冒険モード
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lblMenu=メニュー
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lblStatus=スターテス
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lblAutoSave=自動保存
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lblQuickSave=クイックセーブ
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lblSlot=スロット
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@@ -2840,3 +2840,19 @@ lblInvalidTargetSpecification=并非所有目标的要求都得到了满足。
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#CPrompt.java
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lblDay=日
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lblNight=夜晚
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#Adventure
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lblCreateACharacter=创建一个字符
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lblRace=种族
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lblGender=性别
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lblStart=开始
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lblLoad=加载
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lblSaveGame=保存游戏
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lblResume=恢复
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lblClassic=经典的
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lblClassicMode=经典模式
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lblAdventureMode=冒险模式
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lblMenu=菜单
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lblStatus=状态
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lblAutoSave=自动保存
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lblQuickSave=快速保存
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lblSlot=投币口
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