From 648105f49b6edadbf9c4d695b9e6c51673e143c1 Mon Sep 17 00:00:00 2001 From: Paul Hammerton <18243520+paulsnoops@users.noreply.github.com> Date: Sun, 21 Apr 2024 13:13:55 +0100 Subject: [PATCH] ACR: Hidden Blade, MH3: Psychic Frog & Scurry of Gremlins (#5094) --- forge-gui/res/cardsfolder/upcoming/hidden_blade.txt | 11 +++++++++++ forge-gui/res/cardsfolder/upcoming/psychic_frog.txt | 10 ++++++++++ .../res/cardsfolder/upcoming/scurry_of_gremlins.txt | 10 ++++++++++ forge-gui/res/tokenscripts/r_1_1_gremlin.txt | 6 ++++++ 4 files changed, 37 insertions(+) create mode 100644 forge-gui/res/cardsfolder/upcoming/hidden_blade.txt create mode 100644 forge-gui/res/cardsfolder/upcoming/psychic_frog.txt create mode 100644 forge-gui/res/cardsfolder/upcoming/scurry_of_gremlins.txt create mode 100644 forge-gui/res/tokenscripts/r_1_1_gremlin.txt diff --git a/forge-gui/res/cardsfolder/upcoming/hidden_blade.txt b/forge-gui/res/cardsfolder/upcoming/hidden_blade.txt new file mode 100644 index 00000000000..aecf6b4432c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/hidden_blade.txt @@ -0,0 +1,11 @@ +Name:Hidden Blade +ManaCost:2 +Types:Artifact Equipment +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. +SVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | Defined$ Targeted | ConditionDefined$ Targeted | ConditionPresent$ Assassin | KW$ Deathtouch +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddKeyword$ First Strike | Description$ Equipped creature gets +1/+0 and has first strike. +K:Equip:2 +DeckHints:Type$Assassin +Oracle:Flash\nWhen Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.\nEquipped creature gets +1/+0 and has first strike.\nEquip {2} diff --git a/forge-gui/res/cardsfolder/upcoming/psychic_frog.txt b/forge-gui/res/cardsfolder/upcoming/psychic_frog.txt new file mode 100644 index 00000000000..d66b18b6575 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/psychic_frog.txt @@ -0,0 +1,10 @@ +Name:Psychic Frog +ManaCost:U B +Types:Creature Frog +PT:1/2 +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Planeswalker | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or planeswalker, draw a card. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 +A:AB$ PutCounter | Cost$ Discard<1/Card> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME. +A:AB$ Pump | Cost$ ExileFromGrave<3/Card> | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn. +DeckHas:Ability$Counters|Graveyard +Oracle:Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card.\nDiscard a card: Put a +1/+1 counter on Psychic Frog.\nExile three cards from your graveyard: Psychic Frog gains flying until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/scurry_of_gremlins.txt b/forge-gui/res/cardsfolder/upcoming/scurry_of_gremlins.txt new file mode 100644 index 00000000000..b5d91a78d2b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/scurry_of_gremlins.txt @@ -0,0 +1,10 @@ +Name:Scurry of Gremlins +ManaCost:2 R W +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. +SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_1_1_gremlin | SubAbility$ DBEnergy +SVar:DBEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ X +A:AB$ PumpAll | Cost$ PayEnergy<4> | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Haste | SpellDescription$ Creatures you control get +1/+0 and gain haste until end of turn. +SVar:X:Count$Valid Creature.YouCtrl +DeckHas:Ability$Token +Oracle:When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control.\nPay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn. diff --git a/forge-gui/res/tokenscripts/r_1_1_gremlin.txt b/forge-gui/res/tokenscripts/r_1_1_gremlin.txt new file mode 100644 index 00000000000..b4711354c11 --- /dev/null +++ b/forge-gui/res/tokenscripts/r_1_1_gremlin.txt @@ -0,0 +1,6 @@ +Name:Gremlin Token +ManaCost:no cost +Types:Creature Gremlin +Colors:red +PT:1/1 +Oracle: