- Fixed Bant so that it adheres to the rulings: " A creature with a divinity counter put on it due to the {C} ability remains indestructible even after Bant stops being the face-up plane card." and " If all divinity counters on a creature are moved to a different creature, the indestructibility doesn't move along with them. The first creature is no longer indestructible because it no longer has a divinity counter on it. The second creature isn't indestructible because the {C} ability didn't target it."

This commit is contained in:
moomarc
2013-03-18 14:00:50 +00:00
parent 825fc80646
commit 5742264443

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@@ -3,8 +3,9 @@ ManaCost:no cost
Types:Plane Alara
S:Mode$ Continuous | EffectZone$ Command | Affected$ Creature | AddKeyword$ Exalted | Description$ All creatures have exalted.
T:Mode$ PlanarDice | Result$ Chaos | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever you roll Chaos, put a divinity counter on target green, white, or blue creature. That creature is indestructible as long as it has a divinity counter on it.
SVar:RolledChaos:AB$ PutCounter | Cost$ 0 | ValidTgts$ Creature.Green,Creature.White,Creature.Blue | CounterType$ DIVINITY | CounterNum$ 1
S:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.counters_GE1_DIVINITY | AddHiddenKeyword$ Indestructible
SVar:RolledChaos:AB$ PutCounter | Cost$ 0 | ValidTgts$ Creature.Green,Creature.White,Creature.Blue | CounterType$ DIVINITY | CounterNum$ 1 | SubAbility$ DivineCharacter
SVar:DivineCharacter:DB$ Animate | Defined$ Targeted | staticAbilities$ IndestructibleAspect | Permanent$ True
SVar:IndestructibleAspect:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self+counters_GE1_DIVINITY | AddHiddenKeyword$ Indestructible
T:Mode$ PlanarDice | Result$ Planeswalk | TriggerZones$ Command | Execute$ RolledWalk | Secondary$ True | TriggerDescription$ Whenever you roll Planeswalk, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up
SVar:RolledWalk:AB$ Planeswalk | Cost$ 0
A:AB$ RollPlanarDice | Cost$ X | SorcerySpeed$ True | ActivationZone$ Command | SpellDescription$ Roll the planar dice.