From 6b968eeb08dd370d33aa2ee0cc3c88f00d52458c Mon Sep 17 00:00:00 2001 From: Myrd Date: Thu, 29 Dec 2016 22:12:59 +0000 Subject: [PATCH] Fix activating playing call in unit test. --- .../src/test/java/forge/ai/simulation/GameSimulatorTest.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-gui-desktop/src/test/java/forge/ai/simulation/GameSimulatorTest.java b/forge-gui-desktop/src/test/java/forge/ai/simulation/GameSimulatorTest.java index 9ce97d73bed..fa210a14ad1 100644 --- a/forge-gui-desktop/src/test/java/forge/ai/simulation/GameSimulatorTest.java +++ b/forge-gui-desktop/src/test/java/forge/ai/simulation/GameSimulatorTest.java @@ -341,7 +341,7 @@ public class GameSimulatorTest extends TestCase { abilities = ComputerUtilAbility.getSpellAbilities(cards, simP); SpellAbility minusTwoSim = findSAWithPrefix(abilities, "-2: Put a 2/2 black Vampire"); assertNotNull(minusTwoSim); - minusTwo.setActivatingPlayer(simP); + minusTwoSim.setActivatingPlayer(simP); assertFalse(minusTwoSim.canPlay()); assertEquals(1, minusTwoSim.getActivationsThisTurn());