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- Some Cleanup in InputControl
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@@ -121,16 +121,6 @@ public class InputControl extends MyObservable implements java.io.Serializable {
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}
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}
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}
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}
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else if(phase.equals(Constant.Phase.End_Of_Turn)){
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if (priority.isComputer() && playerTurn.isComputer()){
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// this section may not be needed
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// AI passes priority in his end of turn phase to player automatically
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AllZone.Phase.passPriority();
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return null;
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}
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// Players EOT can just fall through to general passpriority
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}
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else if(phase.equals(Constant.Phase.Cleanup)) // Player needs to discard
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else if(phase.equals(Constant.Phase.Cleanup)) // Player needs to discard
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if (AllZone.Stack.size() == 0) // fall through to resolve things like Madness
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if (AllZone.Stack.size() == 0) // fall through to resolve things like Madness
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return new Input_Cleanup();
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return new Input_Cleanup();
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