Fix: bestowed enchantments should animate into creatures when the enchanted permanent leaves the battlefield.

This commit is contained in:
Myrd
2015-01-21 04:50:23 +00:00
parent 6382dbbe76
commit 4b98b8d715

View File

@@ -820,8 +820,11 @@ public class GameAction {
final ZoneType tgtZone = tgt.getZone().get(0);
if (!perm.isInZone(tgtZone) || !perm.canBeEnchantedBy(c, true) || (perm.isPhasedOut() && !c.isPhasedOut())) {
boolean bestowed = c.isBestowed();
c.unEnchantEntity(perm);
if (!bestowed) {
moveToGraveyard(c);
}
checkAgain = true;
}
} else if (entity instanceof Player) {