Fix activating playing call in unit test.

This commit is contained in:
Myrd
2016-12-29 22:12:59 +00:00
parent b3ad32bc4f
commit 6b968eeb08

View File

@@ -341,7 +341,7 @@ public class GameSimulatorTest extends TestCase {
abilities = ComputerUtilAbility.getSpellAbilities(cards, simP);
SpellAbility minusTwoSim = findSAWithPrefix(abilities, "-2: Put a 2/2 black Vampire");
assertNotNull(minusTwoSim);
minusTwo.setActivatingPlayer(simP);
minusTwoSim.setActivatingPlayer(simP);
assertFalse(minusTwoSim.canPlay());
assertEquals(1, minusTwoSim.getActivationsThisTurn());