- Fixed Inquisitor's Flail by not calling checkStateEffects between replacement effects (experimental).

This commit is contained in:
Sloth
2013-05-22 18:45:55 +00:00
parent b440060a53
commit 4a8478d93e
2 changed files with 2 additions and 2 deletions

View File

@@ -116,7 +116,7 @@ public class HumanPlaySpellAbility {
// no worries here. The same thread must resolve, and by this moment ability will have been resolved already
clearTargets(ability);
game.getAction().checkStateEffects();
//game.getAction().checkStateEffects();
}
}
}

View File

@@ -319,7 +319,7 @@ public class ComputerUtil {
AbilityUtils.resolve(sa, false);
// destroys creatures if they have lethal damage, etc..
game.getAction().checkStateEffects();
//game.getAction().checkStateEffects();
}
} // play()