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Merge pull request #5414 from kevlahnota/newmaster2
update crack overlay simple progression
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@@ -326,8 +326,28 @@ public class CardView extends GameEntityView {
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void updateDamage(Card c) {
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set(TrackableProperty.Damage, c.getDamage());
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updateLethalDamage(c);
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//update CrackOverlay (currently 16 overlays)
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set(TrackableProperty.CrackOverlay, c.getDamage() > 0 ? MyRandom.getRandom().nextInt(16) : 0);
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//get crackoverlay by level of damage light 0, medium 1, heavy 2, max 3
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int randCrackLevel = 0;
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if (c.getDamage() > 0) {
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switch (c.getDamage()) {
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case 1:
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case 2:
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randCrackLevel = 0;
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break;
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case 3:
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case 4:
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randCrackLevel = 1;
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break;
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case 5:
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case 6:
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randCrackLevel = 2;
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break;
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default:
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randCrackLevel = 3;
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break;
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}
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}
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set(TrackableProperty.CrackOverlay, randCrackLevel);
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}
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public int getAssignedDamage() {
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@@ -446,10 +446,7 @@ public class FSkin {
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int crackCount = 0;
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for (int j = 0; j < 4; j++) {
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int x = j * 200;
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for(int i = 0; i < 4; i++) {
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int y = i * 279;
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Forge.getAssets().cracks().put(crackCount++, new TextureRegion(Forge.getAssets().getTexture(f17), x, y, 200, 279));
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}
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Forge.getAssets().cracks().put(crackCount++, new TextureRegion(Forge.getAssets().getTexture(f17), x, 0, 200, 279));
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}
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//borders
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Binary file not shown.
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Before Width: | Height: | Size: 489 KiB After Width: | Height: | Size: 115 KiB |
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