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- Converted Angelic Blessing; Brute Force; Riding the Dilu Horse and Wildsize from code to keyword.
- Added the following NOTE to Cinder Pyromancer "(NOTE: This card can mistakenly damage either a player or a creature.)" Unfortunately, the abDamageCP keyword does not yet have an abDamageP variant at this time.
This commit is contained in:
@@ -4820,7 +4820,7 @@ public class CardFactory implements NewConstants {
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}//*************** END ************ END **************************
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/*
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//*************** START *********** START **************************
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else if(cardName.equals("Angelic Blessing"))
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{
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@@ -4881,10 +4881,10 @@ public class CardFactory implements NewConstants {
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spell.setBeforePayMana(CardFactoryUtil.input_targetCreature(spell));
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}//*************** END ************ END **************************
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*/
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//*************** START *********** START **************************
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//*************** START *********** START **************************
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else if (cardName.equals("Molten Rain"))
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{
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final SpellAbility spell = new Spell(card)
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@@ -14047,8 +14047,8 @@ public class CardFactory implements NewConstants {
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}//*************** END ************ END **************************
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//*************** START *********** START **************************
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/*
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//*************** START *********** START **************************
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else if(cardName.equals("Brute Force"))
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{
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SpellAbility spell = new Spell(card)
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@@ -14116,6 +14116,7 @@ public class CardFactory implements NewConstants {
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card.clearSpellAbility();
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card.addSpellAbility(spell);
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}//*************** END ************ END **************************
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*/
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//*************** START *********** START **************************
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@@ -14391,7 +14392,9 @@ public class CardFactory implements NewConstants {
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card.addSpellAbility(spell);
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//card.addSpellAbility(CardFactoryUtil.ability_cycle(card, "2 G"));
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}//*************** END ************ END **************************
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/*
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//*************** START *********** START **************************
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else if(cardName.equals("Wildsize"))
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{
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@@ -14457,8 +14460,10 @@ public class CardFactory implements NewConstants {
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card.clearSpellAbility();
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card.addSpellAbility(spell);
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}//*************** END ************ END **************************
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//*************** START *********** START **************************
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*/
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//*************** START *********** START **************************
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else if(cardName.equals("Feral Lightning"))
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{
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SpellAbility spell = new Spell(card)
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@@ -16762,6 +16767,8 @@ return land.size() > 1 && CardFactoryUtil.AI_isMainPhase();
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card.addSpellAbility(spell);
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}//*************** END ************ END **************************
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/*
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//*************** START *********** START **************************
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else if(cardName.equals("Riding the Dilu Horse"))
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{
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@@ -16810,8 +16817,10 @@ return land.size() > 1 && CardFactoryUtil.AI_isMainPhase();
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card.clearSpellAbility();
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card.addSpellAbility(spell);
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}//*************** END ************ END **************************
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*/
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//*************** START *********** START **************************
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//*************** START *********** START **************************
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else if (cardName.equals("Millstone"))
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{
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Ability_Tap ab1 = new Ability_Tap(card, "2")
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