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- Added Dimensional Breach and Lim-Dul's Vault
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2
.gitattributes
vendored
2
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vendored
@@ -2611,6 +2611,7 @@ res/cardsfolder/d/diamond_valley.txt svneol=native#text/plain
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res/cardsfolder/d/didgeridoo.txt svneol=native#text/plain
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res/cardsfolder/d/diligent_farmhand.txt svneol=native#text/plain
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res/cardsfolder/d/diluvian_primordial.txt -text
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res/cardsfolder/d/dimensional_breach.txt -text
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res/cardsfolder/d/diminish.txt svneol=native#text/plain
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res/cardsfolder/d/diminishing_returns.txt svneol=native#text/plain
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res/cardsfolder/d/dimir_aqueduct.txt svneol=native#text/plain
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@@ -6039,6 +6040,7 @@ res/cardsfolder/l/lim_dul_the_necromancer.txt svneol=native#text/plain
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res/cardsfolder/l/lim_duls_cohort.txt svneol=native#text/plain
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res/cardsfolder/l/lim_duls_high_guard.txt svneol=native#text/plain
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res/cardsfolder/l/lim_duls_paladin.txt -text
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res/cardsfolder/l/lim_duls_vault.txt -text
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res/cardsfolder/l/limestone_golem.txt svneol=native#text/plain
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res/cardsfolder/l/limited_resources.txt -text
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res/cardsfolder/l/lin_sivvi_defiant_hero.txt svneol=native#text/plain
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16
res/cardsfolder/d/dimensional_breach.txt
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16
res/cardsfolder/d/dimensional_breach.txt
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Name:Dimensional Breach
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ManaCost:5 W W
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Types:Sorcery
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A:SP$ ChangeZoneAll | Cost$ 5 W W | ChangeType$ Permanent | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.
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SVar:DBEffect:DB$ Effect | Name$ Dimensional Breach Effect | Triggers$ TrigUpkeep,TrigCleanup | SVars$ BreachReturn,BreachCleanup,MoveChosen,BreachX | RememberObjects$ Remembered | Duration$ Permanent | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:TrigUpkeep:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ BreachReturn | TriggerZones$ Command | TriggerController$ TriggeredPlayer | CheckSVar$ BreachX | SVarCompare$ GE1 | TriggerDescription$ At the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.
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SVar:BreachReturn:AB$ ChooseCard | Cost$ 0 | Defined$ TriggeredPlayer | Amount$ 1 | Mandatory$ True | ChoiceTitle$ Choose a card to return to the battlefield | Choices$ Card.IsRemembered+ActivePlayerCtrl | ChoiceZone$ Exile | SubAbility$ MoveChosen
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SVar:MoveChosen:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ ChosenCard | ForgetChanged$ True
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SVar:TrigCleanup:Mode$ Always | CheckSVar$ BreachX | SVarCompare$ EQ0 | Static$ True | Execute$ BreachCleanup | TriggerZones$ Command
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SVar:BreachCleanup:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
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SVar:BreachX:Count$ValidExile Card.IsRemembered
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/dimensional_breach.jpg
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SetInfo:SCG|Rare|http://magiccards.info/scans/en/sc/9.jpg
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Oracle:Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.
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res/cardsfolder/l/lim_duls_vault.txt
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res/cardsfolder/l/lim_duls_vault.txt
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Name:Lim-Dul's Vault
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ManaCost:U B
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Types:Instant
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A:SP$ Dig | Cost$ U B | DigNum$ 5 | NoMove$ True | SubAbility$ DBRepeat | RememberRevealed$ True | StackDescription$ SpellDescription | SpellDescription$ Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.
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SVar:DBRepeat:DB$ Repeat | RepeatSubAbility$ CheckLifePaid | RepeatCheckSVar$ LifePaid | RepeatSVarCompare$ EQ0 | SubAbility$ DBShuffle | StackDescription$ None
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SVar:CheckLifePaid:DB$ StoreSVar | SVar$ LifePaid | Type$ Number | Expression$ 1 | UnlessPayer$ You | UnlessCost$ PayLife<1> | UnlessResolveSubs$ WhenPaid | UnlessAI$ Never | SubAbility$ DBResetRem | StackDescription$ No move
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SVar:DBResetRem:DB$ Cleanup | ClearRemembered$ True | SubAbility$ GoToBottom
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SVar:GoToBottom:DB$ Dig | DigNum$ 5 | ChangeNum$ All | DestinationZone$ Library | LibraryPosition$ -1 | NoLooking$ True | SubAbility$ DBLookAgain | StackDescription$ None
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SVar:DBLookAgain:DB$ Dig | DigNum$ 5 | NoMove$ True | RememberRevealed$ True | StackDescription$ None
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SVar:DBShuffle:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.IsRemembered | ChangeNum$ 5 | SubAbility$ DBReset | Hidden$ True | SelectPrompt$ Pick 1 on the top of library | Mandatory$ True | NoReveal$ True | StackDescription$ None
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SVar:DBReset:DB$ StoreSVar | SVar$ LifePaid | Type$ Number | Expression$ 0 | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:LifePaid:Number$0
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SVar:RemAIDeck:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/lim_duls_vault.jpg
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Oracle:Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.
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@@ -1319,8 +1319,9 @@ public class ChangeZoneAi extends SpellAbilityAi {
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player.shuffle();
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}
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if ((!ZoneType.Battlefield.equals(destination) && !"Card".equals(type) && !defined)
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|| (sa.hasParam("Reveal") && !fetched.isEmpty())) {
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if (((!ZoneType.Battlefield.equals(destination) && !"Card".equals(type) && !defined)
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|| (sa.hasParam("Reveal") && !fetched.isEmpty()))
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&& !sa.hasParam("NoReveal")) {
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final String picked = player + " picked:";
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if (fetched.size() > 0) {
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GuiChoose.one(picked, fetched);
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@@ -143,7 +143,7 @@ public class DigEffect extends SpellAbilityEffect {
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}
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// Singletons.getModel().getGameAction().revealToCopmuter(top.toArray());
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// - for when it exists
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} else if (choser.isHuman()) {
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} else if (choser.isHuman() && !sa.hasParam("NoLooking")) {
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// show the user the revealed cards
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GuiChoose.one("Looking at cards from library", top);
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}
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