ACR: Hidden Blade, MH3: Psychic Frog & Scurry of Gremlins (#5094)

This commit is contained in:
Paul Hammerton
2024-04-21 13:13:55 +01:00
committed by GitHub
parent 3c62024752
commit 648105f49b
4 changed files with 37 additions and 0 deletions

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Name:Hidden Blade
ManaCost:2
Types:Artifact Equipment
K:Flash
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
SVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | Defined$ Targeted | ConditionDefined$ Targeted | ConditionPresent$ Assassin | KW$ Deathtouch
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddKeyword$ First Strike | Description$ Equipped creature gets +1/+0 and has first strike.
K:Equip:2
DeckHints:Type$Assassin
Oracle:Flash\nWhen Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.\nEquipped creature gets +1/+0 and has first strike.\nEquip {2}

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Name:Psychic Frog
ManaCost:U B
Types:Creature Frog
PT:1/2
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Planeswalker | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or planeswalker, draw a card.
SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1
A:AB$ PutCounter | Cost$ Discard<1/Card> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.
A:AB$ Pump | Cost$ ExileFromGrave<3/Card> | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.
DeckHas:Ability$Counters|Graveyard
Oracle:Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card.\nDiscard a card: Put a +1/+1 counter on Psychic Frog.\nExile three cards from your graveyard: Psychic Frog gains flying until end of turn.

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Name:Scurry of Gremlins
ManaCost:2 R W
Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control.
SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_1_1_gremlin | SubAbility$ DBEnergy
SVar:DBEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ X
A:AB$ PumpAll | Cost$ PayEnergy<4> | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Haste | SpellDescription$ Creatures you control get +1/+0 and gain haste until end of turn.
SVar:X:Count$Valid Creature.YouCtrl
DeckHas:Ability$Token
Oracle:When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control.\nPay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.

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Name:Gremlin Token
ManaCost:no cost
Types:Creature Gremlin
Colors:red
PT:1/1
Oracle: