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MKM 10 cards (#4573)
* 10 cards * update * Update lost_in_the_maze.txt * cleanup * Update treacherous_greed.txt * small tweaks --------- Co-authored-by: Northmoc <timothy.s.mocny@gmail.com>
This commit is contained in:
@@ -56,6 +56,8 @@ public enum CounterEnumType {
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BLOOD("BLOOD", 255, 108, 111),
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BLOODLINE("BLDLN", 224, 44, 44),
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BLOODSTAIN("BLDST", 224, 44, 44),
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BORE("BORE", 98, 47, 34),
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10
forge-gui/res/cardsfolder/upcoming/aftermath_analyst.txt
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forge-gui/res/cardsfolder/upcoming/aftermath_analyst.txt
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Name:Aftermath Analyst
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ManaCost:1 G
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Types:Creature Elf Detective
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PT:1/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill three cards.
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SVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 3
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A:AB$ ChangeZoneAll | Cost$ 3 G Sac<1/CARDNAME> | ChangeType$ Land.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | SpellDescription$ Return all land cards from your graveyard to the battlefield tapped.
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DeckHas:Ability$Mill|Sacrifice|Graveyard
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DeckHints:Ability$Mill|Graveyard
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Oracle:When Aftermath Analyst enters the battlefield, mill three cards.\n{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
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Name:Blood Spatter Analysis
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ManaCost:B R
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Types:Enchantment
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 3 damage to target creature an opponent controls.
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SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 3
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T:Mode$ ChangesZoneAll | TriggerZones$ Battlefield | ValidCards$ Creature | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigMill | TriggerDescription$ Whenever one or more creatures die, mill a card and put a bloodstain counter on CARDNAME. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
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SVar:TrigMill:DB$ Mill | NumCards$ 1 | Defined$ You | SubAbility$ DBPutCounter
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SVar:DBPutCounter:DB$ PutCounter | CounterType$ BLOODSTAIN | SubAbility$ DBSac
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SVar:DBSac:DB$ Sacrifice | SacValid$ Self | ConditionPresent$ Card.Self+counters_GE5_BLOODSTAIN | RememberSacrificed$ True | SubAbility$ DBTrigger
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SVar:DBTrigger:DB$ ImmediateTrigger | Execute$ TrigChange | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup | TriggerDescription$ When you do, return target creature card from your graveyard to your hand.
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SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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DeckHas:Ability$Graveyard|Counters|Mill
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DeckHints:Ability$Graveyard
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Oracle:When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.\nWhenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
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forge-gui/res/cardsfolder/upcoming/ezrim_agency_chief.txt
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forge-gui/res/cardsfolder/upcoming/ezrim_agency_chief.txt
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Name:Ezrim, Agency Chief
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ManaCost:1 W W U U
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Types:Legendary Creature Archon Detective
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PT:5/5
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K:Flying
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate twice. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
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SVar:TrigInvestigate:DB$ Investigate | Num$ 2
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A:AB$ Pump | Cost$ 1 Sac<1/Artifact> | Defined$ Self | StackDescription$ SpellDescription | KWChoice$ Vigilance,Lifelink,Hexproof | SpellDescription$ NICKNAME gains your choice of vigilance, lifelink, or hexproof until end of turn.
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DeckHas:Ability$Token|Sacrifice|LifeGain|Investigate & Type$Clue|Artifact
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Oracle:Flying\nWhen Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\n{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
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forge-gui/res/cardsfolder/upcoming/felonious_rage.txt
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forge-gui/res/cardsfolder/upcoming/felonious_rage.txt
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Name:Felonious Rage
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ManaCost:R
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Types:Instant
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A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +2 | KW$ Haste | SubAbility$ DBDelayedTrigger | SpellDescription$ Target creature you control gets +2/+0 and gains haste until end of turn.
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SVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigToken | SpellDescription$ When that creature dies this turn, create a 2/2 white and blue Detective creature token.
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SVar:TrigToken:DB$ Token | TokenScript$ wu_2_2_detective
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DeckHas:Ability$Token & Type$Detective & Color$Blue|White
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Oracle:Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
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forge-gui/res/cardsfolder/upcoming/knife.txt
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forge-gui/res/cardsfolder/upcoming/knife.txt
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Name:Knife
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ManaCost:R
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Types:Artifact Clue Equipment
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S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ First Strike | AddPower$ 1 | Condition$ PlayerTurn | Description$ As long as it's your turn, equipped creature gets +1/+0 and has first strike.
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A:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | SpellDescription$ Draw a card.
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K:Equip:2
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DeckHas:Ability$Sacrifice
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Oracle:As long as it's your turn, equipped creature gets +1/+0 and has first strike.\n{2}, Sacrifice Knife: Draw a card.\nEquip {2}
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forge-gui/res/cardsfolder/upcoming/lost_in_the_maze.txt
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forge-gui/res/cardsfolder/upcoming/lost_in_the_maze.txt
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Name:Lost in the Maze
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ManaCost:X U U
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Types:Enchantment
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K:Flash
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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SVar:TrigTap:DB$ Tap | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature | SubAbility$ DBCounter | TgtPrompt$ Select target creatures
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SVar:DBCounter:DB$ PutCounter | Defined$ Targeted.YouDontCtrl | CounterType$ Stun | CounterNum$ 1
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S:Mode$ Continuous | Affected$ Creature.YouCtrl+tapped | AddKeyword$ Hexproof | Description$ Tapped creatures you control have hexproof.
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SVar:X:Count$xPaid
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DeckHas:Ability$Counters
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Oracle:Flash\nWhen Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nTapped creatures you control have hexproof.
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forge-gui/res/cardsfolder/upcoming/loxodon_eavesdropper.txt
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forge-gui/res/cardsfolder/upcoming/loxodon_eavesdropper.txt
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Name:Loxodon Eavesdropper
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ManaCost:3 G
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Types:Creature Elephant Detective
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PT:3/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
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SVar:TrigInvestigate:DB$ Investigate | Num$ 1
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T:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you draw your second card each turn, CARDNAME gets +1/+1 and gains vigilance until end of turn.
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SVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Vigilance | NumAtt$ 1 | NumDef$ 1
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DeckHas:Ability$Investigate|Token|Sacrifice & Type$Artifact|Clue
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Oracle:When Loxodon Eavesdropper enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nWhenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.
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forge-gui/res/cardsfolder/upcoming/scene_of_the_crime.txt
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forge-gui/res/cardsfolder/upcoming/scene_of_the_crime.txt
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Name:Scene of the Crime
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ManaCost:no cost
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Types:Artifact Land Clue
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K:CARDNAME enters the battlefield tapped.
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A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
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A:AB$ Mana | Cost$ T tapXType<1/Creature> | Produced$ Any | SpellDescription$ Add one mana of any color.
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A:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | SpellDescription$ Draw a card.
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DeckHas:Ability$Sacrifice
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DeckHints:Type$Clue
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Oracle:Scene of the Crime enters the battlefield tapped.\n{T}: Add {C}.\n{T}, Tap an untapped creature you control: Add one mana of any color.\n{2}, Sacrifice Scene of the Crime: Draw a card.
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forge-gui/res/cardsfolder/upcoming/treacherous_greed.txt
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forge-gui/res/cardsfolder/upcoming/treacherous_greed.txt
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Name:Treacherous Greed
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ManaCost:1 W B
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Types:Instant
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A:SP$ Draw | Cost$ 1 W B Sac<1/Creature.dealtDamageThisTurn/creature that dealt damage this turn> | NumCards$ 3 | SubAbility$ DBLoseLife | SpellDescription$ Draw three cards.
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SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 3 | Defined$ Opponent | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 3 life and you gain 3 life.
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SVar:DBGainLife:DB$ GainLife | LifeAmount$ 3
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DeckHas:Ability$Sacrifice|LifeGain
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Oracle:As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.\nDraw three cards. Each opponent loses 3 life and you gain 3 life.
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forge-gui/res/cardsfolder/upcoming/undergrowth_recon.txt
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forge-gui/res/cardsfolder/upcoming/undergrowth_recon.txt
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Name:Undergrowth Recon
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ManaCost:1 G G
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Types:Enchantment
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
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SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Tapped$ True | TgtPrompt$ Select target land card in your graveyard | Destination$ Battlefield | ValidTgts$ Land.YouOwn
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DeckHints:Ability$Graveyard|Mill|Dredge|Discard
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DeckHas:Ability$Graveyard
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Oracle:At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
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