Don't store LastState than can become outdated before resolving

This commit is contained in:
tool4EvEr
2023-07-02 00:11:29 +02:00
parent 91c34d3b99
commit 6106e5247f

View File

@@ -528,9 +528,6 @@ public class TriggerHandler {
sa = sa.copy(host, controller, false);
}
sa.setLastStateBattlefield(game.getLastStateBattlefield());
sa.setLastStateGraveyard(game.getLastStateGraveyard());
sa.setTrigger(regtrig);
sa.setSourceTrigger(regtrig.getId());
regtrig.setTriggeringObjects(sa, runParams);
@@ -565,7 +562,6 @@ public class TriggerHandler {
//wrapperAbility.setDescription(wrapperAbility.getStackDescription());
//wrapperAbility.setDescription(wrapperAbility.toUnsuppressedString());
wrapperAbility.setLastStateBattlefield(game.getLastStateBattlefield());
if (regtrig.isStatic()) {
wrapperAbility.getActivatingPlayer().getController().playTrigger(host, wrapperAbility, isMandatory);
} else {