mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-18 19:58:00 +00:00
Merge branch 'master' of https://git.cardforge.org/core-developers/forge into ui-card-translation
This commit is contained in:
@@ -1339,7 +1339,7 @@ public class ChangeZoneAi extends SpellAbilityAi {
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});
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});
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for (Card pw : aiPlaneswalkers) {
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for (Card pw : aiPlaneswalkers) {
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int curLoyalty = pw.getCounters(CounterType.LOYALTY);
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int curLoyalty = pw.getCounters(CounterType.LOYALTY);
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int freshLoyalty = pw.getCurrentState().getBaseLoyalty();
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int freshLoyalty = Integer.valueOf(pw.getCurrentState().getBaseLoyalty());
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if (freshLoyalty - curLoyalty >= loyaltyDiff && curLoyalty <= maxLoyaltyToConsider) {
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if (freshLoyalty - curLoyalty >= loyaltyDiff && curLoyalty <= maxLoyaltyToConsider) {
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return pw;
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return pw;
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}
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}
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@@ -38,7 +38,7 @@ final class CardFace implements ICardFace {
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private int iToughness = Integer.MAX_VALUE;
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private int iToughness = Integer.MAX_VALUE;
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private String power = null;
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private String power = null;
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private String toughness = null;
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private String toughness = null;
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private int initialLoyalty = -1;
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private String initialLoyalty = "";
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private String nonAbilityText = null;
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private String nonAbilityText = null;
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private List<String> keywords = null;
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private List<String> keywords = null;
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@@ -56,7 +56,7 @@ final class CardFace implements ICardFace {
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@Override public int getIntToughness() { return iToughness; }
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@Override public int getIntToughness() { return iToughness; }
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@Override public String getPower() { return power; }
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@Override public String getPower() { return power; }
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@Override public String getToughness() { return toughness; }
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@Override public String getToughness() { return toughness; }
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@Override public int getInitialLoyalty() { return initialLoyalty; }
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@Override public String getInitialLoyalty() { return initialLoyalty; }
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@Override public String getName() { return this.name; }
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@Override public String getName() { return this.name; }
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@Override public CardType getType() { return this.type; }
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@Override public CardType getType() { return this.type; }
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@Override public ManaCost getManaCost() { return this.manaCost; }
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@Override public ManaCost getManaCost() { return this.manaCost; }
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@@ -84,7 +84,7 @@ final class CardFace implements ICardFace {
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void setManaCost(ManaCost manaCost0) { this.manaCost = manaCost0; }
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void setManaCost(ManaCost manaCost0) { this.manaCost = manaCost0; }
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void setColor(ColorSet color0) { this.color = color0; }
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void setColor(ColorSet color0) { this.color = color0; }
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void setOracleText(String text) { this.oracleText = text; }
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void setOracleText(String text) { this.oracleText = text; }
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void setInitialLoyalty(int value) { this.initialLoyalty = value; }
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void setInitialLoyalty(String value) { this.initialLoyalty = value; }
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void setPtText(String value) {
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void setPtText(String value) {
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final String k[] = value.split("/");
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final String k[] = value.split("/");
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@@ -186,7 +186,7 @@ public final class CardRules implements ICardCharacteristics {
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@Override public int getIntToughness() { return mainPart.getIntToughness(); }
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@Override public int getIntToughness() { return mainPart.getIntToughness(); }
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@Override public String getPower() { return mainPart.getPower(); }
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@Override public String getPower() { return mainPart.getPower(); }
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@Override public String getToughness() { return mainPart.getToughness(); }
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@Override public String getToughness() { return mainPart.getToughness(); }
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@Override public int getInitialLoyalty() { return mainPart.getInitialLoyalty(); }
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@Override public String getInitialLoyalty() { return mainPart.getInitialLoyalty(); }
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@Override
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@Override
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public String getOracleText() {
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public String getOracleText() {
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@@ -409,7 +409,7 @@ public final class CardRules implements ICardCharacteristics {
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case 'L':
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case 'L':
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if ("Loyalty".equals(key)) {
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if ("Loyalty".equals(key)) {
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this.faces[this.curFace].setInitialLoyalty(Integer.valueOf(value));
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this.faces[this.curFace].setInitialLoyalty(value);
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}
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}
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break;
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break;
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@@ -12,7 +12,7 @@ public interface ICardCharacteristics {
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int getIntToughness();
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int getIntToughness();
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String getPower();
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String getPower();
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String getToughness();
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String getToughness();
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int getInitialLoyalty();
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String getInitialLoyalty();
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String getOracleText();
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String getOracleText();
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}
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}
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@@ -376,6 +376,9 @@ public class GameAction {
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copied.clearEtbCounters();
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copied.clearEtbCounters();
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}
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}
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// update state for view
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copied.updateStateForView();
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if (fromBattlefield) {
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if (fromBattlefield) {
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c.setDamage(0); //clear damage after a card leaves the battlefield
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c.setDamage(0); //clear damage after a card leaves the battlefield
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c.setHasBeenDealtDeathtouchDamage(false);
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c.setHasBeenDealtDeathtouchDamage(false);
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@@ -539,8 +539,7 @@ public class Card extends GameEntity implements Comparable<Card> {
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}
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}
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public final void updatePowerToughnessForView() {
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public final void updatePowerToughnessForView() {
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currentState.getView().updatePower(this);
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view.updateCounters(this);
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currentState.getView().updateToughness(this);
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}
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}
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public final void updateTypesForView() {
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public final void updateTypesForView() {
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@@ -325,9 +325,6 @@ public class CardFactory {
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// ******************************************************************
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// ******************************************************************
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// ************** Link to different CardFactories *******************
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// ************** Link to different CardFactories *******************
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if (card.isPlaneswalker()) {
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buildPlaneswalkerAbilities(card);
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}
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if (state == CardStateName.LeftSplit || state == CardStateName.RightSplit) {
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if (state == CardStateName.LeftSplit || state == CardStateName.RightSplit) {
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for (final SpellAbility sa : card.getSpellAbilities()) {
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for (final SpellAbility sa : card.getSpellAbilities()) {
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@@ -383,18 +380,6 @@ public class CardFactory {
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card.addSpellAbility(planarRoll);
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card.addSpellAbility(planarRoll);
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}
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}
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private static void buildPlaneswalkerAbilities(Card card) {
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CardState state = card.getCurrentState();
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// etbCounter only for Original Card
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if (state.getBaseLoyalty() > 0) {
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final String loyalty = Integer.toString(state.getBaseLoyalty());
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// keyword need to be added to state directly, so init can be disabled
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if (state.addIntrinsicKeyword("etbCounter:LOYALTY:" + loyalty + ":no Condition:no desc", false) != null) {
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card.updateKeywords();
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}
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}
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}
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private static Card readCard(final CardRules rules, final IPaperCard paperCard, int cardId, Game game) {
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private static Card readCard(final CardRules rules, final IPaperCard paperCard, int cardId, Game game) {
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final Card card = new Card(cardId, paperCard, game);
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final Card card = new Card(cardId, paperCard, game);
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@@ -53,7 +53,7 @@ public class CardState extends GameObject {
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private byte color = MagicColor.COLORLESS;
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private byte color = MagicColor.COLORLESS;
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private int basePower = 0;
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private int basePower = 0;
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private int baseToughness = 0;
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private int baseToughness = 0;
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private int baseLoyalty = 0;
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private String baseLoyalty = "";
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private KeywordCollection intrinsicKeywords = new KeywordCollection();
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private KeywordCollection intrinsicKeywords = new KeywordCollection();
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private final FCollection<SpellAbility> nonManaAbilities = new FCollection<SpellAbility>();
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private final FCollection<SpellAbility> nonManaAbilities = new FCollection<SpellAbility>();
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@@ -72,6 +72,8 @@ public class CardState extends GameObject {
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private final CardStateView view;
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private final CardStateView view;
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private final Card card;
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private final Card card;
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private ReplacementEffect loyaltyRep = null;
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public CardState(Card card, CardStateName name) {
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public CardState(Card card, CardStateName name) {
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this(card.getView().createAlternateState(name), card);
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this(card.getView().createAlternateState(name), card);
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}
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}
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@@ -174,11 +176,11 @@ public class CardState extends GameObject {
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view.updateToughness(this);
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view.updateToughness(this);
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}
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}
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public int getBaseLoyalty() {
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public String getBaseLoyalty() {
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return baseLoyalty;
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return baseLoyalty;
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}
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}
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public final void setBaseLoyalty(final int loyalty) {
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public final void setBaseLoyalty(final String string) {
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baseLoyalty = loyalty;
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baseLoyalty = string;
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view.updateLoyalty(this);
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view.updateLoyalty(this);
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}
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}
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@@ -400,6 +402,14 @@ public class CardState extends GameObject {
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public FCollectionView<ReplacementEffect> getReplacementEffects() {
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public FCollectionView<ReplacementEffect> getReplacementEffects() {
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FCollection<ReplacementEffect> result = new FCollection<>(replacementEffects);
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FCollection<ReplacementEffect> result = new FCollection<>(replacementEffects);
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if (getTypeWithChanges().isPlaneswalker()) {
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if (loyaltyRep == null) {
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loyaltyRep = CardFactoryUtil.makeEtbCounter("etbCounter:LOYALTY:" + this.baseLoyalty, card, true);
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}
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result.add(loyaltyRep);
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}
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card.updateReplacementEffects(result, this);
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card.updateReplacementEffects(result, this);
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return result;
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return result;
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}
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}
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@@ -678,6 +678,8 @@ public class CardView extends GameEntityView {
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if (c.getGame() != null) {
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if (c.getGame() != null) {
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currentStateView.updateColors(currentState);
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currentStateView.updateColors(currentState);
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}
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}
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} else {
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currentStateView.updateLoyalty(currentState);
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}
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}
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currentState.getView().updateKeywords(c, currentState); //update keywords even if state doesn't change
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currentState.getView().updateKeywords(c, currentState); //update keywords even if state doesn't change
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|
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@@ -704,6 +706,8 @@ public class CardView extends GameEntityView {
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if (c.getGame() != null) {
|
if (c.getGame() != null) {
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alternateStateView.updateColors(alternateState);
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alternateStateView.updateColors(alternateState);
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}
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}
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|
} else {
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|
alternateStateView.updateLoyalty(alternateState);
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}
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}
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alternateState.getView().updateKeywords(c, alternateState);
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alternateState.getView().updateKeywords(c, alternateState);
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}
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}
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@@ -908,13 +912,17 @@ public class CardView extends GameEntityView {
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set(TrackableProperty.Toughness, c.getBaseToughness());
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set(TrackableProperty.Toughness, c.getBaseToughness());
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}
|
}
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|
|
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public int getLoyalty() {
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public String getLoyalty() {
|
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return get(TrackableProperty.Loyalty);
|
return get(TrackableProperty.Loyalty);
|
||||||
}
|
}
|
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void updateLoyalty(Card c) {
|
void updateLoyalty(Card c) {
|
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updateLoyalty(c.getCurrentLoyalty());
|
if (c.isInZone(ZoneType.Battlefield)) {
|
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|
updateLoyalty(String.valueOf(c.getCurrentLoyalty()));
|
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|
} else {
|
||||||
|
updateLoyalty(c.getCurrentState().getBaseLoyalty());
|
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}
|
}
|
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void updateLoyalty(int loyalty) {
|
}
|
||||||
|
void updateLoyalty(String loyalty) {
|
||||||
set(TrackableProperty.Loyalty, loyalty);
|
set(TrackableProperty.Loyalty, loyalty);
|
||||||
}
|
}
|
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void updateLoyalty(CardState c) {
|
void updateLoyalty(CardState c) {
|
||||||
@@ -930,7 +938,7 @@ public class CardView extends GameEntityView {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
set(TrackableProperty.Loyalty, 0); //alternates don't need loyalty
|
set(TrackableProperty.Loyalty, "0"); //alternates don't need loyalty
|
||||||
}
|
}
|
||||||
|
|
||||||
public String getSetCode() {
|
public String getSetCode() {
|
||||||
|
|||||||
@@ -90,7 +90,7 @@ public class ReplacementHandler {
|
|||||||
if (cause != null && cause.isReplacementAbility()) {
|
if (cause != null && cause.isReplacementAbility()) {
|
||||||
final ReplacementEffect re = cause.getReplacementEffect();
|
final ReplacementEffect re = cause.getReplacementEffect();
|
||||||
// only return for same layer
|
// only return for same layer
|
||||||
if (layer.equals(re.getLayer())) {
|
if ("Moved".equals(re.getParam("Event")) && layer.equals(re.getLayer())) {
|
||||||
return re.getOtherChoices();
|
return re.getOtherChoices();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -77,7 +77,7 @@ public enum TrackableProperty {
|
|||||||
RulesText(TrackableTypes.StringType),
|
RulesText(TrackableTypes.StringType),
|
||||||
Power(TrackableTypes.IntegerType),
|
Power(TrackableTypes.IntegerType),
|
||||||
Toughness(TrackableTypes.IntegerType),
|
Toughness(TrackableTypes.IntegerType),
|
||||||
Loyalty(TrackableTypes.IntegerType),
|
Loyalty(TrackableTypes.StringType),
|
||||||
ChangedColorWords(TrackableTypes.StringMapType),
|
ChangedColorWords(TrackableTypes.StringMapType),
|
||||||
ChangedTypes(TrackableTypes.StringMapType),
|
ChangedTypes(TrackableTypes.StringMapType),
|
||||||
HasDeathtouch(TrackableTypes.BooleanType),
|
HasDeathtouch(TrackableTypes.BooleanType),
|
||||||
|
|||||||
@@ -437,7 +437,7 @@ public class VAssignDamage {
|
|||||||
}
|
}
|
||||||
else if (defender instanceof CardView) { // planeswalker
|
else if (defender instanceof CardView) { // planeswalker
|
||||||
final CardView pw = (CardView)defender;
|
final CardView pw = (CardView)defender;
|
||||||
lethalDamage = pw.getCurrentState().getLoyalty();
|
lethalDamage = Integer.valueOf(pw.getCurrentState().getLoyalty());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
|||||||
@@ -706,7 +706,7 @@ public class CardPanel extends SkinnedPanel implements CardContainer, IDisposabl
|
|||||||
String sPt = "";
|
String sPt = "";
|
||||||
if (state.isCreature() && state.isPlaneswalker()) {
|
if (state.isCreature() && state.isPlaneswalker()) {
|
||||||
sPt = state.getPower() + "/" + state.getToughness() +
|
sPt = state.getPower() + "/" + state.getToughness() +
|
||||||
" (" + String.valueOf(state.getLoyalty()) + ")";
|
" (" + state.getLoyalty() + ")";
|
||||||
}
|
}
|
||||||
else if (state.isCreature()) {
|
else if (state.isCreature()) {
|
||||||
sPt = state.getPower() + "/" + state.getToughness();
|
sPt = state.getPower() + "/" + state.getToughness();
|
||||||
@@ -715,7 +715,7 @@ public class CardPanel extends SkinnedPanel implements CardContainer, IDisposabl
|
|||||||
sPt = "[" + state.getPower() + "/" + state.getToughness() + "]";
|
sPt = "[" + state.getPower() + "/" + state.getToughness() + "]";
|
||||||
}
|
}
|
||||||
else if (state.isPlaneswalker()) {
|
else if (state.isPlaneswalker()) {
|
||||||
sPt = String.valueOf(state.getLoyalty());
|
sPt = state.getLoyalty();
|
||||||
}
|
}
|
||||||
ptText.setText(sPt);
|
ptText.setText(sPt);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -273,7 +273,7 @@ public class CardRenderer {
|
|||||||
state.getLoyalty(), count, suffix, x, y, w, h, compactMode);
|
state.getLoyalty(), count, suffix, x, y, w, h, compactMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void drawCardListItem(Graphics g, FSkinFont font, FSkinColor foreColor, FImageComplex cardArt, CardView card, String set, CardRarity rarity, int power, int toughness, int loyalty, int count, String suffix, float x, float y, float w, float h, boolean compactMode) {
|
public static void drawCardListItem(Graphics g, FSkinFont font, FSkinColor foreColor, FImageComplex cardArt, CardView card, String set, CardRarity rarity, int power, int toughness, String loyalty, int count, String suffix, float x, float y, float w, float h, boolean compactMode) {
|
||||||
float cardArtHeight = h + 2 * FList.PADDING;
|
float cardArtHeight = h + 2 * FList.PADDING;
|
||||||
float cardArtWidth = cardArtHeight * CARD_ART_RATIO;
|
float cardArtWidth = cardArtHeight * CARD_ART_RATIO;
|
||||||
if (cardArt != null) {
|
if (cardArt != null) {
|
||||||
|
|||||||
@@ -446,7 +446,7 @@ public class VAssignDamage extends FDialog {
|
|||||||
}
|
}
|
||||||
else if (defender instanceof CardView) { // planeswalker
|
else if (defender instanceof CardView) { // planeswalker
|
||||||
CardView pw = (CardView)defender;
|
CardView pw = (CardView)defender;
|
||||||
lethalDamage = pw.getCurrentState().getLoyalty();
|
lethalDamage = Integer.valueOf(pw.getCurrentState().getLoyalty());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
Name:Chance for Glory
|
Name:Chance for Glory
|
||||||
ManaCost:1 R W
|
ManaCost:1 R W
|
||||||
Types:Instant
|
Types:Instant
|
||||||
A:SP$ PumpAll | Cost$ 1 R W | ValidCards$ Creature.YouCtrl | KW$ Indestructible | Permanent$ True | SubAbility$ DBAddTurn | SpellDescription$ Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
|
A:SP$ PumpAll | Cost$ 1 R W | ValidCards$ Creature.YouCtrl | KW$ Indestructible | Permanent$ True | SubAbility$ DBAddTurn | SpellDescription$ Creatures you control gain indestructible.
|
||||||
SVar:DBAddTurn:DB$ AddTurn | NumTurns$ 1 | ExtraTurnDelayedTrigger$ DBDelTrig | ExtraTurnDelayedTriggerExcute$ TrigLose | References$ DBDelTrig,TrigLose | SpellDescription$ Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
|
SVar:DBAddTurn:DB$ AddTurn | NumTurns$ 1 | ExtraTurnDelayedTrigger$ DBDelTrig | ExtraTurnDelayedTriggerExcute$ TrigLose | References$ DBDelTrig,TrigLose | SpellDescription$ Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
|
||||||
SVar:DBDelTrig:ThisTurn$ True | Mode$ Phase | Phase$ End of Turn | TriggerDescription$ At the beginning of that turn's end step, you lose the game.
|
SVar:DBDelTrig:ThisTurn$ True | Mode$ Phase | Phase$ End of Turn | TriggerDescription$ At the beginning of that turn's end step, you lose the game.
|
||||||
SVar:TrigLose:DB$ LosesGame | Defined$ You
|
SVar:TrigLose:DB$ LosesGame | Defined$ You
|
||||||
|
|||||||
@@ -2,8 +2,8 @@ Name:Cruel Celebrant
|
|||||||
ManaCost:W B
|
ManaCost:W B
|
||||||
Types:Creature Vampire
|
Types:Creature Vampire
|
||||||
PT:1/2
|
PT:1/2
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+YouCtrl,Planeswalker.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever CARDNAME or another creature you control dies, each opponent loses 1 life and you gain 1 life.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+YouCtrl,Planeswalker.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever CARDNAME or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerController$ TriggeredCardController | Execute$ TrigDrain | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another creature you control dies, each opponent loses 1 life and you gain 1 life.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerController$ TriggeredCardController | Execute$ TrigDrain | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
|
||||||
SVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife
|
SVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife
|
||||||
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1
|
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1
|
||||||
DeckHas:Ability$LifeGain
|
DeckHas:Ability$LifeGain
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ PT:5/5
|
|||||||
K:Kicker:3
|
K:Kicker:3
|
||||||
K:etbCounter:P1P1:5:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with five +1/+1 counters on it.
|
K:etbCounter:P1P1:5:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with five +1/+1 counters on it.
|
||||||
SVar:WasKicked:Count$Kicked.1.0
|
SVar:WasKicked:Count$Kicked.1.0
|
||||||
T:Mode$ Attacks | ValidCard$ Card.Self | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAMRE attacks alone, double its power and toughness until end of turn.
|
T:Mode$ Attacks | ValidCard$ Card.Self | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks alone, double its power and toughness until end of turn.
|
||||||
SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X | NumDef$ +Y | References$ X,Y
|
SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X | NumDef$ +Y | References$ X,Y
|
||||||
SVar:X:Count$CardPower
|
SVar:X:Count$CardPower
|
||||||
SVar:Y:Count$CardToughness
|
SVar:Y:Count$CardToughness
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
Name:Nissa, Steward of Elements
|
Name:Nissa, Steward of Elements
|
||||||
ManaCost:X G U
|
ManaCost:X G U
|
||||||
Types:Legendary Planeswalker Nissa
|
Types:Legendary Planeswalker Nissa
|
||||||
Loyalty:0
|
Loyalty:X
|
||||||
K:etbCounter:LOYALTY:X
|
|
||||||
SVar:X:Count$xPaid
|
SVar:X:Count$xPaid
|
||||||
A:AB$ Scry | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ScryNum$ 2 | SpellDescription$ Scry 2.
|
A:AB$ Scry | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ScryNum$ 2 | SpellDescription$ Scry 2.
|
||||||
A:AB$ Dig | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | DigNum$ 1 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Land,Creature.cmcLEY | ForceRevealToController$ True | PromptToSkipOptionalAbility$ True | References$ Y | AILogic$ AlwaysConfirm | OptionalAbilityPrompt$ Would you like to put the permanent onto the battlefield? | DestinationZone$ Battlefield | LibraryPosition2$ 0 | SpellDescription$ Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
|
A:AB$ Dig | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | DigNum$ 1 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Land,Creature.cmcLEY | ForceRevealToController$ True | PromptToSkipOptionalAbility$ True | References$ Y | AILogic$ AlwaysConfirm | OptionalAbilityPrompt$ Would you like to put the permanent onto the battlefield? | DestinationZone$ Battlefield | LibraryPosition2$ 0 | SpellDescription$ Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
|
||||||
|
|||||||
@@ -2,7 +2,8 @@ Name:Yanling's Harbinger
|
|||||||
ManaCost:3 U U
|
ManaCost:3 U U
|
||||||
Types:Creature Bird
|
Types:Creature Bird
|
||||||
PT:2/4
|
PT:2/4
|
||||||
|
K:Flying
|
||||||
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.
|
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.
|
||||||
SVar:TrigSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedMu Yanling; Celestial Wind | ChangeNum$ 1 | Optional$ True
|
SVar:TrigSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedMu Yanling; Celestial Wind | ChangeNum$ 1 | Optional$ True
|
||||||
DeckHints:Name$Mu Yanling, Celestial Wind
|
DeckHints:Name$Mu Yanling, Celestial Wind
|
||||||
Oracle:When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.
|
Oracle:Flying\nWhen Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.
|
||||||
|
|||||||
@@ -3,5 +3,5 @@ Name:Brawl
|
|||||||
Order:101
|
Order:101
|
||||||
Type:Casual
|
Type:Casual
|
||||||
Subtype:Commander
|
Subtype:Commander
|
||||||
Sets:XLN, RIX, DOM, M19, G18, GRN, RNA, WAR
|
Sets:XLN, RIX, DOM, M19, G18, GRN, RNA, WAR, M20
|
||||||
Banned:Sorcerous Spyglass
|
Banned:Sorcerous Spyglass
|
||||||
@@ -7,36 +7,36 @@ splash.loading.decks=Lade Decks...
|
|||||||
splash.loading.processingimagesprites=Verarbeite Bilddaten
|
splash.loading.processingimagesprites=Verarbeite Bilddaten
|
||||||
#FControl.java
|
#FControl.java
|
||||||
lblOpeningMainWindow=Öffne Hauptfenster...
|
lblOpeningMainWindow=Öffne Hauptfenster...
|
||||||
lblCloseScreen=Close Screen
|
lblCloseScreen=Schließe Fenster
|
||||||
txCloseAction1=Forge now supports navigation tabs which allow closing and switching between different screens with ease. As a result, you no longer need to use the X button in the upper right to close the current screen and go back.
|
txCloseAction1=Forge unterstützt Tab-Navigation um einfach Fenster zu schließen und zwischen ihnen zu wechseln. Darum ist es nicht mehr nötig ein Fenster mit X zu schließen um zu einem anderen Fenster zu wechseln.
|
||||||
txCloseAction2=Please select what you want to happen when clicking the X button in the upper right. This choice will be used going forward and you will not see this message again. You can change this behavior at any time in Preferences.
|
txCloseAction2=Bitte wähle was passiert sobald du auf X oben rechts klickst. Die ausgewählte Option kann später jederzeti in den Einstellungen geändert werden.
|
||||||
titCloseAction=Select Your Close Action
|
titCloseAction=Wähle deine "Schließen" Aktion
|
||||||
lblAreYouSureYouWishRestartForge=Are you sure you wish restart Forge?
|
lblAreYouSureYouWishRestartForge=Willst du wirklich Forge neustarten?
|
||||||
lblAreYouSureYouWishExitForge=Are you sure you wish exit Forge?
|
lblAreYouSureYouWishExitForge=Willst du wirklich Forge beenden?
|
||||||
lblOneOrMoreGamesActive=One or more games are currently active
|
lblOneOrMoreGamesActive=Mindestens ein Spiel ist derzeit aktiv
|
||||||
lblerrLoadingLayoutFile=Your %s layout file could not be read. It will be deleted after you press OK.\nThe game will proceed with default layout.
|
lblerrLoadingLayoutFile=Deine Layout-Datei %s konnte nicht gelesen werden. Sie wird gelöscht sobald du OK drückst.\nDas Spiel lädt anschließend das Standardlayout.
|
||||||
lblLoadingQuest=Loading quest...
|
lblLoadingQuest=Lade Quest...
|
||||||
#FScreen.java
|
#FScreen.java
|
||||||
lblHome=Home
|
lblHome=Hauptmenü
|
||||||
lblWorkshop=Workshop
|
lblWorkshop=Werkstatt
|
||||||
lblBacktoHome=Back to Home
|
lblBacktoHome=Zum Hauptmenü
|
||||||
lblDeckEditor=Deck Editor
|
lblDeckEditor=Deck-Editor
|
||||||
lblCloseEditor=Close Editor
|
lblCloseEditor=Schließe Editor
|
||||||
lblCommanderDeckEditor=Commander Deck Editor
|
lblCommanderDeckEditor=Commander-Deck-Editor
|
||||||
lblTinyLeadersDeckEditor=Tiny Leaders DeckEditor
|
lblTinyLeadersDeckEditor=Kleine-Anführer-Deck-Editor
|
||||||
lblBrawlDeckEditor=Brawl Deck Editor
|
lblBrawlDeckEditor=Brawl-Deck-Editor
|
||||||
lblDraftDeckEditor=Draft Deck Editor
|
lblDraftDeckEditor=Draft-Deck-Editor
|
||||||
lblSealedDeckEditor=Sealed Deck Editor
|
lblSealedDeckEditor=Sealed-Deck-Editor
|
||||||
lblTokenViewer=Token Viewer
|
lblTokenViewer=Spielstein-Übersicht
|
||||||
lblCloseViewer=Close Viewer
|
lblCloseViewer=Schließe Übersicht
|
||||||
lblQuestDeckEditor=Quest Deck Editor
|
lblQuestDeckEditor=Quest-Deck-Editor
|
||||||
lblQuestTournamentDeckEditor=Quest Tournament Deck Editor
|
lblQuestTournamentDeckEditor=Quest-Turnier-Deck-Editor
|
||||||
lblSpellShop=Spell Shop
|
lblSpellShop=Spruchladen
|
||||||
lblLeaveShop=Leave Shop
|
lblLeaveShop=Verlasse Laden
|
||||||
lblLeaveDraft=Leave Draft
|
lblLeaveDraft=Verlasse Draft
|
||||||
lblBazaar=Bazaar
|
lblBazaar=Basar
|
||||||
lblConcedeGame=Concede Game
|
lblConcedeGame=Spiel aufgeben
|
||||||
txerrFailedtodeletelayoutfile=Failed to delete layout file.
|
txerrFailedtodeletelayoutfile=Fehler beim Löschen der Layout-Datei.
|
||||||
#VSubmenuPreferences.java
|
#VSubmenuPreferences.java
|
||||||
Preferences=Einstellungen
|
Preferences=Einstellungen
|
||||||
btnReset=Alles zurücksetzen
|
btnReset=Alles zurücksetzen
|
||||||
@@ -108,12 +108,12 @@ cbpCounterDisplayLocation=Markeranzeige Ort
|
|||||||
cbpGraveyardOrdering=Genaue Reihenfolge im Friedhof einhalten
|
cbpGraveyardOrdering=Genaue Reihenfolge im Friedhof einhalten
|
||||||
Troubleshooting=Fehlerbehebung
|
Troubleshooting=Fehlerbehebung
|
||||||
GeneralConfiguration=Allgemeine Einstellungen
|
GeneralConfiguration=Allgemeine Einstellungen
|
||||||
lblPlayerName=Player Name
|
lblPlayerName=Spielername
|
||||||
nlPlayerName=Name unter welchem du beim Spielen geführt wirst.
|
nlPlayerName=Name unter welchem du beim Spielen geführt wirst.
|
||||||
nlCompactMainMenu=Aktiviere, um im Seitenmenü platzsparend immer nur eine Menügruppe anzeigen zu lassen. (Erfordert Neustart)
|
nlCompactMainMenu=Aktiviere, um im Seitenmenü platzsparend immer nur eine Menügruppe anzeigen zu lassen. (Erfordert Neustart)
|
||||||
nlUseSentry=Aktiviere, um automatische Fehlerberichte an die Entwickler zu senden.
|
nlUseSentry=Aktiviere, um automatische Fehlerberichte an die Entwickler zu senden.
|
||||||
GamePlay=Spiel
|
GamePlay=Spiel
|
||||||
nlpMulliganRule=Choose the version of the Mulligan rule
|
nlpMulliganRule=Wähle die Version der Mulligan Regel
|
||||||
nlpAiProfiles=Wähle die Spielweise deines KI-Gegners.
|
nlpAiProfiles=Wähle die Spielweise deines KI-Gegners.
|
||||||
nlAnte=Entscheidet, ob um einen Einsatz (Ante) gespielt wird.
|
nlAnte=Entscheidet, ob um einen Einsatz (Ante) gespielt wird.
|
||||||
nlAnteMatchRarity=Versucht den Spieleinsatz für alle Spieler ungefähr gleich zu halten.
|
nlAnteMatchRarity=Versucht den Spieleinsatz für alle Spieler ungefähr gleich zu halten.
|
||||||
@@ -150,7 +150,7 @@ nlLoadCardsLazily=Wenn aktiviert, lädt Forge Kartenscripte erst wenn sie benöt
|
|||||||
nlLoadHistoricFormats=Wenn aktiviert, lädt Forge auch ältere Spielformate. Verlängert den Programmstart.
|
nlLoadHistoricFormats=Wenn aktiviert, lädt Forge auch ältere Spielformate. Verlängert den Programmstart.
|
||||||
GraphicOptions=Grafik Optionen
|
GraphicOptions=Grafik Optionen
|
||||||
nlDefaultFontSize=Die Standardschriftgröße. Alle Schriftelemente werden werden relative zu dieser angepaßt. (Erfordert Neustart)
|
nlDefaultFontSize=Die Standardschriftgröße. Alle Schriftelemente werden werden relative zu dieser angepaßt. (Erfordert Neustart)
|
||||||
cbpMulliganRule=Mulligan Rule
|
cbpMulliganRule=Mulligan Regel
|
||||||
nlImageFetcher=Ermöglicht bei bestehender Onlineverbindung das automatisches Nachladen fehlender Kartenbilder.
|
nlImageFetcher=Ermöglicht bei bestehender Onlineverbindung das automatisches Nachladen fehlender Kartenbilder.
|
||||||
nlDisplayFoil=Zeige FOIL-Karten mit einem optischen FOIL-Effekt.
|
nlDisplayFoil=Zeige FOIL-Karten mit einem optischen FOIL-Effekt.
|
||||||
nlRandomFoil=Zeige den FOIL-Effekt bei zufälligen Karten.
|
nlRandomFoil=Zeige den FOIL-Effekt bei zufälligen Karten.
|
||||||
@@ -220,7 +220,7 @@ AresetMatchScreenLayout=Dies wird das Spielfeldlayout zurücksetzen.\nFalls du v
|
|||||||
TresetMatchScreenLayout=Spielfeldlayout zurücksetzen
|
TresetMatchScreenLayout=Spielfeldlayout zurücksetzen
|
||||||
OKresetMatchScreenLayout=Spielfeldlayout wurde zurückgesetzt.
|
OKresetMatchScreenLayout=Spielfeldlayout wurde zurückgesetzt.
|
||||||
#EMenuGroup.java
|
#EMenuGroup.java
|
||||||
lblSanctionedFormats=gültige Spielformate
|
lblSanctionedFormats=Gültige Spielformate
|
||||||
lblOnlineMultiplayer=Mehrspieler (online)
|
lblOnlineMultiplayer=Mehrspieler (online)
|
||||||
lblQuestMode=Quest-Modus
|
lblQuestMode=Quest-Modus
|
||||||
lblPuzzleMode=Rätsel-Modus
|
lblPuzzleMode=Rätsel-Modus
|
||||||
@@ -235,7 +235,7 @@ lblUseThisName=Nutzen
|
|||||||
lblTryAgain=Neu
|
lblTryAgain=Neu
|
||||||
lblAddAPlayer=Spieler hinzufügen
|
lblAddAPlayer=Spieler hinzufügen
|
||||||
lblVariants=Varianten
|
lblVariants=Varianten
|
||||||
lblRandom=Random
|
lblRandom=Zufällig
|
||||||
#VSubmenuConstructed.java
|
#VSubmenuConstructed.java
|
||||||
lblConstructedMode=Constructed-Modus
|
lblConstructedMode=Constructed-Modus
|
||||||
lblConstructed=Constructed
|
lblConstructed=Constructed
|
||||||
@@ -371,7 +371,7 @@ btnBuildNewSealedDeck=Erstelle neues Sealed Deck
|
|||||||
#FDeckChooser.java
|
#FDeckChooser.java
|
||||||
lblViewDeck=Zeige Deck
|
lblViewDeck=Zeige Deck
|
||||||
lblRandomDeck=Zufälliges Deck
|
lblRandomDeck=Zufälliges Deck
|
||||||
lblRandomColors=Random Colors
|
lblRandomColors=Zufällige Farben
|
||||||
#GameType.java
|
#GameType.java
|
||||||
lblSealed=Sealed
|
lblSealed=Sealed
|
||||||
lblDraft=Draft
|
lblDraft=Draft
|
||||||
@@ -696,184 +696,184 @@ ttWinsperDraftRotation=Wenn ein Draft nicht soweit fertig gespielt wird, wird er
|
|||||||
lblRotationType=Austauschtyp
|
lblRotationType=Austauschtyp
|
||||||
ttRotationType=Bei 0 verschwinden alte Drafts, bei 1 wird er duch einen neuen ersetzt.
|
ttRotationType=Bei 0 verschwinden alte Drafts, bei 1 wird er duch einen neuen ersetzt.
|
||||||
#StatTypeFilter.java
|
#StatTypeFilter.java
|
||||||
lblclicktotoogle=click to toggle the filter, right-click to show only
|
lblclicktotoogle=Klicke zum Umschalten des Filters, Rechtsklick für Einzelanzeige von:
|
||||||
#SItemManagerUtil.java
|
#SItemManagerUtil.java
|
||||||
lblWhitecards=White cards
|
lblWhitecards=Weiße Karten
|
||||||
lblBluecards=Blue cards
|
lblBluecards=Blaue Karten
|
||||||
lblBlackcards=Black cards
|
lblBlackcards=Schwarze Karten
|
||||||
lblRedcards=Red cards
|
lblRedcards=Rote Karten
|
||||||
lblGreencards=Green cards
|
lblGreencards=Grüne Karten
|
||||||
lblColorlesscards=Colorless cards
|
lblColorlesscards=Farblose Karten
|
||||||
lblMulticolorcards=Multicolor cards
|
lblMulticolorcards=Mehrfarbige Karten
|
||||||
lblPackordeck=Card packs and prebuilt decks
|
lblPackordeck=Kartenpacks und vorkonstruierte Decks
|
||||||
lblLands=Lands
|
lblLands=Länder
|
||||||
lblArtifacts=Artifacts
|
lblArtifacts=Artefakte
|
||||||
lblCreatures=Creatures
|
lblCreatures=Kreaturen
|
||||||
lblEnchantments=Enchantments
|
lblEnchantments=Verzauberungen
|
||||||
lblPlaneswalkers=Planeswalkers
|
lblPlaneswalkers=Planeswalker
|
||||||
lblInstants=Instants
|
lblInstants=Spontanzauber
|
||||||
lblSorceries=Sorceries
|
lblSorceries=Hexereien
|
||||||
lblCCMC0=Cards with CMC 0
|
lblCCMC0=Karten mit UMK 0
|
||||||
lblCCMC1=Cards with CMC 1
|
lblCCMC1=Karten mit UMK 1
|
||||||
lblCCMC2=Cards with CMC 2
|
lblCCMC2=Karten mit UMK 2
|
||||||
lblCCMC3=Cards with CMC 3
|
lblCCMC3=Karten mit UMK 3
|
||||||
lblCCMC4=Cards with CMC 4
|
lblCCMC4=Karten mit UMK 4
|
||||||
lblCCMC5=Cards with CMC 5
|
lblCCMC5=Karten mit UMK 5
|
||||||
lblCCMC6orMore=Cards with CMC 6
|
lblCCMC6orMore=Karten mit UMK 6+
|
||||||
lblWhitedecks=White decks
|
lblWhitedecks=Weiße Decks
|
||||||
lblBluedecks=Blue decks
|
lblBluedecks=Blaue Decks
|
||||||
lblBlackdecks=Black decks
|
lblBlackdecks=Schwarze Decks
|
||||||
lblReddecks=Red decks
|
lblReddecks=Rote Decks
|
||||||
lblGreendecks=Green decks
|
lblGreendecks=Grüne Decks
|
||||||
lblColorlessdecks=Colorless decks
|
lblColorlessdecks=Farblose Decks
|
||||||
lblMulticolordecks=Multicolor decks
|
lblMulticolordecks=Mehrfarbige Decks
|
||||||
lblOldstyleFoilcards=Old style Foil cards
|
lblOldstyleFoilcards=Foil-Karten: alter Stil
|
||||||
lblNewstyleFoilcards=New style Foil cards
|
lblNewstyleFoilcards=Foil-Karten: neuer Stil
|
||||||
lblNon-Foilcards=Non-Foil cards
|
lblNon-Foilcards=Nicht-Foil Karten
|
||||||
lblUnratedcards=Unrated cards
|
lblUnratedcards=Unbewertet Karten
|
||||||
lbl1starcards=1 star cards
|
lbl1starcards=1-Stern-Karten
|
||||||
lbl2starcards=2 star cards
|
lbl2starcards=2-Sterne-Karten
|
||||||
lbl3starcards=3 star cards
|
lbl3starcards=3-Sterne-Karten
|
||||||
lbl4starcards=4 star cards
|
lbl4starcards=4-Sterne-Karten
|
||||||
lbl5starcards=5 star cards
|
lbl5starcards=5-Sterne-Karten
|
||||||
lblXcopiesof=X copies of
|
lblXcopiesof=X Kopien von
|
||||||
lblcopiesof=copies of
|
lblcopiesof=Kopien von
|
||||||
#ItemListView.java
|
#ItemListView.java
|
||||||
lblUniqueCardsOnly=Unique Cards Only
|
lblUniqueCardsOnly=Nur eine Version
|
||||||
ttUniqueCardsOnly=Toggle whether to show unique cards only
|
ttUniqueCardsOnly=Schaltet zwischen der Anzeige der neuesten oder aller Versionen einer Karte um.
|
||||||
#ACEditorBase.java
|
#ACEditorBase.java
|
||||||
lblAddcard=Add card
|
lblAddcard=Karten hinzufügen
|
||||||
ttAddcard=Add selected card to current deck (or double click the row or hit the spacebar)
|
ttAddcard=Fügt gewählte Karte dem Deck hinzu (oder Doppelklick oder Leertate drücken)
|
||||||
lblAdd4ofcard=Add 4 of card
|
lblAdd4ofcard=4 Karten hinzufügen
|
||||||
ttAdd4ofcard=Add up to 4 of selected card to current deck
|
ttAdd4ofcard=Fügt bis zu 4 Kopien der gewählten Karte dem Deck hinzu
|
||||||
lblRemovecard=Remove card
|
lblRemovecard=Entferne Karte
|
||||||
ttRemovecard=Remove selected card from current deck (or double click the row or hit the spacebar)
|
ttRemovecard=Entfernt die gewählte Karte aus dem Deck (oder Doppelklick oder Leertate drücken)
|
||||||
lblRemove4ofcard=Remove 4 of card
|
lblRemove4ofcard=Entferne 4 Karten
|
||||||
ttRemove4ofcard=Remove up to 4 of selected card to current deck
|
ttRemove4ofcard=Entfernt bis zu 4 Kopien der gewählten Karte aus dem Deck
|
||||||
lblAddBasicLands=Add Basic Lands
|
lblAddBasicLands=Standardländer hinzufügen
|
||||||
ttAddBasicLands=Add basic lands to the deck
|
ttAddBasicLands=Fügt Standardländer dem Deck hinzu
|
||||||
lblCardCatalog=Card Catalog
|
lblCardCatalog=Kartenkatalog
|
||||||
lblJumptoprevioustable=Jump to previous table
|
lblJumptoprevioustable=Springe zur vorigen Tabelle
|
||||||
lblJumptopnexttable=Jump to next table
|
lblJumptopnexttable=Springe zur nächsten Tabelle
|
||||||
lblJumptotextfilter=Jump to text filter
|
lblJumptotextfilter=Springe zum Textfilter
|
||||||
lblChooseavalueforX=Choose a value for X
|
lblChooseavalueforX=Wähle Wert für X
|
||||||
#VCurrentDeck.java
|
#VCurrentDeck.java
|
||||||
lblVCurrentDeck=Current Deck
|
lblVCurrentDeck=Aktuelles Deck
|
||||||
ttbtnSave=Save Deck (Ctrl+S)
|
ttbtnSave=Speichere Deck (STRG+S)
|
||||||
ttbtnSaveAs=Save Deck As (Ctrl+E)
|
ttbtnSaveAs=Speichere Deck unter (STRG+E)
|
||||||
ttbtnLoadDeck=Open Deck (Ctrl+O)
|
ttbtnLoadDeck=Öffne Deck (STRG+O)
|
||||||
ttbtnNewDeck=New Deck (Ctrl+N)
|
ttbtnNewDeck=Neues Deck (STRG+N)
|
||||||
ttbtnPrintProxies=Print to HTML file (Ctrl+P)
|
ttbtnPrintProxies=Speicher als HTML-Datei (STRG+P)
|
||||||
lblImport=Import
|
lblImport=Importieren
|
||||||
ttImportDeck=Attempt to import a deck from a non-Forge format (Ctrl+I)
|
ttImportDeck=Versucht ein Deck eines Nicht-Forge-Formates zu importiern (STRG+I)
|
||||||
lblTitle=Title
|
lblTitle=Titel
|
||||||
#ImageView.java
|
#ImageView.java
|
||||||
lblExpandallgroups=Expand all groups
|
lblExpandallgroups=Expandiere alle Gruppen
|
||||||
lblCollapseallgroups=Collapse all groups
|
lblCollapseallgroups=Minimiere alle Gruppen
|
||||||
lblGroupby=group by
|
lblGroupby=Gruppiere nach
|
||||||
lblPileby=pile by
|
lblPileby=Stapel nach
|
||||||
lblColumns=Columns
|
lblColumns=Spalten
|
||||||
#CEditorVariant.java, CEditorConstructed.java
|
#CEditorVariant.java, CEditorConstructed.java
|
||||||
lblCatalog=Catalog
|
lblCatalog=Katalog
|
||||||
lblAdd=Add
|
lblAdd=Hinzufügen
|
||||||
lbltodeck=to deck
|
lbltodeck=zum Deck
|
||||||
lblfromdeck=from deck
|
lblfromdeck=vom Deck
|
||||||
lbltosideboard=to sideboard
|
lbltosideboard=zum Sideboard
|
||||||
lblfromsideboard=from sideboard
|
lblfromsideboard=vom Sideboard
|
||||||
lblascommander=as commander
|
lblascommander=als Kommandeur
|
||||||
lblasavatar=as avatar
|
lblasavatar=als Avatar
|
||||||
lblfromschemedeck=from scheme deck
|
lblfromschemedeck=vom Komplottdeck
|
||||||
lblfromplanardeck=from planar deck
|
lblfromplanardeck=vom Weltendeck
|
||||||
lblfromconspiracydeck=from conspiracy deck
|
lblfromconspiracydeck=vom Verschwörungsdeck
|
||||||
lbltoschemedeck=to scheme deck
|
lbltoschemedeck=zum Komplottdeck
|
||||||
lbltoplanardeck=to planar deck
|
lbltoplanardeck=zum Weltendeck
|
||||||
lbltoconspiracydeck=to conspiracy deck
|
lbltoconspiracydeck=zum Verschwörungsdeck
|
||||||
lblMove=Move
|
lblMove=Verschieben
|
||||||
#VDock.java
|
#VDock.java
|
||||||
lblDock=Dock
|
lblDock=Symbolleiste
|
||||||
lblViewDeckList=View DeckList
|
lblViewDeckList=Zeige Deckliste
|
||||||
lblRevertLayout=Revert Layout
|
lblRevertLayout=Layout zurücksetzen
|
||||||
lblOpenLayout=OpenLayout
|
lblOpenLayout=Lade Layout
|
||||||
lblSaveLayout=Save Layout
|
lblSaveLayout=Sichere Layout
|
||||||
#GroupDef.java
|
#GroupDef.java
|
||||||
lblColor=Color
|
lblColor=Farbe
|
||||||
lblColorIdentity=Color Identity
|
lblColorIdentity=Farbidentität
|
||||||
lblSet=Set
|
lblSet=Set
|
||||||
lblSet2=Set
|
lblSet2=Set
|
||||||
#Set word has different meanings in other languages
|
#Set word has different meanings in other languages
|
||||||
lblDefault=Default
|
lblDefault=Standard
|
||||||
lblType=Type
|
lblType=Typ
|
||||||
lblPlaneswalkerDeckSort=Planeswalker Deck Sort
|
lblPlaneswalkerDeckSort=Planeswalker Deck
|
||||||
lblRarity=Rarity
|
lblRarity=Seltenheit
|
||||||
lblConvertToFoil=Foil
|
lblConvertToFoil=Foil
|
||||||
lblMulticolor=Multicolor
|
lblMulticolor=Mehrfarbig
|
||||||
#DeckFileMenu.java
|
#DeckFileMenu.java
|
||||||
lblNewDeck=New Deck
|
lblNewDeck=Neues Deck
|
||||||
lblOpenDeck=Open Deck
|
lblOpenDeck=Öffne Deck
|
||||||
lblImportDeck=Import Deck
|
lblImportDeck=Deck importiren
|
||||||
lblSaveDeck=Save Deck
|
lblSaveDeck=Speichere Deck
|
||||||
lblSaveDeckAs=Save Deck As...
|
lblSaveDeckAs=Speichere Deck unter
|
||||||
lblPrinttoHTMLfile=Print to HTML file
|
lblPrinttoHTMLfile=Speicher als HTML-Datei
|
||||||
#PaperCard.java
|
#PaperCard.java
|
||||||
lblCard=Carta
|
lblCard=Karte
|
||||||
#CardManager.java
|
#CardManager.java
|
||||||
lblFormat=Format
|
lblFormat=Format
|
||||||
lblFormats=Formats
|
lblFormats=Formate
|
||||||
lblQuestWorld=Quest World
|
lblQuestWorld=Quest-Welt
|
||||||
lblSets=Sets
|
lblSets=Sets
|
||||||
lblTypes=Types
|
lblTypes=Typen
|
||||||
lblConvertedManaCosts=Converted mana
|
lblConvertedManaCosts=umgewandelte Manakosten
|
||||||
lblCMCRange=CMC Range
|
lblCMCRange=UMK-Bereich
|
||||||
lblPowerRange=Power Range
|
lblPowerRange=Stärke-Bereich
|
||||||
lblToughnessRange=Toughness Range
|
lblToughnessRange=Widerstandskraft-Bereich
|
||||||
lblFoil=Foil
|
lblFoil=Foil
|
||||||
lblPersonalRating=Personal Rating
|
lblPersonalRating=persönliche Bewertung
|
||||||
lblAdvanced=Advanced
|
lblAdvanced=Fortgeschritten
|
||||||
#VDeckgen.java
|
#VDeckgen.java
|
||||||
lblDeckGeneration=Deck Generation
|
lblDeckGeneration=Deckerstellung
|
||||||
btnRandCardpool=Random Cardpool
|
btnRandCardpool=zufällige Kartenauswahl
|
||||||
ttbtnRandCardpool=Generate random constructed cardpool in current deck area
|
ttbtnRandCardpool=erzeugt eine zufällige Kartenauswahl
|
||||||
btnRandDeck2=Constructed (2 color)
|
btnRandDeck2=Constructed (2 Farben)
|
||||||
ttbtnRandDeck2=Generate 2 color constructed deck in current deck area
|
ttbtnRandDeck2=Erzeugt konstuiertes Deck in zwei Farben
|
||||||
btnRandDeck3=Constructed (3 color)
|
btnRandDeck3=Constructed (3 Farben)
|
||||||
ttbtnRandDeck3=Generate 3 color constructed deck in current deck area
|
ttbtnRandDeck3=Erzeugt konstuiertes Deck in drei Farben
|
||||||
btnRandDeck5=Constructed (5 color)
|
btnRandDeck5=Constructed (5 Farben)
|
||||||
ttbtnRandDeck5=Generate 5 color constructed deck in current deck area
|
ttbtnRandDeck5=Erzeugt konstuiertes Deck in fünf Farben
|
||||||
#DeckCotroller.java
|
#DeckCotroller.java
|
||||||
lblCurrentDeck2=Current Deck
|
lblCurrentDeck2=aktuelles Deck
|
||||||
lblUntitled=Untitled
|
lblUntitled=Unbenannt
|
||||||
#VPrompt.java
|
#VPrompt.java
|
||||||
lblPrompt=Prompt
|
lblPrompt=Meldungen
|
||||||
lblGameSetup=Game Setup
|
lblGameSetup=Spielvorbereitung
|
||||||
#ColumnDef.java
|
#ColumnDef.java
|
||||||
lblAIStatus=AI Status
|
lblAIStatus=KI-Status
|
||||||
lblCMC=CMC
|
lblCMC=UMK
|
||||||
ttCMC=CMC
|
ttCMC=Umgerechnete Manakosten
|
||||||
lblCN=CN
|
lblCN=SN
|
||||||
ttCN=Collector Number Order
|
ttCN=Sammlernummer
|
||||||
ttColor=Color
|
ttColor=Farbe
|
||||||
lblCost=Cost
|
lblCost=Kosten
|
||||||
ttCost=Cost
|
ttCost=Kosten
|
||||||
lblDecks=Decks
|
lblDecks=Decks
|
||||||
lblDeleteEdit=Delete/Edit
|
lblDeleteEdit=Löschen/Bearbeiten
|
||||||
lblSetEdition=Mystery column. We don't know what it does or if that's what it should do.
|
lblSetEdition=Mysteriöse Spalte. Wir wissen nicht, wozu sie gut ist.
|
||||||
ttFavorite=Favorite
|
ttFavorite=Favorit
|
||||||
lblFolder=Folder
|
lblFolder=Ordner
|
||||||
ttFormats=Formats deck is legal in
|
ttFormats=In welchem Format das Deck legal ist
|
||||||
lblMain=Main
|
lblMain=Primär
|
||||||
ttMain=MainDeck
|
ttMain=Das primäre Deck
|
||||||
lblQty=Qty
|
lblQty=Anz.
|
||||||
lblQuantity=Quantity
|
lblQuantity=Anzahl
|
||||||
lblSide=Side
|
lblSide=Neben.
|
||||||
lblSideboard=Sideboard
|
lblSideboard=Das Sideboard
|
||||||
lblNew=New
|
lblNew=Neu
|
||||||
lblOwned=Owned
|
lblOwned=Besitz
|
||||||
lblPower=Power
|
lblPower=Stärke
|
||||||
ttPower=Power
|
ttPower=Stärke
|
||||||
lblPrice=Price
|
lblPrice=Preis
|
||||||
ttPrice=Price
|
ttPrice=Preis
|
||||||
lblRanking=Ranking
|
lblRanking=Rang
|
||||||
lblDraftRanking=Draft Ranking
|
lblDraftRanking=Draft-Rang
|
||||||
lblToughness=Toughness
|
lblToughness=Widerstand
|
||||||
ttToughness=Toughness
|
ttToughness=Widerstand
|
||||||
ttType=Type
|
ttType=Typ
|
||||||
|
|||||||
@@ -35,6 +35,8 @@ import java.math.BigDecimal;
|
|||||||
import java.math.RoundingMode;
|
import java.math.RoundingMode;
|
||||||
import java.util.Map.Entry;
|
import java.util.Map.Entry;
|
||||||
|
|
||||||
|
import org.apache.commons.lang3.StringUtils;
|
||||||
|
|
||||||
public enum ColumnDef {
|
public enum ColumnDef {
|
||||||
/**The column containing the inventory item name.*/
|
/**The column containing the inventory item name.*/
|
||||||
STRING("", "", 0, false, SortState.ASC,
|
STRING("", "", 0, false, SortState.ASC,
|
||||||
@@ -512,7 +514,8 @@ public enum ColumnDef {
|
|||||||
result = ((IPaperCard) i).getRules().getIntPower();
|
result = ((IPaperCard) i).getRules().getIntPower();
|
||||||
if (result == Integer.MAX_VALUE) {
|
if (result == Integer.MAX_VALUE) {
|
||||||
if (((IPaperCard)i).getRules().getType().isPlaneswalker()) {
|
if (((IPaperCard)i).getRules().getType().isPlaneswalker()) {
|
||||||
result = ((IPaperCard) i).getRules().getInitialLoyalty();
|
String loy = ((IPaperCard) i).getRules().getInitialLoyalty();
|
||||||
|
result = StringUtils.isNumeric(loy) ? Integer.valueOf(loy) : 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user