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Support command zone when loading game state.
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@@ -174,6 +174,8 @@ public abstract class GameState {
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else if (categoryName.equals("aicardsinlibrary")) aiCardTexts.put(ZoneType.Library, categoryValue);
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else if (categoryName.equals("aicardsinlibrary")) aiCardTexts.put(ZoneType.Library, categoryValue);
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else if (categoryName.equals("humancardsinexile")) humanCardTexts.put(ZoneType.Exile, categoryValue);
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else if (categoryName.equals("humancardsinexile")) humanCardTexts.put(ZoneType.Exile, categoryValue);
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else if (categoryName.equals("aicardsinexile")) aiCardTexts.put(ZoneType.Exile, categoryValue);
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else if (categoryName.equals("aicardsinexile")) aiCardTexts.put(ZoneType.Exile, categoryValue);
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else if (categoryName.equals("humancardsincommand")) humanCardTexts.put(ZoneType.Command, categoryValue);
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else if (categoryName.equals("aicardsincommand")) aiCardTexts.put(ZoneType.Command, categoryValue);
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else System.out.println("Unknown key: " + categoryName);
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else System.out.println("Unknown key: " + categoryName);
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}
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}
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}
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}
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