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- Fix Part2.
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@@ -491,7 +491,7 @@ public class QuestUtil {
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c.setImageName("G 0 1 Sheep");
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c.setImageName("G 0 1 Sheep");
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c.setController(Constant.Player.Human);
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c.setController(Constant.Player.Human);
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c.setOwner(Constant.Player.Computer);
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c.setOwner(Constant.Player.Human);
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c.setManaCost("G");
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c.setManaCost("G");
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c.setToken(true);
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c.setToken(true);
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@@ -526,13 +526,27 @@ public class QuestUtil {
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{
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{
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CardList humanList = new CardList();
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CardList humanList = new CardList();
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Card c = AllZone.CardFactory.getCard("Wall of Spears", Constant.Player.Human);
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Card crd = AllZone.CardFactory.getCard("Wall of Spears", Constant.Player.Human);
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humanList.add(c);
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humanList.add(crd);
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for (int i=0;i<3;i++)
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for (int i=0;i<3;i++)
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{
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{
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c = CardFactoryUtil.makeToken("Citizen", "W 1 1 Citizen", Constant.Player.Human, "W",
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Card c = new Card();
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new String[] {"Creature","Citizen"}, 1, 1, new String[]{""}).get(0);
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c.setName("Citizen");
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c.setImageName("W 1 1 Citizen");
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c.setController(Constant.Player.Human);
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c.setOwner(Constant.Player.Human);
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c.setManaCost("W");
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c.setToken(true);
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c.addType("Creature");
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c.addType("Citizen");
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c.setBaseAttack(1);
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c.setBaseDefense(1);
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humanList.add(c);
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humanList.add(c);
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}
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}
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@@ -563,9 +577,24 @@ public class QuestUtil {
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CardList humanList = new CardList();
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CardList humanList = new CardList();
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for (int i = 0; i < 3; i ++)
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for (int i = 0; i < 3; i ++)
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{
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{
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Card c = CardFactoryUtil.makeToken("Soldier Ally", "W 1 1 Soldier Ally", Constant.Player.Human, "W",
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Card c = new Card();
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new String[] {"Creature", "Soldier", "Ally"}, 1, 1, new String[] {""}).get(0);
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c.setName("Soldier Ally");
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c.setImageName("W 1 1 Soldier Ally");
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c.setController(Constant.Player.Human);
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c.setOwner(Constant.Player.Human);
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c.setManaCost("W");
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c.setToken(true);
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c.addType("Creature");
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c.addType("Soldier");
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c.addType("Ally");
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c.setBaseAttack(1);
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c.setBaseDefense(1);
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humanList.add(c);
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humanList.add(c);
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}
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}
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qa.setHuman(humanList);
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qa.setHuman(humanList);
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