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https://github.com/Card-Forge/forge.git
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update dimension
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@@ -216,9 +216,11 @@ public class RewardScene extends UIScene {
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float fW = Forge.isLandscapeMode() ? Forge.getScreenWidth() : Forge.getScreenHeight();
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float fH = Forge.isLandscapeMode() ? Forge.getScreenHeight() : Forge.getScreenWidth();
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float mul = fW/fH < AR ? AR/(fW/fH) : (fW/fH)/AR;
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if (fW/fH >= 2) {//tall display
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if (fW/fH >= 2f) {//tall display
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mul = (fW/fH) - ((fW/fH)/AR);
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if ((fW/fH) > 2.3) //ultrawide 21:9 Galaxy Fold, Huawei X2, Xperia 1
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if ((fW/fH) >= 2.1f && (fW/fH) < 2.3f)
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mul *= 0.9f;
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else if ((fW/fH) > 2.3) //ultrawide 21:9 Galaxy Fold, Huawei X2, Xperia 1
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mul *= 0.8f;
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}
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cardHeight = bestCardHeight * 0.90f ;
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@@ -352,9 +352,11 @@ public class RewardActor extends Actor implements Disposable, ImageFetcher.Callb
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float fW = Forge.isLandscapeMode() ? Forge.getScreenWidth() : Forge.getScreenHeight();
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float fH = Forge.isLandscapeMode() ? Forge.getScreenHeight() : Forge.getScreenWidth();
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float mul = fW/fH < AR ? AR/(fW/fH) : (fW/fH)/AR;
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if (fW/fH >= 2) {//tall display
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if (fW/fH >= 2f) {//tall display
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mul = (fW/fH) - ((fW/fH)/AR);
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if ((fW/fH) > 2.3) //ultrawide 21:9 Galaxy Fold, Huawei X2, Xperia 1
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if ((fW/fH) >= 2.1f && (fW/fH) < 2.3f)
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mul *= 0.9f;
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else if ((fW/fH) > 2.3) //ultrawide 21:9 Galaxy Fold, Huawei X2, Xperia 1
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mul *= 0.8f;
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}
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if (Forge.isLandscapeMode())
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