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Level up card improvements
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@@ -6,6 +6,6 @@ K:Level up:U
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SVar:maxLevel:7
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S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 4 | IsPresent$ Card.Self+counters_GE4_LEVEL+counters_LE6_LEVEL | Description$ LEVEL 4-6 2/4
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S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 5 | AddTrigger$ TriggerExtraTurn | IsPresent$ Card.Self+counters_GE7_LEVEL | Description$ LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
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SVar:TriggerExtraTurn:Mode$ Phase | Phase$ End of Turn | NotPlayerTurn$ True | Execute$ TrigExtraTurn | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each end step, if it's not your turn, take an extra turn after this one.
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SVar:TriggerExtraTurn:Mode$ Phase | Phase$ End of Turn | NotPlayerTurn$ True | Execute$ TrigExtraTurn | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ At the beginning of each end step, if it's not your turn, take an extra turn after this one.
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SVar:TrigExtraTurn:DB$ AddTurn | NumTurns$ 1
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Oracle:Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 4-6\n2/4\nLEVEL 7+\n3/5\nAt the beginning of each end step, if it's not your turn, take an extra turn after this one.
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@@ -5,7 +5,8 @@ PT:3/3
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K:Level up:1 R
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SVar:maxLevel:6
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S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE5_LEVEL | Description$ LEVEL 1-5 6/6
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S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddTrigger$ TriggerDamage | IsPresent$ Card.Self+counters_GE6_LEVEL | Description$ LEVEL 6+ 6/6 Whenever CARDNAME attacks, it deals 6 damage to each creature defending player controls.
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SVar:TriggerDamage:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, it deals 6 damage to each creature defending player controls.
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S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddTrigger$ TriggerDamage | AddSVar$ AE | IsPresent$ Card.Self+counters_GE6_LEVEL | Description$ LEVEL 6+ 6/6 Whenever CARDNAME attacks, it deals 6 damage to each creature defending player controls.
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SVar:TriggerDamage:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks, it deals 6 damage to each creature defending player controls.
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SVar:TrigDamage:DB$ DamageAll | ValidCards$ Creature.ControlledBy TriggeredDefendingPlayer | NumDmg$ 6
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SVar:AE:SVar:HasAttackEffect:TRUE
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Oracle:Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-5\n6/6\nLEVEL 6+\n6/6\nWhenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
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