Fix AI cheating with Avacyn's Judgement (#2853)

This commit is contained in:
tool4ever
2023-04-07 12:23:17 +02:00
committed by GitHub
parent 9531fd0341
commit 4da4a333d9
7 changed files with 11 additions and 9 deletions

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@@ -1783,6 +1783,11 @@ public class AbilityUtils {
return doXMath(Integer.parseInt(kicked ? sq[1] : sq[2]), expr, c, ctb);
}
// Count$Madness.<True>.<False>
if (sq[0].startsWith("Madness")) {
return doXMath(calculateAmount(c, sq[sa.isMadness() ? 1 : 2], ctb), expr, c, ctb);
}
//Count$HasNumChosenColors.<DefinedCards related to spellability>
if (sq[0].contains("HasNumChosenColors")) {
int sum = 0;
@@ -2006,10 +2011,6 @@ public class AbilityUtils {
final boolean isMulti = c.getColor().isMulticolor();
return doXMath(Integer.parseInt(sq[isMulti ? 1 : 2]), expr, c, ctb);
}
// Count$Madness.<True>.<False>
if (sq[0].startsWith("Madness")) {
return doXMath(calculateAmount(c, sq[c.isMadness() ? 1 : 2], ctb), expr, c, ctb);
}
// Count$Foretold.<True>.<False>
if (sq[0].startsWith("Foretold")) {

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@@ -314,6 +314,7 @@ public class PlayEffect extends SpellAbilityEffect {
// only one mode can be used
tgtSA = sa.getActivatingPlayer().getController().getAbilityToPlay(tgtCard, sas);
}
// in case player canceled from choice dialog
if (tgtSA == null) {
if (wasFaceDown) {

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@@ -4,7 +4,7 @@ Types:Creature Astartes Warlock
PT:3/3
A:AB$ Effect | PrecostDesc$ Gift of Chaos — | Cost$ 3 T | StaticAbilities$ GrantCascade | Triggers$ ExileEffect | SpellDescription$ The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
SVar:GrantCascade:Mode$ Continuous | EffectZone$ Command | Affected$ Card.nonCreature+YouCtrl | AffectedZone$ Stack | AddKeyword$ Cascade | Description$ The next noncreature spell you cast this turn has cascade.
SVar:ExileEffect:Mode$ SpellCast | EffectZone$ Command | Valid$ Card.nonCreature+YouCtrl | AffectedZone$ Stack | Execute$ RemoveEffect | Static$ True
SVar:ExileEffect:Mode$ SpellCast | EffectZone$ Command | ValidCard$ Card.nonCreature+YouCtrl | AffectedZone$ Stack | Execute$ RemoveEffect | Static$ True
SVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self
DeckHas:Keyword$Cascade
Oracle:Gift of Chaos — {3}, {T}: The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

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@@ -3,7 +3,7 @@ ManaCost:1 W
Types:Creature Gnome Wizard
PT:2/2
K:Flash
T:Mode$ ChangesZoneAll | ValidCards$ Land.OppCtrl | ValidCause$ !LandAbility | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
T:Mode$ ChangesZoneAll | ValidCards$ Land.OppCtrl | ValidCause$ !LandAbility | Destination$ Battlefield | TriggerZones$ Battlefield | ResolvedLimit$ 1 | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.Plains | ChangeNum$ 1 | ShuffleNonMandatory$ True
AI:RemoveDeck:Random
Oracle:Flash\nMold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.

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@@ -4,5 +4,5 @@ Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | ValidTgts$ Creature | AILogic$ HighestEvaluation
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, create a token that's a copy of enchanted creature.
SVar:TrigCopy:DB$ CopyPermanent | Defined$ Enchanted | SpellDescription$ At the beginning of your upkeep, create a token that's a copy of enchanted creature.
SVar:TrigCopy:DB$ CopyPermanent | Defined$ Enchanted
Oracle:Enchant creature\nAt the beginning of your upkeep, create a token that's a copy of enchanted creature.

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@@ -18,7 +18,7 @@ Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ HighestEvaluation
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.
SVar:TrigCopy:DB$ CopyPermanent | Defined$ Enchanted | AddTypes$ Spirit | SpellDescription$ At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.
SVar:TrigCopy:DB$ CopyPermanent | Defined$ Enchanted | AddTypes$ Spirit
R:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.
SVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard
Oracle:Enchant creature\nAt the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.\nIf Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.

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@@ -4,7 +4,7 @@ Types:Creature Demon
PT:3/3
A:AB$ Effect | PrecostDesc$ Jolly Gutpipes — | Cost$ 2 T Sac<1/Creature> | StaticAbilities$ GrantCascade | Triggers$ ExileEffect | SpellDescription$ The next creature spell you cast this turn has cascade. (When you cast your next creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
SVar:GrantCascade:Mode$ Continuous | EffectZone$ Command | Affected$ Card.Creature+YouCtrl | AffectedZone$ Stack | Execute$ ExileEff | AddKeyword$ Cascade | Description$ The next noncreature spell you cast this turn has cascade.
SVar:ExileEffect:Mode$ SpellCast | EffectZone$ Command | Valid$ Card.Creature+YouCtrl | AffectedZone$ Stack | Execute$ RemoveEffect | Static$ True
SVar:ExileEffect:Mode$ SpellCast | EffectZone$ Command | ValidCard$ Card.Creature+YouCtrl | AffectedZone$ Stack | Execute$ RemoveEffect | Static$ True
SVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self
DeckHas:Keyword$Cascade & Ability$Sacrifice
Oracle:Jolly Gutpipes — {2}, {T}, Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you cast your next creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)