From 6491ea51b97b97468a19f72d5986402c60670ad5 Mon Sep 17 00:00:00 2001 From: elcnesh Date: Thu, 2 Apr 2015 07:57:23 +0000 Subject: [PATCH] Support command zone when loading game state. --- forge-ai/src/main/java/forge/ai/GameState.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/forge-ai/src/main/java/forge/ai/GameState.java b/forge-ai/src/main/java/forge/ai/GameState.java index 267917a842d..959155391f7 100644 --- a/forge-ai/src/main/java/forge/ai/GameState.java +++ b/forge-ai/src/main/java/forge/ai/GameState.java @@ -174,6 +174,8 @@ public abstract class GameState { else if (categoryName.equals("aicardsinlibrary")) aiCardTexts.put(ZoneType.Library, categoryValue); else if (categoryName.equals("humancardsinexile")) humanCardTexts.put(ZoneType.Exile, categoryValue); else if (categoryName.equals("aicardsinexile")) aiCardTexts.put(ZoneType.Exile, categoryValue); + else if (categoryName.equals("humancardsincommand")) humanCardTexts.put(ZoneType.Command, categoryValue); + else if (categoryName.equals("aicardsincommand")) aiCardTexts.put(ZoneType.Command, categoryValue); else System.out.println("Unknown key: " + categoryName); } }