Refactor Event

This commit is contained in:
Anthony Calosa
2019-09-27 06:46:40 +08:00
parent f6df44510b
commit 5e90679d76
5 changed files with 11 additions and 15 deletions

View File

@@ -2,15 +2,14 @@ package forge.game.event;
import forge.game.card.Card;
import java.util.Arrays;
import java.util.Collection;
import java.util.List;
public class GameEventRemoveSummoningSickness extends GameEvent {
public class GameEventTokenStateUpdate extends GameEvent {
public final Collection<Card> cards;
public GameEventRemoveSummoningSickness(List<Card> affected) {
cards = affected;
public GameEventTokenStateUpdate(Card affected) {
cards = Arrays.asList(affected);
}
@Override

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@@ -37,7 +37,7 @@ public interface IGameEventVisitor<T> {
T visit(GameEventPlayerPoisoned event);
T visit(GameEventPlayerPriority event);
T visit(GameEventPlayerStatsChanged event);
T visit(GameEventRemoveSummoningSickness event);
T visit(GameEventTokenStateUpdate event);
T visit(GameEventScry event);
T visit(GameEventShuffle event);
T visit(GameEventSpellAbilityCast gameEventSpellAbilityCast);
@@ -84,7 +84,7 @@ public interface IGameEventVisitor<T> {
public T visit(GameEventPlayerPoisoned event) { return null; }
public T visit(GameEventPlayerPriority event) { return null; }
public T visit(GameEventPlayerStatsChanged event) { return null; }
public T visit(GameEventRemoveSummoningSickness event) { return null; }
public T visit(GameEventTokenStateUpdate event) { return null; }
public T visit(GameEventScry event) { return null; }
public T visit(GameEventShuffle event) { return null; }
public T visit(GameEventSpellResolved event) { return null; }

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@@ -73,7 +73,6 @@ public class PhaseHandler implements java.io.Serializable {
private final transient Stack<ExtraTurn> extraTurns = new Stack<>();
private final transient Map<PhaseType, Stack<PhaseType>> extraPhases = Maps.newEnumMap(PhaseType.class);
private final List<Card> toUpdate = new ArrayList<>();
private int nUpkeepsThisTurn = 0;
private int nUpkeepsThisGame = 0;
@@ -178,11 +177,10 @@ public class PhaseHandler implements java.io.Serializable {
// Tokens starting game in play should suffer from Sum. Sickness
final CardCollectionView list = playerTurn.getCardsIncludePhasingIn(ZoneType.Battlefield);
toUpdate.clear();
for (final Card c : list) {
if (playerTurn.getTurn() > 0 || !c.isStartsGameInPlay()) {
if (c.isSick() && c.isToken()) //add toupdate stacking tokens
toUpdate.add(c);
if (c.isToken()) //update token stacking on battlefield
game.fireEvent(new GameEventTokenStateUpdate(c));
c.setSickness(false);
}
@@ -193,8 +191,6 @@ public class PhaseHandler implements java.io.Serializable {
final List<Card> lands = CardLists.filter(playerTurn.getLandsInPlay(), Presets.UNTAPPED);
playerTurn.setNumPowerSurgeLands(lands.size());
if (!toUpdate.isEmpty()) //fire event toupdate stacking tokens
game.fireEvent(new GameEventRemoveSummoningSickness(toUpdate));
}
game.fireEvent(new GameEventTurnPhase(playerTurn, phase, phaseType));

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@@ -110,7 +110,8 @@ public class VField extends FContainer {
if (!c.hasCardAttachments() &&
cardName.equals(c.getCurrentState().getName()) &&
card.hasSameCounters(c) &&
card.isSick() == c.isSick() && //don't stack sick tokens on non sick - stack will refresh on event
card.isTapped() == c.isTapped() && // don't stack tapped tokens on untapped tokens
card.isSick() == c.isSick() && //don't stack sick tokens on non sick
card.isToken() == c.isToken()) { //don't stack tokens on top of non-tokens
CardAreaPanel cPanel = CardAreaPanel.get(c);
while (cPanel.getNextPanelInStack() != null) {

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@@ -358,7 +358,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
}
@Override
public Void visit(final GameEventRemoveSummoningSickness event) {
public Void visit(final GameEventTokenStateUpdate event) {
processCards(event.cards, cardsRefreshDetails);
return processCards(event.cards, cardsUpdate);
}