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- Fixed Inquisitor's Flail by not calling checkStateEffects between replacement effects (experimental).
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@@ -116,7 +116,7 @@ public class HumanPlaySpellAbility {
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// no worries here. The same thread must resolve, and by this moment ability will have been resolved already
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// no worries here. The same thread must resolve, and by this moment ability will have been resolved already
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clearTargets(ability);
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clearTargets(ability);
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game.getAction().checkStateEffects();
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//game.getAction().checkStateEffects();
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}
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}
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}
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}
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}
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}
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@@ -319,7 +319,7 @@ public class ComputerUtil {
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AbilityUtils.resolve(sa, false);
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AbilityUtils.resolve(sa, false);
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// destroys creatures if they have lethal damage, etc..
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// destroys creatures if they have lethal damage, etc..
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game.getAction().checkStateEffects();
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//game.getAction().checkStateEffects();
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}
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}
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} // play()
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} // play()
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