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- Added Haunting Misery
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@@ -38,6 +38,7 @@ snow_covered_mountain.jpg http://www.wizards.com/global/images/magic/gene
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snow_covered_mountain1.jpg http://www.wizards.com/global/images/magic/general/snow_covered_mountain.jpg
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snow_covered_mountain2.jpg http://www.magickartenmarkt.de/img/cards/Ice_Age/snow_covered_mountain.jpg
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snow_covered_mountain3.jpg http://www.magickartenmarkt.de/img/cards/Ice_Age/snow_covered_mountain.jpg
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haunting_misery.jpg http://www.wizards.com/global/images/magic/general/haunting_misery.jpg
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phyrexian_plaguelord.jpg http://www.wizards.com/global/images/magic/general/phyrexian_plaguelord.jpg
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reclaim.jpg http://www.wizards.com/global/images/magic/general/reclaim.jpg
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skirk_prospector.jpg http://www.wizards.com/global/images/magic/general/skirk_prospector.jpg
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@@ -1,3 +1,8 @@
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Haunting Misery
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1 B B
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Sorcery
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As an additional cost, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player.
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Nut Collector
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5 G
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Creature Human Druid
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@@ -21365,6 +21365,65 @@ public class CardFactory implements NewConstants {
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card.addSpellAbility(spell);
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}//*************** END ************ END **************************
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//*************** START *********** START **************************
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else if (cardName.equals("Haunting Misery"))
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{
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final SpellAbility spell = new Spell(card){
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private static final long serialVersionUID = 6867051257656060195L;
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@Override
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public void resolve() {
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String player = card.getController();
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String tPlayer = getTargetPlayer();
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PlayerZone grave = AllZone.getZone(Constant.Zone.Graveyard, player);
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CardList graveList = new CardList(grave.getCards());
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graveList = graveList.getType("Creature");
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int size = graveList.size();
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int damage = 0;
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if( player.equals(Constant.Player.Human)) {
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for(int i = 0; i < size; i++) {
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Object o = AllZone.Display.getChoice("Remove from game", graveList.toArray());
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if(o == null) break;
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damage++; // tally up how many cards removed
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Card c_1 = (Card) o;
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graveList.remove(c_1); //remove from the display list
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AllZone.GameAction.removeFromGame(c_1);
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}
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}
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else { //Computer
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// it would be nice if the computer chose vanilla creatures over
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for(int j = 0; j < size; j++) {
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AllZone.GameAction.removeFromGame(graveList.get(j));
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}
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}
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AllZone.GameAction.addDamage(tPlayer, card, damage);
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}
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@Override
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public void chooseTargetAI() {
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setTargetPlayer(Constant.Player.Human);
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}//chooseTargetAI()
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@Override
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public boolean canPlayAI() {
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String player = getTargetPlayer();
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PlayerZone grave = AllZone.getZone(Constant.Zone.Library, player);
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CardList graveList = new CardList(grave.getCards());
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graveList = graveList.getType("Creature");
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int humanLife = AllZone.Human_Life.getLife();
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return (graveList.size() > 5 || graveList.size() > humanLife);
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}
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};
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spell.setBeforePayMana(CardFactoryUtil.input_targetPlayer(spell));
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card.clearSpellAbility();
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card.addSpellAbility(spell);
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}//*************** END ************ END **************************
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//*************** START *********** START **************************
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else if (cardName.equals("Perish the Thought")) {
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final SpellAbility spell = new Spell(card){
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