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Refactor Event
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@@ -2,15 +2,14 @@ package forge.game.event;
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import forge.game.card.Card;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.List;
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public class GameEventRemoveSummoningSickness extends GameEvent {
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public class GameEventTokenStateUpdate extends GameEvent {
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public final Collection<Card> cards;
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public GameEventRemoveSummoningSickness(List<Card> affected) {
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cards = affected;
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public GameEventTokenStateUpdate(Card affected) {
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cards = Arrays.asList(affected);
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}
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@Override
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@@ -37,7 +37,7 @@ public interface IGameEventVisitor<T> {
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T visit(GameEventPlayerPoisoned event);
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T visit(GameEventPlayerPriority event);
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T visit(GameEventPlayerStatsChanged event);
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T visit(GameEventRemoveSummoningSickness event);
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T visit(GameEventTokenStateUpdate event);
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T visit(GameEventScry event);
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T visit(GameEventShuffle event);
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T visit(GameEventSpellAbilityCast gameEventSpellAbilityCast);
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@@ -84,7 +84,7 @@ public interface IGameEventVisitor<T> {
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public T visit(GameEventPlayerPoisoned event) { return null; }
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public T visit(GameEventPlayerPriority event) { return null; }
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public T visit(GameEventPlayerStatsChanged event) { return null; }
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public T visit(GameEventRemoveSummoningSickness event) { return null; }
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public T visit(GameEventTokenStateUpdate event) { return null; }
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public T visit(GameEventScry event) { return null; }
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public T visit(GameEventShuffle event) { return null; }
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public T visit(GameEventSpellResolved event) { return null; }
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@@ -73,7 +73,6 @@ public class PhaseHandler implements java.io.Serializable {
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private final transient Stack<ExtraTurn> extraTurns = new Stack<>();
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private final transient Map<PhaseType, Stack<PhaseType>> extraPhases = Maps.newEnumMap(PhaseType.class);
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private final List<Card> toUpdate = new ArrayList<>();
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private int nUpkeepsThisTurn = 0;
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private int nUpkeepsThisGame = 0;
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@@ -178,11 +177,10 @@ public class PhaseHandler implements java.io.Serializable {
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// Tokens starting game in play should suffer from Sum. Sickness
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final CardCollectionView list = playerTurn.getCardsIncludePhasingIn(ZoneType.Battlefield);
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toUpdate.clear();
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for (final Card c : list) {
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if (playerTurn.getTurn() > 0 || !c.isStartsGameInPlay()) {
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if (c.isSick() && c.isToken()) //add toupdate stacking tokens
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toUpdate.add(c);
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if (c.isToken()) //update token stacking on battlefield
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game.fireEvent(new GameEventTokenStateUpdate(c));
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c.setSickness(false);
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}
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@@ -193,8 +191,6 @@ public class PhaseHandler implements java.io.Serializable {
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final List<Card> lands = CardLists.filter(playerTurn.getLandsInPlay(), Presets.UNTAPPED);
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playerTurn.setNumPowerSurgeLands(lands.size());
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if (!toUpdate.isEmpty()) //fire event toupdate stacking tokens
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game.fireEvent(new GameEventRemoveSummoningSickness(toUpdate));
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}
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game.fireEvent(new GameEventTurnPhase(playerTurn, phase, phaseType));
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@@ -110,7 +110,8 @@ public class VField extends FContainer {
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if (!c.hasCardAttachments() &&
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cardName.equals(c.getCurrentState().getName()) &&
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card.hasSameCounters(c) &&
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card.isSick() == c.isSick() && //don't stack sick tokens on non sick - stack will refresh on event
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card.isTapped() == c.isTapped() && // don't stack tapped tokens on untapped tokens
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card.isSick() == c.isSick() && //don't stack sick tokens on non sick
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card.isToken() == c.isToken()) { //don't stack tokens on top of non-tokens
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CardAreaPanel cPanel = CardAreaPanel.get(c);
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while (cPanel.getNextPanelInStack() != null) {
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@@ -358,7 +358,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
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}
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@Override
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public Void visit(final GameEventRemoveSummoningSickness event) {
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public Void visit(final GameEventTokenStateUpdate event) {
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processCards(event.cards, cardsRefreshDetails);
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return processCards(event.cards, cardsUpdate);
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}
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