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Fix NPE when creating room token (#6281)
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@@ -119,7 +119,7 @@ public class CardCopyService {
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c.setSetCode(in.getSetCode());
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c.setSetCode(in.getSetCode());
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for (final CardStateName state : in.getStates()) {
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for (final CardStateName state : in.getStates()) {
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copyState(in, state, c, state);
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copyState(in, state, c, state, false);
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}
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}
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c.setState(in.getCurrentStateName(), false);
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c.setState(in.getCurrentStateName(), false);
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@@ -4,7 +4,7 @@ Types:Creature Human Scout
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PT:2/3
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PT:2/3
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K:Flash
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K:Flash
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
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T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigDraw | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
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T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
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SVar:TrigDraw:DB$ Draw
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SVar:TrigDraw:DB$ Draw
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DeckNeeds:Type$Enchantment
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DeckNeeds:Type$Enchantment
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Oracle:Flash\nEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
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Oracle:Flash\nEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
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