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Merge branch 'master' into 'master'
AI damage chaining: Eliminated a redundant call to canPlay (already tested at this point). See merge request core-developers/forge!1247
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@@ -1093,7 +1093,7 @@ public class DamageDealAi extends DamageAiBase {
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continue; // not a toughness debuff
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continue; // not a toughness debuff
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}
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}
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}
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}
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if (StringUtils.isNumeric(dmgDef) && ab.canPlay()) { // currently doesn't work for X and other dependent costs
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if (StringUtils.isNumeric(dmgDef)) { // currently doesn't work for X and other dependent costs
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if (sa.usesTargeting() && ab.usesTargeting()) {
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if (sa.usesTargeting() && ab.usesTargeting()) {
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// Ensure that the chained spell can target at least the same things (or more) as the current one
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// Ensure that the chained spell can target at least the same things (or more) as the current one
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TargetRestrictions tgtSa = sa.getTargetRestrictions();
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TargetRestrictions tgtSa = sa.getTargetRestrictions();
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