From 4a8478d93e0e4384f39a9294658d16c8fe03dd41 Mon Sep 17 00:00:00 2001 From: Sloth Date: Wed, 22 May 2013 18:45:55 +0000 Subject: [PATCH] - Fixed Inquisitor's Flail by not calling checkStateEffects between replacement effects (experimental). --- .../java/forge/card/spellability/HumanPlaySpellAbility.java | 2 +- src/main/java/forge/game/ai/ComputerUtil.java | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/forge/card/spellability/HumanPlaySpellAbility.java b/src/main/java/forge/card/spellability/HumanPlaySpellAbility.java index 95cd86d8608..291d0f26108 100644 --- a/src/main/java/forge/card/spellability/HumanPlaySpellAbility.java +++ b/src/main/java/forge/card/spellability/HumanPlaySpellAbility.java @@ -116,7 +116,7 @@ public class HumanPlaySpellAbility { // no worries here. The same thread must resolve, and by this moment ability will have been resolved already clearTargets(ability); - game.getAction().checkStateEffects(); + //game.getAction().checkStateEffects(); } } } diff --git a/src/main/java/forge/game/ai/ComputerUtil.java b/src/main/java/forge/game/ai/ComputerUtil.java index 547ba50ad7b..fbdecb280c0 100644 --- a/src/main/java/forge/game/ai/ComputerUtil.java +++ b/src/main/java/forge/game/ai/ComputerUtil.java @@ -319,7 +319,7 @@ public class ComputerUtil { AbilityUtils.resolve(sa, false); // destroys creatures if they have lethal damage, etc.. - game.getAction().checkStateEffects(); + //game.getAction().checkStateEffects(); } } // play()