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Merge branch 'master' of git.cardforge.org:core-developers/forge into agetian-master
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@@ -4,7 +4,7 @@ Types:Legendary Artifact Equipment
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K:Living Weapon
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K:Indestructible
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S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 5 | AddToughness$ 5 | AddKeyword$ First Strike & Trample & Indestructible & Haste | AddTrigger$ TrigDamageDone | Description$ Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
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SVar:TrigDamageDone:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | Execute$ TrigChangeZone | TriggerDescription$ Whenever this creature deals combat damage to a creature, exile that creature.
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SVar:TrigDamageDone:Mode$ DamageDone | CombatDamage$ True | ValidSource$ Card.Self | ValidTarget$ Creature | Execute$ TrigChangeZone | TriggerDescription$ Whenever this creature deals combat damage to a creature, exile that creature.
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SVar:TrigChangeZone:DB$ ChangeZone | Defined$ TriggeredTarget | Origin$ Battlefield | Destination$ Exile
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K:Equip:7
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Oracle:Living weapon\nIndestructible\nEquipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."\nEquip {7}
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8
forge-gui/res/cardsfolder/upcoming/blood_servitor.txt
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forge-gui/res/cardsfolder/upcoming/blood_servitor.txt
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Name:Blood Servitor
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ManaCost:3
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Types:Artifact Creature Construct
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PT:2/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBlood | TriggerDescription$ When CARDNAME enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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SVar:TrigBlood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_blood_draw | TokenOwner$ You
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DeckHas:Ability$Token & Ability$Sacrifice & Type$Blood
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Oracle:When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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9
forge-gui/res/cardsfolder/upcoming/ceremonial_knife.txt
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forge-gui/res/cardsfolder/upcoming/ceremonial_knife.txt
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Name:Ceremonial Knife
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ManaCost:1
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Types:Artifact Equipment
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S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddTrigger$ TrigDamageDone | Description$ Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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SVar:TrigDamageDone:Mode$ DamageDone | CombatDamage$ True | ValidSource$ Card.Self | Execute$ TrigBlood | TriggerDescription$ Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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SVar:TrigBlood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_blood_draw | TokenOwner$ You
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K:Equip:2
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DeckHas:Ability$Token & Ability$Sacrifice & Type$Blood
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Oracle:Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nEquip {2}
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forge-gui/res/cardsfolder/upcoming/rural_recruit.txt
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forge-gui/res/cardsfolder/upcoming/rural_recruit.txt
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Name:Rural Recruit
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ManaCost:3 G
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Types:Creature Human Peasant
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PT:1/1
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K:Training
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 3/1 green Boar creature token.
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_1_boar | TokenOwner$ You
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DeckHas:Ability$Token & Ability$Counters
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Oracle:Training\nWhen Rural Recruit enters the battlefield, create a 3/1 green Boar creature token.
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forge-gui/res/cardsfolder/upcoming/sheltering_boughs.txt
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forge-gui/res/cardsfolder/upcoming/sheltering_boughs.txt
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Name:Sheltering Boughs
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ManaCost:2 G
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Types:Enchantment Aura
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K:Enchant creature
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A:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump
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S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 3 | Description$ Enchanted creature gets +1/+3.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.
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SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1
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Oracle:Enchant creature\nWhen Sheltering Boughs enters the battlefield, draw a card.\nEnchanted creature gets +1/+3.
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forge-gui/res/cardsfolder/upcoming/spore_crawler.txt
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forge-gui/res/cardsfolder/upcoming/spore_crawler.txt
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Name:Spore Crawler
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ManaCost:2 G
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Types:Creature Fungus
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PT:3/2
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, draw a card.
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SVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController
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SVar:SacMe:1
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Oracle:When Spore Crawler dies, draw a card.
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forge-gui/res/cardsfolder/upcoming/sporeback_wolf.txt
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forge-gui/res/cardsfolder/upcoming/sporeback_wolf.txt
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Name:Sporeback Wolf
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ManaCost:1 G
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Types:Creature Wolf
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PT:2/2
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S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 0 | AddToughness$ 2 | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME gets +0/+2.
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Oracle:As long as it's your turn, Sporeback Wolf gets +0/+2.
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forge-gui/res/cardsfolder/upcoming/toxic_scorpion.txt
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forge-gui/res/cardsfolder/upcoming/toxic_scorpion.txt
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Name:Toxic Scorpion
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ManaCost:1 G
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Types:Creature Scorpion
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PT:1/1
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K:Deathtouch
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, another target creature you control gains deathtouch until end of turn.
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SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | KW$ Deathtouch
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Oracle:Deathtouch\nWhen Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn.
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forge-gui/res/cardsfolder/upcoming/witchs_web.txt
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forge-gui/res/cardsfolder/upcoming/witchs_web.txt
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Name:Witch's Web
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ManaCost:1 G
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Types:Instant
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A:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | KW$ Reach | SubAbility$ DBUntap | SpellDescription$ Target creature gets +3/+3 and gains reach until end of turn. Untap it.
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SVar:DBUntap:DB$ Untap | Defined$ Targeted
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Oracle:Target creature gets +3/+3 and gains reach until end of turn. Untap it.
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8
forge-gui/res/cardsfolder/upcoming/wolf_strike.txt
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forge-gui/res/cardsfolder/upcoming/wolf_strike.txt
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Name:Wolf Strike
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ManaCost:2 G
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Types:Instant
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A:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | NumAtt$ +X | TgtPrompt$ Select target creature you control | SubAbility$ DBDamage | StackDescription$ {c:ThisTargetedCard} gets +2/+0 until end of turn if it's night. | SpellDescription$ Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
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SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you don't control | NumDmg$ Y | DamageSource$ ParentTarget | StackDescription$ Then it deals damage equal to its power to {c:ThisTargetedCard}.
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SVar:X:Count$Night.2.0
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SVar:Y:ParentTargeted$CardPower
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Oracle:Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
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forge-gui/res/tokenscripts/g_3_1_boar.txt
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forge-gui/res/tokenscripts/g_3_1_boar.txt
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Name:Boar
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Colors:green
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ManaCost:no cost
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PT:3/1
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Types:Creature Boar
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Oracle:
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