- Rewrote Epic ability.

This commit is contained in:
Sloth
2013-04-08 20:12:14 +00:00
parent 1d6ea63cf1
commit 50ca7b68e0
5 changed files with 36 additions and 61 deletions

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@@ -4,7 +4,7 @@ Types:Sorcery
K:Epic
A:SP$ Pump | Cost$ 4 R R | SubAbility$ FlamingExile | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | StackDescription$ None | SpellDescription$ Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.
SVar:FlamingExile:DB$ DigUntil | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ UndyingDamage
SVar:UndyingDamage:DB$ DealDamage | Defined$ Targeted | NumDmg$ X | SubAbility$ DBCleanup
SVar:UndyingDamage:DB$ DealDamage | Defined$ Targeted | NumDmg$ X | References$ X | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
SVar:X:Remembered$CardManaCost
SVar:RemAIDeck:True

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@@ -87,7 +87,7 @@ public class EffectEffect extends SpellAbilityEffect {
}
// Unique Effects shouldn't be duplicated
if (sa.hasParam("Unique") && Singletons.getModel().getGame().isCardInPlay(name)) {
if (sa.hasParam("Unique") && Singletons.getModel().getGame().isCardInCommand(name)) {
return;
}

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@@ -65,14 +65,11 @@ import forge.card.trigger.TriggerHandler;
import forge.card.trigger.TriggerType;
import forge.control.input.InputSelectCards;
import forge.control.input.InputSelectCardsFromList;
import forge.game.GameState;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCost;
import forge.game.phase.PhaseHandler;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.HumanPlayer;
import forge.game.player.Player;
import forge.game.zone.PlayerZone;
import forge.game.zone.Zone;
@@ -2652,10 +2649,7 @@ public class CardFactoryUtil {
}
if (card.hasKeyword("Epic")) {
final SpellAbility newSA = makeEpic(card);
card.clearSpellAbility();
card.addSpellAbility(newSA);
makeEpic(card);
}
if (card.hasKeyword("Soulbond")) {
@@ -2881,58 +2875,26 @@ public class CardFactoryUtil {
* @param card
* @return
*/
private static SpellAbility makeEpic(final Card card) {
private static void makeEpic(final Card card) {
// Add the Epic effect as a subAbility
String dbStr = "DB$ Effect | Triggers$ EpicTrigger | SVars$ EpicCopy | StaticAbilities$ EpicCantBeCast | Duration$ Permanent | Unique$ True";
final AbilitySub newSA = (AbilitySub) AbilityFactory.getAbility(dbStr.toString(), card);
card.setSVar("EpicCantBeCast", "Mode$ CantBeCast | ValidCard$ Card | Caster$ You | Description$ For the rest of the game, you can't cast spells.");
card.setSVar("EpicTrigger", "Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ EpicCopy | TriggerDescription$ "
+ "At the beginning of each of your upkeeps, copy " + card.toString() + " except for its epic ability.");
card.setSVar("EpicCopy", "DB$ CopySpellAbility | Defined$ EffectSource");
final SpellAbility origSA = card.getSpellAbilities().get(0);
final SpellAbility newSA = new Spell(card, origSA.getPayCosts(), origSA.getTarget()) {
private static final long serialVersionUID = -7934420043356101045L;
@Override
public void resolve() {
final GameState game = Singletons.getModel().getGame();
String name = card.toString() + " Epic";
if (card.getController().getCardsIn(ZoneType.Battlefield, name).isEmpty()) {
// Create Epic emblem
final Card eff = new Card();
eff.setName(card.toString() + " Epic");
eff.addType("Effect"); // Or Emblem
eff.setToken(true); // Set token to true, so when leaving
// play it gets nuked
eff.setOwner(card.getController());
eff.setColor(card.getColor());
eff.setImmutable(true);
eff.setEffectSource(card);
eff.addStaticAbility("Mode$ CantBeCast | ValidCard$ Card | Caster$ You "
+ "| Description$ For the rest of the game, you can't cast spells.");
eff.setSVar("EpicCopy", "AB$ CopySpellAbility | Cost$ 0 | Defined$ EffectSource");
final Trigger copyTrigger = forge.card.trigger.TriggerHandler.parseTrigger(
"Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ EpicCopy | TriggerDescription$ "
+ "At the beginning of each of your upkeeps, copy " + card.toString()
+ " except for its epic ability.", eff, false);
eff.addTrigger(copyTrigger);
game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
game.getAction().moveToPlay(eff);
game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
}
if (card.getController().isHuman()) {
((HumanPlayer)card.getController()).playSpellAbilityNoStack(origSA);
} else {
ComputerUtil.playNoStack((AIPlayer) card.getController(), origSA, game);
}
}
};
newSA.setDescription(origSA.getDescription());
origSA.setPayCosts(null);
origSA.setManaCost(ManaCost.ZERO);
return newSA;
SpellAbility child = origSA;
while (child.getSubAbility() != null) {
child = child.getSubAbility();
}
child.setSubAbility(newSA);
newSA.setParent(child);
}
/**

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@@ -24,10 +24,12 @@ import java.util.List;
import java.util.Map;
import java.util.TreeMap;
import com.google.common.collect.Iterables;
import com.google.common.eventbus.EventBus;
import forge.Card;
import forge.CardLists;
import forge.CardPredicates;
import forge.ColorChanger;
import forge.GameLog;
import forge.Singletons;
@@ -362,7 +364,6 @@ public class GameState {
return getCardsIn(ZoneType.Exile).contains(c);
}
public boolean isCardInPlay(final String cardName) {
for (final Player p : getPlayers()) {
if (p.isCardInPlay(cardName)) {
@@ -372,6 +373,15 @@ public class GameState {
return false;
}
public boolean isCardInCommand(final String cardName) {
for (final Player p : getPlayers()) {
if (p.isCardInCommand(cardName)) {
return true;
}
}
return false;
}
public List<Card> getColoredCardsInPlay(final String color) {
final List<Card> cards = new ArrayList<Card>();
for (Player p : getPlayers()) {

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@@ -2734,6 +2734,9 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
return Iterables.any(getZone(ZoneType.Battlefield), CardPredicates.nameEquals(cardName));
}
public boolean isCardInCommand(final String cardName) {
return Iterables.any(getZone(ZoneType.Command), CardPredicates.nameEquals(cardName));
}
public List<Card> getColoredCardsInPlay(final String color) {
return CardLists.filter(getCardsIn(ZoneType.Battlefield), new Predicate<Card>() {