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@@ -2,7 +2,7 @@ Name:Sally Sparrow
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ManaCost:2 W U
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ManaCost:2 W U
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Types:Legendary Creature Human Detective
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Types:Legendary Creature Human Detective
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PT:2/3
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PT:2/3
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S:Mode$ CastWithFlash | ValidCard$ Creature | ValidSA$ Spell | Caster$ You | AffectedZone$ Exile,Graveyard,Hand,Library,Command | Description$ You may cast creature spells as though they had flash.
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S:Mode$ CastWithFlash | ValidCard$ Creature | ValidSA$ Spell | Caster$ You | Description$ You may cast creature spells as though they had flash.
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T:Mode$ ChangesZoneAll | Origin$ Battlefield | ActivationLimit$ 1 | Destination$ Any | ValidCards$ Creature.YouCtrl+Other | Execute$ TrigInvestigate | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
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T:Mode$ ChangesZoneAll | Origin$ Battlefield | ActivationLimit$ 1 | Destination$ Any | ValidCards$ Creature.YouCtrl+Other | Execute$ TrigInvestigate | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
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SVar:TrigInvestigate:DB$ Investigate
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SVar:TrigInvestigate:DB$ Investigate
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DeckHas:Ability$Token & Type$Clue|Artifact
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DeckHas:Ability$Token & Type$Clue|Artifact
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@@ -3,7 +3,7 @@ ManaCost:2 R
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Types:Creature Human Warlock
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Types:Creature Human Warlock
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PT:3/2
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PT:3/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDigUntil | TriggerDescription$ Temporal Foresight — When CARDNAME enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn’t have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDigUntil | TriggerDescription$ Temporal Foresight — When CARDNAME enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn’t have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
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SVar:TrigDigUntil:DB$ DigUntil | Valid$ Card.nonLand+cmcGE3 | ValidDescription$ nonland permanent with mana value 3 or greater | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBPutCounter
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SVar:TrigDigUntil:DB$ DigUntil | Valid$ Card.nonLand+cmcGE3 | ValidDescription$ nonland permanent with mana value 3 or greater | FoundDestination$ Exile | RevealedDestination$ Library | RememberFound$ True | SubAbility$ DBPutCounter
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SVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ TIME | CounterNum$ 3 | SubAbility$ GiveSuspend
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SVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ TIME | CounterNum$ 3 | SubAbility$ GiveSuspend
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SVar:GiveSuspend:DB$ Pump | Defined$ Remembered.withoutSuspend | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent | SubAbility$ DBCleanup
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SVar:GiveSuspend:DB$ Pump | Defined$ Remembered.withoutSuspend | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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@@ -4,7 +4,7 @@ Types:Legendary Artifact Creature Cyberman
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PT:3/3
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PT:3/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill1 | TriggerDescription$ When CARDNAME enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill1 | TriggerDescription$ When CARDNAME enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
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SVar:TrigMill1:DB$ Mill | Defined$ Opponent | NumCards$ X | RememberMilled$ True | SubAbility$ DBChangeZoneAll
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SVar:TrigMill1:DB$ Mill | Defined$ Opponent | NumCards$ X | RememberMilled$ True | SubAbility$ DBChangeZoneAll
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SVar:DBChangeZoneAll:DB$ ChangeZoneAll | Origin$ Graveyard,Exile | GainControl$ True | Destination$ Battlefield | ChangeType$ Creature.IsRemembered | FaceDown$ True | FaceDownPower$ 2 | FaceDownToughness$ 2 | FaceDownSetType$ Artifact & Creature & Cyberman | SubAbility$ DBCleanup
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SVar:DBChangeZoneAll:DB$ ChangeZone | Origin$ Graveyard,Exile | GainControl$ True | Destination$ Battlefield | Defined$ Remembered.Creature | FaceDown$ True | FaceDownPower$ 2 | FaceDownToughness$ 2 | FaceDownSetType$ Artifact & Creature & Cyberman | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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S:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl+Other | AddToughness$ 1 | AddPower$ 1 | Description$ Other artifact creatures you control get +1/+1.
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S:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl+Other | AddToughness$ 1 | AddPower$ 1 | Description$ Other artifact creatures you control get +1/+1.
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SVar:X:Count$xPaid
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SVar:X:Count$xPaid
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