- don't remove packs from spell shop until after buying them

- restore focus to 'no' button after mulliganing
This commit is contained in:
myk
2013-02-15 13:35:47 +00:00
parent 0e7290efd8
commit 669bb088f0
2 changed files with 9 additions and 7 deletions

View File

@@ -39,7 +39,6 @@ import forge.game.zone.ZoneType;
import forge.gui.GuiDialog;
import forge.gui.framework.SDisplayUtil;
import forge.gui.match.CMatchUI;
import forge.gui.match.VMatchUI;
import forge.gui.match.nonsingleton.VField;
import forge.gui.match.views.VMessage;
import forge.view.ButtonUtil;
@@ -83,8 +82,10 @@ public class InputMulligan extends Input {
if (newHand == 0) {
this.end();
} else {
ButtonUtil.enableAllFocusOk();
}
} // selectButtonOK()
}
final void end() {
GameState game = Singletons.getModel().getGame();

View File

@@ -321,7 +321,6 @@ public final class CEditorQuestCardShop extends ACEditorBase<InventoryItem, Deck
this.questData.getCards().buyCard(card, value);
} else if (item instanceof OpenablePack) {
this.getTableCatalog().removeCard(item, qty);
for (int i = 0; qty > i; ++i) {
OpenablePack booster = null;
if (item instanceof BoosterPack) {
@@ -339,8 +338,8 @@ public final class CEditorQuestCardShop extends ACEditorBase<InventoryItem, Deck
"You have found the following cards inside:", newCards);
c.show();
}
} else if (item instanceof PreconDeck) {
this.getTableCatalog().removeCard(item, qty);
} else if (item instanceof PreconDeck) {
final PreconDeck deck = (PreconDeck) item;
this.questData.getCards().buyPreconDeck(deck, value);
final ItemPool<InventoryItem> newInventory =
@@ -348,11 +347,13 @@ public final class CEditorQuestCardShop extends ACEditorBase<InventoryItem, Deck
for (int i = 0; qty > i; ++i) {
getTableDeck().addCards(newInventory);
}
boolean one = 1 == qty;
JOptionPane.showMessageDialog(null, String.format(
"%s '%s' %s added to your decklist.%n%nCards from it were also added to your pool.",
1 == qty ? "Deck" : String.format("%d copies of deck", qty),
deck.getName(), 1 == qty ? "was" : "were"),
"%s '%s' %s added to your decklist.%n%n%s cards were also added to your pool.",
one ? "Deck" : String.format("%d copies of deck", qty),
deck.getName(), one ? "was" : "were", one ? "Its" : "Their"),
"Thanks for purchasing!", JOptionPane.INFORMATION_MESSAGE);
this.getTableCatalog().removeCard(item, qty);
}
this.creditsLabel.setText("Credits: " + this.questData.getAssets().getCredits());