From 6106e5247f474678f3c3b185c47c8bdda9a07dda Mon Sep 17 00:00:00 2001 From: tool4EvEr Date: Sun, 2 Jul 2023 00:11:29 +0200 Subject: [PATCH] Don't store LastState than can become outdated before resolving --- .../src/main/java/forge/game/trigger/TriggerHandler.java | 4 ---- 1 file changed, 4 deletions(-) diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerHandler.java b/forge-game/src/main/java/forge/game/trigger/TriggerHandler.java index ad3ca9af8db..566eb0ef116 100644 --- a/forge-game/src/main/java/forge/game/trigger/TriggerHandler.java +++ b/forge-game/src/main/java/forge/game/trigger/TriggerHandler.java @@ -528,9 +528,6 @@ public class TriggerHandler { sa = sa.copy(host, controller, false); } - sa.setLastStateBattlefield(game.getLastStateBattlefield()); - sa.setLastStateGraveyard(game.getLastStateGraveyard()); - sa.setTrigger(regtrig); sa.setSourceTrigger(regtrig.getId()); regtrig.setTriggeringObjects(sa, runParams); @@ -565,7 +562,6 @@ public class TriggerHandler { //wrapperAbility.setDescription(wrapperAbility.getStackDescription()); //wrapperAbility.setDescription(wrapperAbility.toUnsuppressedString()); - wrapperAbility.setLastStateBattlefield(game.getLastStateBattlefield()); if (regtrig.isStatic()) { wrapperAbility.getActivatingPlayer().getController().playTrigger(host, wrapperAbility, isMandatory); } else {