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Merge remote-tracking branch 'remotes/core/master' into newBranch
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@@ -12,5 +12,5 @@ ALTERNATE
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Name:Granted
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ManaCost:3 U
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Types:Sorcery Adventure
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A:SP$ ChangeZone | Cost$ 3 U | Origin$ Sideboard | Destination$ Hand | ChangeType$ Card.nonCreature | ChangeNum$ 1 | SpellDescription$ You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.
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A:SP$ ChangeZone | Cost$ 3 U | Origin$ Sideboard | Destination$ Hand | ChangeType$ Card.nonCreature+YouOwn | ChangeNum$ 1 | SpellDescription$ You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.
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Oracle:You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.
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@@ -9,6 +9,6 @@ ALTERNATE
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Name:Shield's Might
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ManaCost:1 G
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Types:Sorcery Adventure
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Types:Instant Adventure
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A:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Oracle:Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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@@ -9,5 +9,5 @@ SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ HOUR | Counter
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T:Mode$ CounterAdded | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ HOUR | CounterAmount$ EQ12 | Execute$ TrigChangeAll | TriggerDescription$ When the twelfth hour counter is put on CARDNAME, shuffle your hand and graveyard into your library, then draw seven cards. Exile CARDNAME.
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SVar:TrigChangeAll:DB$ ChangeZoneAll | Origin$ Graveyard,Hand | Destination$ Library | ChangeType$ Card.YouOwn | Shuffle$ True | SubAbility$ DBDraw
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SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 7 | SubAbility$ DBExile
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SVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile
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SVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile
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Oracle:{T}: Add {U}.\n{2}{U}: Put an hour counter on Midnight Clock.\nAt the beginning of each upkeep, put an hour counter on Midnight Clock.\nWhen the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
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