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Fix: bestowed enchantments should animate into creatures when the enchanted permanent leaves the battlefield.
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@@ -820,8 +820,11 @@ public class GameAction {
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final ZoneType tgtZone = tgt.getZone().get(0);
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if (!perm.isInZone(tgtZone) || !perm.canBeEnchantedBy(c, true) || (perm.isPhasedOut() && !c.isPhasedOut())) {
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boolean bestowed = c.isBestowed();
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c.unEnchantEntity(perm);
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moveToGraveyard(c);
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if (!bestowed) {
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moveToGraveyard(c);
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}
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checkAgain = true;
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}
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} else if (entity instanceof Player) {
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